singleNoun(empty)grammar | en_us.t[5415]

An empty single noun is one with no words at all. This is matched when a command requires a noun list but the player doesn't include one; this construct has "badness" because we only want to match it when we have no choice.

`grammar singleNoun(empty) : EmptyNounPhraseProd`

Superclass Tree (in declaration order)

`singleNoun(empty)`
`EmptyNounPhraseProd`
`NounPhraseProd`
`BasicProd`
`object`

Summary of Properties

`fallbackResponseProd responseProd`

Inherited from `EmptyNounPhraseProd` :
`asker_ newMatch`

Inherited from `NounPhraseProd` :
`filterForCollectives`

Inherited from `BasicProd` :
`firstTokenIndex isSpecialResponseMatch lastTokenIndex`

Summary of Methods

``

Inherited from `EmptyNounPhraseProd` :
`getImpliedObject getOrigText getOrigTokenList isEmptyPhrase resolveNouns setPrompt`

Inherited from `NounPhraseProd` :
`filterTruncations getVerifyKeepers`

Inherited from `BasicProd` :
`canResolveTo setOrigTokenList`

Properties

`fallbackResponseProd` OVERRIDDEN | `en_us.t[5420]`

the fallback responseProd, if we can't get one from the action

`responseProd` OVERRIDDEN | `en_us.t[5417]`

use a nil responseProd, so that we get the phrasing from the action

Methods

(none)

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3