objects.t file | source file

Portions based on work by Kevin Forchione, used by permission.

TADS 3 Library - objects

This module defines the basic physical simulation objects (apart from Thing, the base class for most game objects, which is so large that it's defined in its own separate module for convenience). We define such basic classes as containers, surfaces, fixed-in-place objects, openables, and lockables.

Summary of Classes

`BaseMultiLoc BasicContainer BasicOpenable BulkLimiter Button Collective CollectiveGroup Component Consultable ConsultTopic Container CustomFixture CustomImmovable Decoration DefaultConsultTopic Dial Distant FillMedium Fixture Flashlight Food Heavy Hidden Immovable IndirectLockable Intangible ItemizingCollectiveGroup KeyedContainer LabeledDial Lever LightSource Linkable LocateInParent Lockable LockableContainer LockableWithKey MultiFaceted MultiFacetedFacet MultiInstance MultiInstanceInstance MultiLoc Noise NonPortable NumberedDial Odor OnOffControl Openable OpenableContainer OutOfReach Readable RestrictedContainer RestrictedHolder RestrictedSurface SecretFixture SensoryEmanation SensoryEvent Settable SightEvent SightObserver SimpleNoise SimpleOdor SingleContainer SmellEvent SmellObserver SoundEvent SoundObserver SpringLever Surface Switch Unthing Vaporous Wearable`

Summary of Global Objects

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Summary of Global Functions

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Global Functions

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TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3