ActorTopicDatabase class | actor.t[1004]

A TopicDatabase for an Actor. This is used not only directly for an Actor but also for an actor's sub-databases, in ActorState and ConvNode.

Actor topic databases field queries for the various types of topic-based interactions an actor can participate in: ASK, TELL, SHOW, GIVE, and so on.

Each actor has its own topic database, which means each actor can have its own set of responses. Actor states can also have their own separate topic databases; this makes it easy to make an actor's response to a particular question vary according to the actor's state. Conversation nodes can also have their own separate databases, which allows for things like threaded conversations.

`class ActorTopicDatabase : TopicDatabase`

Superclass Tree (in declaration order)

`ActorTopicDatabase`
`TopicDatabase`
`object`

Subclass Tree

`ActorTopicDatabase`
`Actor`
`UntakeableActor`
`Person`
`ActorState`
`AccompanyingInTravelState`
`GuidedInTravelState`
`AccompanyingState`
`GuidedTourState`
`ConversationReadyState`
`HermitActorState`
`InConversationState`
`ConvNode`

Global Objects

(none)

Summary of Properties

`askForTopics askTopics commandTopics giveTopics initiateTopics miscTopics showTopics specialTopics tellTopics`

Inherited from `TopicDatabase` :
`limitSuggestions suggestedTopics topicGroupActive topicGroupScoreAdjustment`

Summary of Methods

`initiateTopic showTopicResponse`

Inherited from `TopicDatabase` :
`addSuggestedTopic addTopic addTopicToList compareVocabMatch findTopicResponse getTopicOwner handleTopic removeSuggestedTopic removeTopic removeTopicFromList showSuggestedTopicList`

Properties

`askForTopics` | `actor.t[1077]`

no description available

`askTopics` | `actor.t[1076]`

Our 'ask about', 'ask for', 'tell about', 'give', 'show', miscellaneous, command, and self-initiated topic databases - these are vectors we initialize as needed. Since every actor and every actor state has its own separate topic database, it's likely that the bulk of these databases will be empty, so we don't bother even creating a vector for a topic list until the first topic is added. This means we have to be able to cope with these being nil anywhere we use them.

`commandTopics` | `actor.t[1082]`

no description available

`giveTopics` | `actor.t[1080]`

no description available

`initiateTopics` | `actor.t[1083]`

no description available

`miscTopics` | `actor.t[1081]`

no description available

`showTopics` | `actor.t[1079]`

no description available

`specialTopics` | `actor.t[1086]`

our special command database

`tellTopics` | `actor.t[1078]`

no description available

Methods

`initiateTopic (obj)` | `actor.t[1011]`

Initiate conversation on the given simulation object. If we can find an InitiateTopic matching the given object, we'll show its topic response and return true; if we can't find a topic to initiate, we'll simply return nil.

`showTopicResponse (fromActor, topic, resp)`OVERRIDDEN | `actor.t[1031]`

show a topic response

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3