RestartSignal class | _main.t[219]

Restart signal. This can be used to restart from the main entrypoint. The caller should create one of these objects, then use restartGame() (or an equivalent from a different function set, if appropriate) to reset static object state to the initial program load conditions, then throw the signal object.

`class RestartSignal : Exception`

Superclass Tree (in declaration order)

`RestartSignal`
`Exception`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

``

Inherited from `Exception` :
`errmsg_`

Summary of Methods

`construct`

Inherited from `Exception` :
`displayException getExceptionMessage showStackTrace`

Properties

(none)

Methods

`construct ( )`OVERRIDDEN | `_main.t[220]`

no description available

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3