tipMode object | tips.t[202]

Next, we want to allow turning all tips on and off during the game. It should also be possible to turn the tips off for ALL games that use them, and thus we define a SettingsItem for this purpose. This means that the player can turn the tips off and then save this setting as the default.

`tipMode : BinarySettingsItem`

Superclass Tree (in declaration order)

`tipMode`
`BinarySettingsItem`
`SettingsItem`
`object`

Summary of Properties

`isOn settingDesc settingID`

``

Inherited from `SettingsItem` :
`factoryDefault includeInListing`

Summary of Methods

``

Inherited from `BinarySettingsItem` :
`settingFromText settingToText`

Inherited from `SettingsItem` :
`restoreItem saveItem`

Properties

`isOn` OVERRIDDEN | `tips.t[204]`

we show tips by default

`settingDesc` OVERRIDDEN | `tips.t[210]`

show our description

`settingID` OVERRIDDEN | `tips.t[207]`

the ID string to use in the configuration file

Methods

(none)

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3