RealTimeFuse class | events.t[1168]

Real-time fuse. This is an event that fires once at a specified elapsed time into the game.

`class RealTimeFuse : RealTimeEvent`

Superclass Tree (in declaration order)

`RealTimeFuse`
`RealTimeEvent`
`BasicEvent`
`object`

Subclass Tree

`RealTimeFuse`
`RealTimeSenseFuse`

Global Objects

(none)

Summary of Properties

``

Inherited from `RealTimeEvent` :
`eventTime`

Inherited from `BasicEvent` :
`obj_ prop_ sense_ source_`

Summary of Methods

`construct executeEvent`

Inherited from `RealTimeEvent` :
`getEventTime removeEvent`

Inherited from `BasicEvent` :
`callMethod eventMatches`

Properties

(none)

Methods

`construct (obj, prop, delta)`OVERRIDDEN | `events.t[1174]`

Creation. 'delta' is the amount of real time (in milliseconds) that should elapse before the fuse is executed. If 'delta' is zero or negative, the fuse will be schedulable immediately.

`executeEvent ( )`OVERRIDDEN | `events.t[1188]`

execute the fuse

TADS 3 Library Manual
Generated on 8/21/2012 from TADS version 3.1.2