ActorHelloTopic class | actor.t[3345]

Actor Hello topic - this handles greetings when an NPC initiates the conversation.

`class ActorHelloTopic : MiscTopic`

Superclass Tree (in declaration order)

`ActorHelloTopic`
`MiscTopic`
`TopicEntry`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`impliesGreeting includeInList matchList matchScore`

``

Inherited from `TopicEntry` :
`altTalkCount altTopicList isActive isConversational matchObj talkCount topicGroupActive topicGroupScoreAdjustment topicResponse`

Summary of Methods

`noteInvocation`

Inherited from `MiscTopic` :
`isMatchPossible matchTopic`

Inherited from `TopicEntry` :
`addAltTopic addSuggestedTopic addTopic adjustScore anyAltIsActive breakTopicTie checkIsActive deferToEntry getActor getTopicOwner handleTopic initializeTopicEntry noteAltInvocation setTopicPronouns`

Properties

`impliesGreeting` OVERRIDDEN | `actor.t[3351]`

this is a greeting, so we don't want to trigger another greeting

`includeInList` OVERRIDDEN | `actor.t[3346]`

no description available

`matchList` | `actor.t[3347]`

no description available

`matchScore` OVERRIDDEN | `actor.t[3348]`

no description available

Methods

`noteInvocation (fromActor)`OVERRIDDEN | `actor.t[3357]`

if we use this as a greeting upon entering a ConvNode, we'll want to stay in the node afterward

TADS 3 Library Manual
Generated on 8/21/2012 from TADS version 3.1.2