Fuseclass | events.t[341]

Fuse. A fuse is an event that fires once at a given time in the future. Once a fuse is executed, it is removed from further scheduling.

`class Fuse : Event`

Superclass Tree (in declaration order)

`Fuse`
`Event`
`object`

Subclass Tree

`Fuse`
`SenseFuse`
`TimeFuse`
`SenseTimeFuse`

Global Objects

(none)

Summary of Properties

``

Inherited from `Event` :
`captureText eventOrder executed interval_ isPromptDaemon nextRunTime obj_ prop_ senseObj_ senseProp_`

Summary of Methods

`construct executeEvent`

Inherited from `Event` :
`callMethod delayEvent eventMatches getNextRunTime removeEvent`

Properties

(none)

Methods

`construct (obj, prop, interval)`OVERRIDDEN | `events.t[347]`

Creation. 'turns' is the number of turns in the future at which the fuse is executed; if turns is 0, the fuse will be executed on the current turn.

`executeEvent ( )`OVERRIDDEN | `events.t[360]`

execute the fuse

Adv3Lite Library Reference Manual
Generated on 12/12/2022 from adv3Lite version 1.6