inventoryTallListerobject | lister.t[186]

inventoryTallLister for displaying an inventory list in TALL format.

`inventoryTallLister : ItemLister`

Superclass Tree (in declaration order)

`inventoryTallLister`
`ItemLister`
`Lister`
`object`

Summary of Properties

`contentsListedProp indentLevel listRecursively maxIndentLevel`

Inherited from `ItemLister` :
`showAdditionalInfo showSubListing showWornInfo`

``

Summary of Methods

`listed listName showContentsTall showListEmpty showListPrefix showListSuffix`

Inherited from `ItemLister` :
`show showList`

Inherited from `Lister` :
`buildList listOrder`

Properties

`contentsListedProp` OVERRIDDEN | `lister.t[307]`

The property on a Thing-derived container to test whether its contents should be listed when listing with this lister

`indentLevel` | `lister.t[298]`

The current indentation level for listing subcontents recursively

`listRecursively` OVERRIDDEN | `lister.t[313]`

Flag, so we want to list contents of contents when using this lister; by default we do.

`maxIndentLevel` | `lister.t[301]`

The maximum level of indentation we want to allow for listed nested subcontents.

Methods

`listed (obj)`OVERRIDDEN | `lister.t[188]`

is the object listed in an inventory list?

`listName (o)`OVERRIDDEN | `lister.t[276]`

A version of the listName method that doesn't list an items contents in parenthesis after its name, which would be inappropriate to the tall inventory format.

`showContentsTall (lst, parent, paraBrk, =, true)` | `lister.t[207]`

List the player's inventory in tall format, i.e., as a columnar list with each item on a new line. This method may call itself recursively to list subcontents (such as the visible contents of any containers in the player character's inventory).

`showListEmpty (paraCnt)`OVERRIDDEN | `lister.t[319]`

no description available

`showListPrefix (lst, pl, paraCnt)`OVERRIDDEN | `lister.t[315]`

no description available

`showListSuffix (lst, pl, paraCnt)`OVERRIDDEN | `lister.t[317]`

no description available

Adv3Lite Library Reference Manual
Generated on 12/12/2022 from adv3Lite version 1.6