SimpleAttachableclass | attachables.t[28]

A SimpleAttachabe is a Thing that can be attached to other things or have other things attached to it in the special case in which the attached objects are located in the object to which they are attached. SimpleAttachable is also the base class for other types of attachable.

`class SimpleAttachable : Thing`

Superclass Tree (in declaration order)

`SimpleAttachable`
`Thing`
`ReplaceRedirector`
`Redirector`
`object`
`Mentionable`
`LMentionable`
`object`

Subclass Tree

`SimpleAttachable`
`AttachableComponent`
`NearbyAttachable`
`Attachable`

Global Objects

(none)

Summary of Properties

`allowableAttachments allowOtherToMoveWhileAttached alreadyAttachedMsg attachedLocation attachedTo attachedToList attachmentLister attachments canAttachToMe canDetachFromMe cannotBeAttachedMsg cannotDetachFromMsg cannotDetachMsg detachedLocation isAttachable isDetachable isFirmAttachment isListed notAttachedMsg notAttachedToThatMsg nothingAttachedMsg okayAttachMsg okayDetachFromMsg okayDetachMsg`

Inherited from `Thing` :
`actorAlreadyInMsg actorAlreadyOnMsg actorNotInMsg actorNotOnMsg allowPourIntoMe allowPourOntoMe alreadyCleanMsg alreadyClosedMsg alreadyFastenedMsg alreadyHasMsg alreadyHeldMsg alreadyInMsg alreadyLitMsg alreadyLockedMsg alreadyMovedToMsg alreadyOnMsg alreadyOpenMsg alreadyPresentMsg alreadyThereMsg alreadyWornMsg autoGetOutToReach autoTakeOnFindHidden autoUnlock bulk bulkCapacity canAttackWithMe canBurnWithMe canCleanWithMe canClimbDownMe canClimbUpMe canCutWithMe canDigWithMe canEnterOnMe canFastenToMe canGoThrougMe canHearIn canHearOut canJumpOffMe canJumpOverMe canLieOnMe canLockWithMe canLookBehindMe canLookThroughMe canLookUnderMe canMoveToMe canMoveWithMe cannotAttachMsg cannotAttachToMsg cannotAttachToSelfMsg cannotAttackMsg cannotAttackWithMsg cannotAttackWithSelfMsg cannotBoardMsg cannotBreakMsg cannotBurnMsg cannotBurnWithMsg cannotCleanMsg cannotCleanWithMsg cannotClimbDownMsg cannotClimbMsg cannotCloseMsg cannotConsultMsg cannotCutMsg cannotCutWithMsg cannotCutWithSelfMsg cannotDetachFromSelfMsg cannotDigMsg cannotDigWithMsg cannotDigWithSelfMsg cannotDoffMsg cannotDrinkMsg cannotDropMsg cannotEatMsg cannotEnterMsg cannotEnterOnMsg cannotExtinguishMsg cannotFastenMsg cannotFastenToMsg cannotFastenToSelfMsg cannotFeelMsg cannotFlipMsg cannotFollowMsg cannotFollowSelfMsg cannotGetInCarriedMsg cannotGetOnCarriedMsg cannotGiveToMsg cannotGiveToSelfMsg cannotGoNearThereMsg cannotGoThroughMsg cannotJumpOffMsg cannotJumpOverMsg cannotKissMsg cannotLieOnMsg cannotLightMsg cannotLockWithMsg cannotLockWithSelfMsg cannotLookBehindMsg cannotLookThroughMsg cannotLookUnderMsg cannotMoveMsg cannotMoveToMsg cannotMoveToSelfMsg cannotMoveWithMsg cannotMoveWithSelfMsg cannotOpenMsg cannotPlugIntoMsg cannotPlugIntoSelfMsg cannotPlugMsg cannotPourIntoMsg cannotPourIntoSelfMsg cannotPourMsg cannotPourOntoMsg cannotPourOntoSelfMsg cannotPullMsg cannotPurloinContainerMsg cannotPurloinRoomMsg cannotPurloinSelfMsg cannotPushDownMsg cannotPushIntoMsg cannotPushMsg cannotPushOwnContainerMsg cannotPushThroughMsg cannotPushUpMsg cannotPushViaSelfMsg cannotPutBehindMsg cannotPutInMsg cannotPutInSelfMsg cannotPutMsg cannotPutOnMsg cannotPutUnderMsg cannotReadMsg cannotRemoveMsg cannotScrewMsg cannotScrewWithMsg cannotScrewWithSelfMsg cannotSetMsg cannotSetToMsg cannotShowToMsg cannotShowToSelfMsg cannotSitOnMsg cannotSmellMsg cannotStandOnMsg cannotTakeFromSelfMsg cannotTakeMsg cannotTakeMyContainerMsg cannotTakeSelfMsg cannotTalkToMsg cannotTalkToSelfMsg cannotTasteMsg cannotThrowAtMsg cannotThrowAtSelfMsg cannotThrowMsg cannotThrowToMsg cannotThrowToSelfMsg cannotTurnMsg cannotTurnToMsg cannotTurnWithMsg cannotTurnWithSelfMsg cannotTypeOnMsg cannotUnfastenFromMsg cannotUnfastenFromSelfMsg cannotUnfastenMsg cannotUnlockWithMsg cannotUnlockWithSelfMsg cannotUnplugFromMsg cannotUnplugFromSelfMsg cannotUnplugMsg cannotUnscrewMsg cannotUnscrewWithMsg cannotUnscrewWithSelfMsg cannotWearMsg cannotWriteOnMsg canPlugIntoMe canPourIntoMe canPourOntoMe canPullTravel canPushTravel canPutBehindMe canPutInMe canPutUnderMe canReachIn canReachOut canScrewWithMe canSeeIn canSeeOut canSetMeTo canSitOnMe canSmellIn canSmellOut canStandOnMe canSupply canTalkToMe canThrowAtMe canThrowToMe canTurnMeTo canTurnWithMe canTypeOnMe canUnfastenFromMe canUnlockWithMe canUnplugFromMe canUnscrewWithMe canWriteOnMe checkAttackMsg checkFeelMsg checkKissMsg circularlyInMsg collectiveGroups contents contentsListed contentsListedInExamine contentsListedInLook contentsListedInSearch contType currentInterlocutor curSetting darkName decorationActions decorationActions desc directlyHeld directlyIn directlyWorn distinguishByContents dontNeedCleaningObjMsg dropItemsBehind dropItemsUnder dropLocation enclosing examined examineListed examineLister exitLocation extContents familiar feelDesc findHiddenDest fluidName futileToAttackMsg futileToKissMsg getBulkHiddenBehind getBulkHiddenIn getBulkHiddenUnder getFacets getOutermostRoom getOutToJump globalParamName groupOrder hearNothingMsg hiddenBehind hiddenIn hiddenUnder inDarkDesc indirectLockableMsg initSpecialDesc intContents interiorDesc inventoryListed isAttackable isBoardable isBreakable isBurnable isClean isCleanable isClimbable isCloseable isConsultable isCuttable isDecoration isDiggable isDoffable isDrinkable isDroppable isEdible isEnterable isExtinguishable isFastenable isFastened isFeelable isFixed isFlippable isFollowable isHidden isKissable isLightable isLit isLocked isMoveable isOn isOpen isOpenable isPlayerChar isPlugable isPourable isProminentNoise isProminentSmell isPullable isPushable isReadable isRemoveable isScrewable isSettable isSmellable isSwitchable isTakeable isTasteable isThrowable isTransparent isTurnable isUnfastenable isUnplugable isUnscrewable isVehicle isWearable keyDoesntWorkMsg keyList keyNotNeededMsg kissRank known knownKeyList knownProp lastSeenAt lieOnScore listableContents listenDesc listOrder listWith location lockability lockedMsg lookBehindMsg lookInMsg lookListed lookThroughMsg lookUnderMsg markInventoryAsSeen matchPullOnly matchPushOnly maxBulkHiddenBehind maxBulkHiddenIn maxBulkHiddenUnder maxSingleBulk mentioned moved movedTo moveNoEffectMsg mustBeCleanedWith myInventoryLister myLookBehindLister myLookInLister myLookUnderLister myOpeningContentsLister myWornLister needsCleaning noLongerTalkingToAnyoneMsg nominalContents noNeedToCleanMsg notFastenedMsg notHoldingMsg notImportantMsg notInMsg notLitMsg notLockableMsg notLockedMsg notSwitchableMsg notTalkingToAnyoneMsg notWornMsg objInPrep objIntoPrep okayCleanMsg okayGetOutOfMsg okayLockMsg okayOpenMsg okayPushIntoMsg okayPushOutOfMsg okayUnlockMsg opened openStatusReportable owner ownsContents paraBrksBtwnSubcontents partOfYouMsg preCondActor pullNoEffectMsg pushNoEffectMsg readDesc recognizableInDark remapActor remapBehind remapIn remapOn remapProps remapUnder roomContentsLister roomSubContentsLister roomTitle searchListed seen seenProp shouldBeBroken shouldNotBreakMsg shouldNotPourIntoMsg shouldNotPourOntoMsg sightSize sitOnScore smellDesc smellNothingMsg smellSize soundSize specialDesc specialDescBeforeContents specialDescListWith specialDescOrder stagingLocation standOnScore stateDesc tasteDesc throwFallsShortMsg tooDarkToSeeMsg tooFarAwayToHearMsg tooFarAwayToReadMsg tooFarAwayToSeeDetailMsg tooFarAwayToSmellMsg turnNoEffectMsg useInitSpecialDesc useKey_ useSpecialDesc viaMode visibleInDark vocabLikelihood withKeyMsg wornBy`

``

``

Inherited from `Mentionable` :
`ambiguouslyPlural disambigGroup disambigMatchPhrases disambigName disambigOrder isHer isHim isIt massNoun matchPhrases matchPhrasesExclude name person plural proper qualified states vocab vocabWords`

Inherited from `LMentionable` :
`acronymPluralPat alphaCharPat aName apostPluralPat apostSPat deannotatePat dictComp dummyName elevenEighteenPat emptyVocabWords esPluralPat firstWordPat heName herName hersName himName iesPluralPat irregularPlurals lastWordPat leadingTagOrQuotePat menPluralPat objInName objIntoName objName objOutOfName oneLetterAnWordPat oneLetterWordPat ownerNamed pluralPat posPat possAdj possNoun prepList prepPhrasePat prepWordPat pronounMap properNamePat properPat reflexiveName specialAOrAn tagOrQuotePat thatName thatObjName theName theObjName trimPat truncationLength weakWordPat`

Summary of Methods

`actionMoveInto allowAttach attachTo detachFrom dobjFor(AttachTo) dobjFor(Detach) dobjFor(DetachFrom) dobjFor(FastenTo) dobjFor(Take) dobjFor(Unfasten) dobjFor(UnfastenFrom) examineStatus iobjFor(AttachTo) iobjFor(DetachFrom) iobjFor(FastenTo) iobjFor(UnfastenFrom) isAttachedTo isAttachedToMe locType makeAttachedTo makeDetachedFrom preinitThing sayCannotMoveWhileAttached`

Inherited from `Thing` :
`abcName actorAction addToAllContents addToContents afterAction afterTravel allContents allowReachOut beforeAction beforeMovePushable beforeTravel canHear cannotPushTravelMsg cannotReachOutMsg canReach canSee canSmell canTalkTo checkDisplay checkInsert checkPushTravel checkReach checkReachIn checkRoomToHold checkSetting childLocType commonContainingParent commonInteriorParent containerPath containerPathBlock darkDesc describeMovePushable describePushTravel directChildParent discover display displayAlt dobjFor(AskAbout) dobjFor(AskFor) dobjFor(Attach) dobjFor(Attack) dobjFor(AttackWith) dobjFor(Board) dobjFor(Break) dobjFor(Burn) dobjFor(BurnWith) dobjFor(Clean) dobjFor(CleanWith) dobjFor(Climb) dobjFor(ClimbDown) dobjFor(ClimbUp) dobjFor(Close) dobjFor(ConsultAbout) dobjFor(Cut) dobjFor(CutWith) dobjFor(Default) dobjFor(Dig) dobjFor(DigWith) dobjFor(Doff) dobjFor(Drink) dobjFor(Drop) dobjFor(Eat) dobjFor(Enter) dobjFor(EnterOn) dobjFor(Examine) dobjFor(Extinguish) dobjFor(Fasten) dobjFor(Feel) dobjFor(Flip) dobjFor(Follow) dobjFor(GetOff) dobjFor(GetOutOf) dobjFor(GiveTo) dobjFor(GiveToImplicit) dobjFor(GoNear) dobjFor(GoThrough) dobjFor(GoTo) dobjFor(JumpOff) dobjFor(JumpOver) dobjFor(Kiss) dobjFor(LieIn) dobjFor(LieOn) dobjFor(LieOn) dobjFor(Light) dobjFor(ListenTo) dobjFor(Lock) dobjFor(LockWith) dobjFor(LookBehind) dobjFor(LookIn) dobjFor(LookThrough) dobjFor(LookUnder) dobjFor(Move) dobjFor(MoveTo) dobjFor(MoveWith) dobjFor(Open) dobjFor(PlugIn) dobjFor(PlugInto) dobjFor(Pour) dobjFor(PourInto) dobjFor(PourOnto) dobjFor(Pull) dobjFor(Purloin) dobjFor(Push) dobjFor(PushTravelClimbDown) dobjFor(PushTravelClimbUp) dobjFor(PushTravelDir) dobjFor(PushTravelEnter) dobjFor(PushTravelGetOutOf) dobjFor(PushTravelThrough) dobjFor(PutBehind) dobjFor(PutIn) dobjFor(PutOn) dobjFor(PutUnder) dobjFor(QueryAbout) dobjFor(Read) dobjFor(Remove) dobjFor(SayTo) dobjFor(Screw) dobjFor(ScrewWith) dobjFor(Search) dobjFor(Set) dobjFor(SetTo) dobjFor(ShowTo) dobjFor(ShowToImplicit) dobjFor(SitIn) dobjFor(SitOn) dobjFor(SitOn) dobjFor(SmellSomething) dobjFor(StandIn) dobjFor(StandOn) dobjFor(StandOn) dobjFor(Strike) dobjFor(SwitchOff) dobjFor(SwitchOn) dobjFor(SwitchVague) dobjFor(TakeFrom) dobjFor(TakeFrom) dobjFor(TalkAbout) dobjFor(TalkTo) dobjFor(Taste) dobjFor(TellAbout) dobjFor(Throw) dobjFor(ThrowAt) dobjFor(ThrowDir) dobjFor(ThrowTo) dobjFor(Turn) dobjFor(TurnTo) dobjFor(TurnWith) dobjFor(TypeOn) dobjFor(TypeOnVague) dobjFor(Unlock) dobjFor(UnlockWith) dobjFor(Unplug) dobjFor(UnplugFrom) dobjFor(Unscrew) dobjFor(UnscrewWith) dobjFor(Wear) dobjFor(WriteOn) doPushTravel filterResolveList findHidden findPlausibleKey firstContainerPathBlock getBulkWithin getCarriedBulk getStatuslineExitsHeight handleCommand hasSeen hideFromAll interiorParent iobjFor(AttackWith) iobjFor(BurnWith) iobjFor(CleanWith) iobjFor(CutWith) iobjFor(Default) iobjFor(DigWith) iobjFor(GiveTo) iobjFor(LockWith) iobjFor(MoveTo) iobjFor(MoveWith) iobjFor(PlugInto) iobjFor(PourInto) iobjFor(PourOnto) iobjFor(PushTravelClimbDown) iobjFor(PushTravelClimbUp) iobjFor(PushTravelEnter) iobjFor(PushTravelGetOutOf) iobjFor(PushTravelThrough) iobjFor(PutBehind) iobjFor(PutIn) iobjFor(PutOn) iobjFor(PutUnder) iobjFor(ScrewWith) iobjFor(ShowTo) iobjFor(TakeFrom) iobjFor(ThrowAt) iobjFor(ThrowTo) iobjFor(TurnWith) iobjFor(UnlockWith) iobjFor(UnplugFrom) iobjFor(UnscrewWith) isAudibleFrom isChild isDirectChild isDirectlyHeldBy isDirectlyIn isDirectlyWornBy isHeldBy isIlluminated isIn isInterior isOrIsIn isOutside isReadableFrom isSmellableFrom isThereALightSourceIn isVisibleFrom isWornBy knowsAbout listableContentsOf listContents listRemoteContents listSubcontentsOf litWithin locationWhich lookAroundWithin makeCleaned makeFastened makeLit makeLocked makeMovedTo makeOn makeOpen makeSetting makeWorn moveHidden moveInto moveMLIntoAdd moveMLOutOf nominalOwner noteSeen notifyInsert notifyRemove notionalContents outermostParent outermostVisibleParent ownedBy pushTravelRevealItems reachBlockedMsg remoteInitSpecialDesc remoteObjInName remoteSpecialDesc removeFromContents revealOnMove roomHeadline roomSubhead sayDontKnowHowToGetThere sayDontKnowHowToReach sayFindHidden scoreObject setHasSeen setKnown setKnowsAbout setSeen shinesOut showConnectedMiscContents showFirstConnectedSpecials showRemoteSpecialDesc showSecondConnectedSpecials showSpecialDesc showStatuslineExits statusName totalBulkIn traceContainerPath travelVia tryCheck unmention unmentionRemoteContents verifyActor verifyPushTravel wouldBeLitFor`

Inherited from `ReplaceRedirector` :
`redirect`

Inherited from `Redirector` :
`doInstead doNested doOtherAction`

Inherited from `Mentionable` :
`construct matchName matchNameCommon matchNameDisambig phraseMatchName simpleMatchName`

Inherited from `LMentionable` :
`addDictWord addVocab addVocabWord aNameFrom aNameFromPoss classInit contify distinguishedName ifPronoun inheritVocab initVocab initVocabWord locify matchPronoun pluralNameFrom pluralWordFrom possessify pronoun removeVocabWord replaceVocab theNameFrom theNameIs`

Properties

`allowableAttachments` | `attachables.t[41]`

A list of the objects or classes of objects that can be attached to me

`allowOtherToMoveWhileAttached` | `attachables.t[418]`

Determine whether the object I'm attached to can be moved while I'm attached to it. For a SimpleAttachable we normally do allow this, since I simply move with the other object.

`alreadyAttachedMsg` | `attachables.t[154]`

no description available

`attachedLocation` | `attachables.t[61]`

The location this object should be moved to when it's attached to another object. A SimpleAttachment should normally be moved into the to which it's attached.

`attachedTo` | `attachables.t[343]`

Am I currently attached to anything?

`attachedToList` | `attachables.t[346]`

The list of things I'm attached to

`attachmentLister` | `attachables.t[398]`

The lister to be used for listing our attachments.

`attachments` | `attachables.t[44]`

A list of the objects that are attached to me

`canAttachToMe` OVERRIDDEN | `attachables.t[50]`

A SimpleAttachable can have (some) other things attached to it

`canDetachFromMe` OVERRIDDEN | `attachables.t[53]`

A SimpleAttachable can have (some) other things detached from it

`cannotBeAttachedMsg` | `attachables.t[340]`

no description available

`cannotDetachFromMsg` OVERRIDDEN | `attachables.t[269]`

Carry out the inherited handling

`cannotDetachMsg` OVERRIDDEN | `attachables.t[239]`

no description available

`detachedLocation` | `attachables.t[68]`

The location this object should be moved to when it's detached. A SimpleAttachment should normally be moved into the location of the object it's just been detached from.

`isAttachable` OVERRIDDEN | `attachables.t[47]`

A SimpleAttachable can be attached to (some) other things.

`isDetachable` OVERRIDDEN | `attachables.t[411]`

Allow detachment through a simple DETACH command. (If this is nil detachment might still be programatically possible, e.g. by UNSCREWing something).

`isFirmAttachment` | `attachables.t[404]`

If I'm attached, do I become firmly attached (so that I can't be removed without an explicit detachment)?

`isListed` OVERRIDDEN | `attachables.t[352]`

By default I'm not listed as a separate object if I'm attached to something else.

`notAttachedMsg` | `attachables.t[175]`

If we don't allow the dobj to be attached to us, rule out the attachment.

`notAttachedToThatMsg` | `attachables.t[272]`

no description available

`nothingAttachedMsg` | `attachables.t[275]`

no description available

`okayAttachMsg` | `attachables.t[151]`

We can't be attached while we're already attached

`okayDetachFromMsg` | `attachables.t[236]`

Carry out the inherited handling.

`okayDetachMsg` | `attachables.t[200]`

We can't be detached if we're not detachable

Methods

`actionMoveInto (loc)`OVERRIDDEN | `attachables.t[301]`

Check while any of my attachments object to my being moved while they are attached to me. If so, prevent the attempt to move me as the result of a player command.

`allowAttach (obj)` | `attachables.t[34]`

Can an object be attached to this one? By default we return true if obj is on our list of allowableAttachments.

`attachTo (obj)` | `attachables.t[71]`

Attach this object to obj

`detachFrom (obj)` | `attachables.t[94]`

Detach this item from obj

`dobjFor(AttachTo)`OVERRIDDEN | `attachables.t[122]`

Handling for the ATTACH TO action

`dobjFor(Detach)`OVERRIDDEN | `attachables.t[177]`

no description available

`dobjFor(DetachFrom)`OVERRIDDEN | `attachables.t[203]`

no description available

`dobjFor(FastenTo)`OVERRIDDEN | `attachables.t[278]`

Treat Fasten and Unfasten as equivalent to Attach and Detach

`dobjFor(Take)`OVERRIDDEN | `attachables.t[290]`

We can't take this object while it's attached. Note that this is assymetric: it applies only to the attached object (the one for which attachedTo != nil) not to the object it's attached to (which can be taken with the attached object still attached to it.

`dobjFor(Unfasten)`OVERRIDDEN | `attachables.t[282]`

no description available

`dobjFor(UnfastenFrom)`OVERRIDDEN | `attachables.t[280]`

no description available

`examineStatus ( )`OVERRIDDEN | `attachables.t[387]`

If anything's attached to us, list our attachements when we're examined.

`iobjFor(AttachTo)`OVERRIDDEN | `attachables.t[156]`

no description available

`iobjFor(DetachFrom)`OVERRIDDEN | `attachables.t[241]`

no description available

`iobjFor(FastenTo)`OVERRIDDEN | `attachables.t[279]`

no description available

`iobjFor(UnfastenFrom)`OVERRIDDEN | `attachables.t[281]`

no description available

`isAttachedTo (obj)` | `attachables.t[368]`

Is there an attachment relationship between myself and obj; there is either is obj is attach to me or if I'm attached to obj.

`isAttachedToMe (obj)` | `attachables.t[358]`

Is obj attached to me? By default it is if it's in my list of attachements.

`locType ( )`OVERRIDDEN | `attachables.t[375]`

Our locType is Attached if we're attached so something.

`makeAttachedTo (obj)` | `attachables.t[88]`

For a SimpleAttachable we just make obj the item we're attached to

`makeDetachedFrom (obj)` | `attachables.t[115]`

For a SimpleAttachable detachment reduces our attachedTo to nil

`preinitThing ( )`OVERRIDDEN | `attachables.t[422]`

Preinitialize a SimpleAttachable

`sayCannotMoveWhileAttached (other)` | `attachables.t[331]`

Display a message saying we can't be moved while we're attached to other.

Adv3Lite Library Reference Manual
Generated on 28/03/2016 from adv3Lite version 1.5