GreetingTopicclass | actor.t[3672]

A GreetingTopic is a kind of TopicEntry used in greeting protocols (saying Hello or Goodbye). Game code will not use this class directly but will instead use one or more of its subclasses

`class GreetingTopic : MiscTopic`

Superclass Tree (in declaration order)

`GreetingTopic`
`MiscTopic`
`ActorTopicEntry`
`ReplaceRedirector`
`Redirector`
`object`
`TopicEntry`
`object`

Subclass Tree

`GreetingTopic`
`ActorByeTopic`
`BoredByeTopic`
`ByeTopic`
`HelloGoodbyeTopic`
`HelloTopic`
`ActorHelloTopic`
`ImpHelloTopic`
`ImpByeTopic`
`LeaveByeTopic`

Global Objects

(none)

Summary of Properties

`changeToState impliesGreeting includeInList`

``

Inherited from `ActorTopicEntry` :
`activated active autoName convKeys curiosityAroused getActor isConversational keyTopics listOrder name suggestAs timesInvoked`

``

``

Inherited from `TopicEntry` :
`isActive matchExactCase matchObj matchPattern matchScore scoreBoost topicMatched`

Summary of Methods

`handleTopic`

Inherited from `MiscTopic` :
`matchTopic`

Inherited from `ActorTopicEntry` :
`activate addToConvKeyTable buildName curiositySatisfied deactivate getKeyTopics initializeTopicEntry isReachable nodeActive showKeyTopics timesToSuggest`

Inherited from `ReplaceRedirector` :
`redirect`

Inherited from `Redirector` :
`doInstead doNested doOtherAction`

Inherited from `TopicEntry` :
`addTopic scoreBooster topicResponse`

Properties

`changeToState` | `actor.t[3681]`

It may be that we want to change to a different actor state when we begin or end a conversation. If so the changeToState property can be used to specify which state to change to.

`impliesGreeting` OVERRIDDEN | `actor.t[3674]`

no description available

`includeInList` OVERRIDDEN | `actor.t[3673]`

no description available

Methods

`handleTopic ( )`OVERRIDDEN | `actor.t[3687]`

Handling a GreetingTopic includes the requested state change, if changeToState is defined

Adv3Lite Library Reference Manual
Generated on 28/03/2016 from adv3Lite version 1.5