UnlistedProxyConnectorclass | travel.t[1343]

An UnlistedProxyConnector is a special kind of TravelConnector created by the asExit macro to make one exit do duty for another. There is probably never any need for this class to be used explicitly in game code, since game authors will always use the asExit macro instead.

`class UnlistedProxyConnector : TravelConnector`

Superclass Tree (in declaration order)

`UnlistedProxyConnector`
`TravelConnector`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`isConnectorListed isConnectorVisible`

Inherited from `TravelConnector` :
`destination isConnectorApparent isOpen transmitsLight travelBarriers`

Summary of Methods

`afterTravelNotifications beforeTravelNotifications construct travelVia`

Inherited from `TravelConnector` :
`canTravelerPass checkTravelBarriers execTravel explainTravelBarrier getDepartingDirection getDestination getTraveler isConnectorVisible isDestinationKnown noteTraversal sayActorFollowing sayDeparting sayNoDestination travelDesc traversalMsg`

Properties

`isConnectorListed` OVERRIDDEN | `travel.t[1346]`

An UnlistedProxyConnector is never listed as an exit in its own right.

`isConnectorVisible` | `travel.t[1353]`

We'll assume an UnlistedProxyListedConnector is always 'visible', since it's a proxy for some other connector which will handle the actual visibility conditions.

Methods

`afterTravelNotifications (actor)`OVERRIDDEN | `travel.t[1389]`

no description available

`beforeTravelNotifications (actor)`OVERRIDDEN | `travel.t[1388]`

We don't want an UnlistedProxyConnector to trigger any travel notifications since these will be triggered - if appropriate - on the

`construct (dir_)` | `travel.t[1375]`

Construct a new UnlistedProxyConnector.

`travelVia (actor)`OVERRIDDEN | `travel.t[1356]`

Carry out travel via this connector.

Adv3Lite Library Reference Manual
Generated on 28/03/2016 from adv3Lite version 1.5