ReachProblemRemoteclass | senseRegion.t[1647]

The ReachProblemRemote should only be brought into play when an actor in one room in a SenseRegion tries to touch an object in another room in the SenseRegion when the SenseRegion defines autoGoTo as true. The ReachProblemRemote will then be responsible for trying to move the actor into the room containing the target object.

`class ReachProblemRemote : ReachProblem`

Superclass Tree (in declaration order)

`ReachProblemRemote`
`ReachProblem`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`destRoom origRoom target`

Inherited from `ReachProblem` :
`target_`

Summary of Methods

`check construct sayGoTo tooFarAwayMsg`

Inherited from `ReachProblem` :
`verify`

Properties

`destRoom` | `senseRegion.t[1656]`

no description available

`origRoom` | `senseRegion.t[1655]`

no description available

`target` | `senseRegion.t[1657]`

no description available

Methods

`check (allowImplicit)`OVERRIDDEN | `senseRegion.t[1664]`

This check method may be called by the checkPreCondition method of the touchObj PreCondition. Its effect is to try to move the actor into the location of the object the actor is trying to touch.

`construct (a, b)`OVERRIDDEN | `senseRegion.t[1648]`

no description available

`sayGoTo (destRoom)` | `senseRegion.t[1727]`

Report that we are trying to head to destRoom via an implicit action. We do this separately from the normal implicit action report mechanism so that this report is display before travel begins, not at the end of it as it otherwise would be.

`tooFarAwayMsg ( )` | `senseRegion.t[1715]`

The failure message to display if we can't attempt an implicit GoTo action to move the actor.

Adv3Lite Library Reference Manual
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