ParseErrorQuestionclass | parser.t[1202]

An ErrorQuestion is a subclass of Question for curable parsing errors.

`class ParseErrorQuestion : Question`

Superclass Tree (in declaration order)

`ParseErrorQuestion`
`Question`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`err priority`

Inherited from `Question` :
`answerTemplate`

Summary of Methods

`construct parseAnswer`

``

Properties

`err` | `parser.t[1216]`

the curable ParseError that posed the question

`priority` OVERRIDDEN | `parser.t[1224]`

Should we prioritize interpreting player input to a parser query as a response to that query over interpreting it as a nea command (where the latter is possible)? By default we do (since this seems more likely to reflect player intention in this case), although game code can override if desired.

Methods

`construct (err)` | `parser.t[1203]`

no description available

`parseAnswer (toks, dict)`OVERRIDDEN | `parser.t[1209]`

remember the ParseError object

Adv3Lite Library Reference Manual
Generated on 01/03/2024 from adv3Lite version 1.6.2