emanationControlobject | sensory.t[353]

The object which drives emanation messages for Odors and Noises [DEFINED IN SENSORY EXTENSION]

`emanationControl : InitObject`

Superclass Tree (in declaration order)

`emanationControl`
`InitObject`
`ModuleExecObject`
`object`

Summary of Properties

``

``

Inherited from `ModuleExecObject` :
`execAfterMe execBeforeMe hasInitialized_ isDoingExec_ isExecuted_`

Summary of Methods

`canSense emanate execute`

``

Inherited from `ModuleExecObject` :
`_execute classExec`

Properties

(none)

Methods

`canSense (pc, o)` | `sensory.t[432]`

The pc can sense o if o is currently emanating and its a Noise the pc can currently hear or an Odor the pc can currently smell. [DEFINED IN SENSORY EXTENSION]

`emanate ( )` | `sensory.t[364]`

Each turn, execute the emanate() method for every item in our list of emanations. [DEFINED IN SENSORY EXTENSION]

`execute ( )`OVERRIDDEN | `sensory.t[355]`

Set up our Daemon at the start of play. [DEFINED IN SENSORY EXTENSION]

Adv3Lite Library Reference Manual
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