# gameinfo.t | documentation

    #charset "us-ascii"

    /*
     *   Copyright (c) 2001, 2006 Michael J. Roberts.
     *
     *   Permission is granted to anyone to use this file, including modified
     *   and derived versions, without charge, provided this original copyright
     *   notice is retained.
     *
     *   This is an add-in utility for tads 3 games to make it simpler to add
     *   game information to a compiled game.
     *
     *   The game information mechanism lets you bind certain documentary
     *   information about the game directly into the compiled (.t3) file.  The
     *   information can then be extracted by automated tools; for example,
     *   archive maintainers can extract the game information and use it to
     *   describe the archive entry.
     */

    /*
     *   To use this module, a game must simply call our function
     *   writeGameInfo(), passing in a lookup table and a destination filename.
     *
     *   The lookup table consists of one entry per game information item.  For
     *   each entry, the key is the name of the item, and the associated value
     *   is a string giving the text of the item.
     *
     *   The destination filename should usually be "GameInfo.txt", since
     *   that's the name of the game information resource that must be bound
     *   into the .t3 file.  However, the name isn't actually important until
     *   the resource compiler (t3res) is invoked, at which point an arbitrary
     *   filename can be mapped to the required resource name if desired.  Note
     *   that we'll overwrite any existing file with the given name.
     *
     *   writeGameInfo() will throw a FileException if an error occurs writing
     *   the data to the file.
     *
     *   writeGameInfo() should be called during pre-initialization so that the
     *   game information is generated immediately after compilation is
     *   finished.  Here's an example of how you might do this:
     *
     *   PreinitObject
     *.    execute()
     *.    {
     *.      local tab = new LookupTable();
     *.
     *.      tab['Name'] = 'My Test Game';
     *.      tab['Author'] = 'Bob I. Fiction';
     *.      tab['Desc'] = 'My simple test game, just to demonstrate how
     *.                    to write game information.';
     *.
     *.      writeGameInfo(tab, 'GameInfo.txt');
     *.    }
     *.  ;
     *
     *   After pre-initialization finishes, you must finish the job by running
     *   the resource compiler, with a command line something like this:
     *
     *      t3res mygame.t3 -add GameInfo.txt
     *
     *   If you didn't call the output file GameInfo.txt, you can map the
     *   filename to the proper resource name with a command like this:
     *
     *     t3res mygame.t3 -add outfile.xyz=GameInfo.txt
     */

    #include <tads.h>
    #include <file.h>

    /* TADS GameInfo writer */
    gameInfoWriter: object
        /*
         *   Write the game information from the given LookupTable to the given
         *   file.  Each key/value pair in the LookupTable gives the GameInfo
         *   key and the corresponding value string for that key.
         */
        writeGameInfo(tab, fname)
        {
            local f;

            /*
             *   open the file - note that the GameInfo.txt resource is
             *   required to be encoded in UTF-8, so open the file with the
             *   UTF-8 character set
             */
            f = File.openTextFile(fname, FileAccessWrite, 'utf-8');

            /* write each entry in the table */
            tab.forEachAssoc({key, val: f.writeFile(key + ': ' + val + '\n')});

            /* done with the file - close it */
            f.closeFile();
        }

        /*
         *   Get today's date as a string in the format YYYY-MM-DD.  This can
         *   be used as a simple way of keeping the release date in the game
         *   information up to date with the latest compilation.
         */
        getGameInfoToday()
        {
            local dt;
            local mm, dd;

            /* get the current date */
            dt = getTime(GetTimeDateAndTime);

            /* get the month, and add a leading zero if it's only one digit */
            mm = (dt[2] < 10 ? '0' : '') + dt[2];

            /* get the day, and add a leading zero if it's only one digit */
            dd = (dt[3] < 10 ? '0' : '') + dt[3];

            /* build and return the full YYYY-MM-DD date string */
            return toString(dt[1]) + '-' + mm + '-' + dd;
        }
    ;

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