NodeEndCheckclass | actor.t[4827]

A NodeEndCheck may optionally be assigned to a Conversation Node (as defined on the convKeys property, or through being located in a ConvNode object) to decide whether a conversation is allowed to end while it's at this node. There's no need to define one of these objects for a conversation node if you're happy for the conversation to be ended during it under all circumstances.

`class NodeEndCheck : EndConvBlocker InitiateTopic`

Superclass Tree (in declaration order)

`NodeEndCheck`
`EndConvBlocker`
`object`
`InitiateTopic`
`ActorTopicEntry`
`ReplaceRedirector`
`Redirector`
`object`
`TopicEntry`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`active convKeys matchObj`

``

Inherited from `InitiateTopic` :
`includeInList`

Inherited from `ActorTopicEntry` :
`activated autoName curiosityAroused getActor impliesGreeting isConversational keyTopics listOrder name suggestAs timesInvoked`

``

``

Inherited from `TopicEntry` :
`isActive matchExactCase matchPattern matchScore scoreBoost topicMatched`

Summary of Methods

`canEndConversation handleTopic`

Inherited from `EndConvBlocker` :
`blockEndConv`

``

Inherited from `ActorTopicEntry` :
`activate addToConvKeyTable buildName curiositySatisfied deactivate getKeyTopics initializeTopicEntry isReachable nodeActive showKeyTopics timesToSuggest`

Inherited from `ReplaceRedirector` :
`redirect`

Inherited from `Redirector` :
`doInstead doNested doOtherAction`

Inherited from `TopicEntry` :
`addTopic matchTopic scoreBooster topicResponse`

Properties

`active` OVERRIDDEN | `actor.t[4834]`

We're only active when one or more of our keys is active (having been activated through an <.convnode> tag).

`convKeys` OVERRIDDEN | `actor.t[4845]`

Particular instances must override this property to stipulate which keys we're active for, unless this NodeEndCheck is located within a ConvNode object which will take care of this for us. Note that instead of locating a NodeEndCheck in a particular ConvNode, you can specify the convKeys for a number of ConvNodes here, and this NodeEndCheck will then apply to them all.

`matchObj` OVERRIDDEN | `actor.t[4828]`

no description available

Methods

`canEndConversation (reason)` | `actor.t[4854]`

Decide whether the conversation can be ended for reason while the conversation is at this node. By default we simply return true but instances should override to return nil when the conversation should not be permitted to end. When the method returns nil it should also display a message saying why the conversation may not be ended.

`handleTopic ( )`OVERRIDDEN | `actor.t[4863]`

Do nothing here; this class only exists for the sake of its canEndConversation() method.

Adv3Lite Library Reference Manual
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