Topics What is Workbench? Release Notes Creating a Game The Project Settings Window TADS 3 Documentation TADS 3 Articles Modifying Workbench | The Project Settings Window The Project Settings window lets you specify various options that control how your game is generated, as well as some miscellanea that let you customize what command-line users see when opening your project file. To bring it up, choose Project Settings from the Project menu. Most people will hardly need to access anything beyond the first page of the Project Settings window, which contains the compiler options. Here's a rundown of the options available. Add Debugging Symbols Check this option if you want to use the debugger on your game and you're not using the Build and Debug menu item to do that. Pre-Init options Pre-initialization is a way to speed up startup of a game by running some functions after building the game, and saving the result to the game file. By default, pre-initialization is not done for games being built for debugging to make it possible to debug pre-initialization functions. Unchanged Files options Under very rare circumstances, you may find that the TADS compiler fails to notice changes in certain files. If that happens, you can either occasionally clean the project, thus forcing a rebuild and re-link of the game, or you can check these options, which will always force a rebuild. However, notice that this will considerably slow down building. Only activate these if you've checked that there's no better way. Output file name If you want the final game file to have a different name than the one given to it by default, type it in here. The Comments page of the settings window contains commentary text that people opening your makefile with a text editor will see (This is how TADS project files are edited on other platforms where no version of Workbench exists). Note that at this time, Workbench does not prevent you from entering nonsense here, thus possibly rendering your project file unusable. Make sure you only enter lines here that start with a hash sign (#) or are entirely empty. Also, make sure the Sources Comment always starts with "##sources", and that such a comment does not show up in the Top Comment. The Advanced Options page contains additional compiler options that you want to have passed to the compiler, and configuration information that Workbench for Macintosh doesn't use (Those are usually specific to Windows Workbench). Do not change any of these if you are not 100% sure you know what you're doing.