Topics What is Workbench? Release Notes Creating a Game The Project Settings Window TADS 3 Documentation TADS 3 Articles Modifying Workbench | Release Notes Launching the debugger currently doesn't work. This is simply because there is no TADS 3 debugger yet. Should Mike release one and you want to integrate it with Workbench, see Modifying Workbench for instructions. Currently, Workbench's text editor assumes that text files contain text in the MacRoman encoding. One of these days I'll have to ask Mike what encoding the compiler actually uses. Hopefully it's UTF-8 or something similarly new and easy to generate on a Mac. When testing a game using the "Debug and Run" menu item, be careful to quit t3run by typing "quit" (or "q") at the prompt, then confirming, and then hitting return to get your prompt back. Otherwise, t3run will still be running when you close the window, waiting for that last return. If you repeatedly fail to properly close t3run in this fashion, you will slowly accumulate a large number of copies of t3run, which will slow down your computer.