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<<set $header = 0>>\ <div style="text-align: center;">\ <p class="double">\ <br>CRYPT SHYFTER BLOOD ISLAND<br> by kung fu space barbarian<br> </p>\ [[Start]] </div>\ <<set $magic = 0>>\ <<set $sneak = 0>>\ <<set $fight = 0>>\ <<set $inventory= []>>\ <<set $hp = 10>>\ <<set $gold = 25>>\ <<set $pizza = 2>>\ <<set $maxHP = 10>>\ <<set $mp = 5>>\ <<set $maxmp = 5>>\ <<set $level = 1>>\ <<set $weapon = "Broad Sword">>\ <<set $inventory.push("Broad Sword")>>\ <<set $weapdam = 1>>\ <<set $armor = 0>>\ <<set $tohit = 9>>\ <<set $header = 1>>\Legends tell of an ancient city hidden somewhere deep in the heart of the Eldermist Jungle on the forbidden shores of Blood Island. According to the myths, this city was once the hub of a grand civilization that was destroyed by Shyfters thousands of years ago.<br> [[Continue|flerp]]<table style="width:100%"> <tr> <td>Your HP</td> <td><<display 'hpbar'>></td> <td>$hp/$maxHP</td> </tr> <tr> <td>Enemy HP</td> <td><<display 'ehpbar'>></td> <td>$ehp/$maxehp</td> </tr> </table><<if $hp == $maxHP>>\ <progress value="100" max="100"> </progress> <<elseif ($hp gte (.75 * $maxHP)) and ($hp lte (1 * $maxHP))>>\ <progress value="75" max="100"> </progress> <<elseif ($hp gte (.50 * $maxHP)) and ($hp lte (.75 * $maxHP))>>\ <progress value="50" max="100"> </progress> <<elseif ($hp gte (.25 * $maxHP)) and ($hp lte (.50 * $maxHP))>>\ <progress value="25" max="100"> </progress> <<elseif $hp lte 0>>\ <progress value="0" max="100"> </progress> <<else>>\ <progress value="5" max="100"> </progress> <</if>>\<b>HP:</b> $hp/$maxHP <<display 'hpbar'>> Level: $level<br> <u>Items:</u> Pizza: $pizza <<print $inventory.join("\n")>><<set $hp = $maxHP>>\ <<set $pizza -= 1>>\ <<display 'battlescreen'>> Tasty! HP restored!<br> [[Attack]] <<if $pizza gte 1>>\ [[Eat Pizza]] <</if>>\As the story goes, the inhabitants of the lost city grew too curious about the stars and began sending probes deep into the far reaches of space. The space probes drew unwanted attention, and an army of vengeful Shyfters tracked them back to their point of origin.<br> [[Continue|origin]]Upon discovering the rapidly advancing civilization cradled within the mysterious jungle, the Shyfters destroyed everything. Now all that remains of that once proud civilization is nothing more than a crumbling stone city overrun by savage fishmen.<br> [[Continue|upnext]]Recently, something has stirred in the jungle once again. Some dark magic has been awakened, and there have been several reports of fishmen attacking sailors passing near the border of Blood Island.<br> [[Continue|herotime]]As a brave and totally righteous barbarian hero, you have taken up the call to adventure and are now making your way through the dense trees and shadowy foliage of the Eldermist Jungle, searching for any signs of the evil magic hidden within.<br> [[Continue|splitpath]]You arrive at a long river. You can see a fallen log that acts as a bridge across the water, leading to a path on the other side. There is also a wooden canoe resting on the shore. What will you do?<br> [[Cross the log and follow the path on the far side]] [[Get in the canoe and paddle down the river]]You cross the log bridge and arrive safely on the other side. Unfortunately, you fail to spot the pixies lying in ambush. They attack!<br> [[Fight]] <<set $enemy = 1>>\ <<set $battlecount = 1>>\You get in the canoe and begin to paddle down the river. The forest is alive with the sound of birds and animals. The roar of the water masks the sound of a giant crocodile creeping up behind you!<br> [[Continue|crocfight]]The crocodile takes a huge bite out of your boat, causing it to sink. You leap to the shore but the crocodile lunges after you- you'll have to fight it!<br> [[Fight]] <<set $enemy = 1>>\ <<set $battlecount = 1>>\<<if $enemy == 1>>\ <<set $ehp = random(4,6)>>\ <<set $maxehp = $ehp>>\ <<elseif $enemy == 2>>\ <<set $ehp = random(10,20)>>\ <<set $maxehp = $ehp>>\ <<else>>\ <<set $ehp = 50>>\ <<set $maxehp = 50>>\ <</if>>\ <<display 'battlescreen'>> [[Attack]] <<if $pizza gte 1>>\ [[Eat Pizza]] <</if>>\<<if $ehp == $maxehp>>\ <progress value="100" max="100"> </progress> <<elseif ($ehp gte (.75 * $maxehp)) and ($ehp lte (1 * $maxehp))>>\ <progress value="75" max="100"> </progress> <<elseif ($ehp gte (.50 * $maxehp)) and ($ehp lte (.75 * $maxehp))>>\ <progress value="50" max="100"> </progress> <<elseif ($ehp gte (.25 * $maxehp)) and ($ehp lte (.50 * $maxehp))>>\ <progress value="25" max="100"> </progress> <<elseif $ehp lte 0>>\ <progress value="0" max="100"> </progress> <<else>>\ <progress value="5" max="100"> </progress> <</if>>\<<run UI.restart()>>\ [[Restart][state.restart()]]<<set $level += 1>>\ <<set $hpincrease = random(1,3)>>\ <<set $hp += $hpincrease>>\ <<set $maxHP += $hpincrease>>\ <<set $tohit += 1>>\ <div style="text-align: center;">\ <b>Level up!</b><br> You grew to Level $level. HP increased by $hpincrease. Chance to hit increased by 1.<br> [[Continue|afterallthefights]] </div>\You follow the path deeper and deeper into the jungle. As you walk further along you begin to feel a strange sensation. Your feet are moving, but the trees beside you aren't. It's like the ground is rolling beneath your feet but you're staying in one spot.<br> [[Continue|thetrees]]You find +1 Leather Armor!<br> [[Continue|afterthecroc]] <<set $armor = 1>>\ <<set $inventory.push("Leather Armor")>>\You take a few moments to catch your breath before continuing on your journey.<br> <<if $battlecount == 1>>\ [[Check for loot|Loot the body]] [[Follow the path ahead|afterthecroc]] <</if>>\ <<if $battlecount == 2>>\ [[Check for loot]] [[Speak with the Fern Folk]] <</if>>\ <<if $battlecount == 3>>\ [[Check for loot|lootitit]] [[Enter the caves]] <</if>>\ <<if $battlecount == 4>>\ [[Check for loot|lootititxr]] [[Exit the caves]] <</if>>\ <<if $battlecount == 5>>\ [[Check for loot|lootitgggitxr]] [[Examine the map]] <</if>>\ <<if $battlecount == 6>>\ [[Check for loot|lootitg5ggitxr]] [[Explore the secret cave]] <</if>>\ <<if $battlecount == 9>>\ [[Check for loot|lo98otitg5ggitxr]] [[Confront the fishman shaman]] <</if>>\ <<if $battlecount == 10>>\ [[Check for loot|lo9kingscrown8otitg5ggitxr]] <</if>>\<<set $battlescore = random(1,20)>>\ <<if $battlescore lte $tohit>>\ <<set $damage = 1 + $weapdam>>\ <<set $ehp -= $damage>>\ <<if $ehp lte 0>>\ <<set $ehp = 0>>\ <</if>>\ <<display 'battlescreen'>> <<if $ehp lte 0>>\ Your attack deals $damage damage. You are victorious!<br> [[Continue|gotowin]] <<else>>\ Your attack deals $damage damage.<br> [[Attack]] <<if $pizza gte 1>>\ [[Eat Pizza]] <</if>>\ <</if>>\ <<else>>\ <<if $enemy == 1>>\ <<set $damage = random(1,2)>>\ <<elseif $enemy == 2>>\ <<set $damage = random(3,5)>>\ <<else>>\ <<set $damage = random(5,10)>>\ <</if>>\ <<set $armorcheck = $damage - $armor>>\ <<if $armorcheck lte 0>>\ <<set $armorcheck = 0>>\ <</if>>\ <<set $hp -= $armorcheck>>\ <<if $hp lte 0>>\ <<set $hp = 0>>\ <</if>>\ <<display 'battlescreen'>> <<if $hp lte 0>>\ Attack missed! You take $armorcheck damage. You have run out of HP. You are dead!<br> [[Restart]] <<else>>\ Attack missed! You take $armorcheck damage.<br> [[Attack]] <<if $pizza gte 1>>\ [[Eat Pizza]] <</if>>\ <</if>>\ <</if>>\It takes your brain a moment to process the unthinkable- it's not that the trees AREN'T moving... it's that they ARE! The trees are walking along beside you, keeping pace with your movement! One of the trees winks at you.<br> [[Talk to the trees]] [[Ignore the trees]]What will you say to them?<br> [[Walking trees? I must be dreaming.]] [[I'm searching for the mythical lost city. Any chance you chaps know where I might find it?]]You pretend the trees are normal, non-walking trees and continue down the path. After a short while you arrive in a large forest village, and you're shocked to see that the inhabitants are all tree-people!<br> [[Continue|boxedin]]The trees that were following you close in around you. One of the tree people, a very ancient looking willow tree, steps forward.<br> [[Continue|willowtree]]"Welcome to our humble village," says the old tree. "We are the Fern Folk. We are the keepers of this dark and mysterious jungle. What brings you to our home?"<br> [[I heard there was dark magic at work here. I seek it's source.]] [[I'm searching for the lost city said to be hidden in this jungle. Do you know where it is?]]One of the trees smiles and nods. They lead you deeper into the jungle. After a short while you arrive in a large forest village, and you're shocked to see that the inhabitants are all tree-people!<br> [[Continue|boxedin]]One of the trees smiles and nods. They lead you deeper into the jungle. After a short while you arrive in a large forest village, and you're shocked to see that the inhabitants are all tree-people!<br> [[Continue|boxedin]]"Mmm, yes. These are dark times, indeed. The forest inhabitants have grown restless and violent. In recent weeks we have dealt with frequent raids by owlbears driven mad by the darkness. Our warrior ranks are thinning, and I fear we may not have the resources to repel another attack."<br> [[Continue|attachdi]]"Mmm, yes. That place is a blight upon this land. Its dark magic twists the hearts of good creatures. In recent weeks we have dealt with frequent raids by owlbears driven mad by the powerful black magic lingering there. Our warrior ranks are thinning, and I fear we may not have the resources to repel another attack."<br> [[Continue|attachdi]]At that moment a spry young sapling comes sprinting into the village. "Cherrybark! Figtwig! Old Man Willow! The owlbears are coming! We're under attack!"<br> [[Continue|pleasehelp]]The trees scatter, some running to take up defensive positions, others to hide. Old Man Willow turns to you. "We can talk later. Right now I must help defend my people." You grip your Broad Sword and drop into a fighting stance as the owlbears swarm the village. It's time for a fight!<br> [[Fight]] <<set $enemy = 1>>\ <<set $battlecount = 2>>\You find a Greatsword! Attack damage increased by 1!<br> [[Continue|Speak with the Fern Folk]] <<set $weapdam += 1>>\ <<set $weapon = "Greatsword">>\ <<set $inventory.push("Greatsword")>>\ <<set $inventory.delete("Broad Sword")>>\The Fern Folk come out of hiding and begin dragging the owlbear corpses out of their village. Old Man Willow approaches you. "Your heart is filled with bravery and honor, barbarian."<br> [[I could not stand idly by as your people were ripped apart by wild beasts.]] [[Your village is safe now, but there is something I would ask of you. Where can I find the lost city?]]"That is very noble of you. But our troubles are not yet at an end. The owlbears are led by a vicious master named Blackclaw. He lives in the caves to the north, but they are heavily guarded by his owlbear minions. If you clear out the owlbear caves, I will personally lead you to the place you seek as thanks."<br> [[Consider it done.]] [[I'll slaughter every last one of those feathery freaks!]]"The village is safe for now, but our troubles are not yet at an end. The owlbears are led by a vicious master named Blackclaw. He lives in the caves to the north, but they are heavily guarded by his owlbear minions. If you clear out the owlbear caves, I will personally lead you to the place you seek as thanks."<br> [[Consider it done.]] [[I'll slaughter every last one of those feathery freaks!]]The Fern Folk thank you and give you a few slices of veggie pizza for the road. Veggie pizza is terrible, but they're tree people... you gotta cut them some slack.<br> [[Continue|aheadh]] <<set $pizza += 2>>\The Fern Folk thank you and give you a few slices of veggie pizza for the road. Veggie pizza is terrible, but they're tree people... you gotta cut them some slack.<br> [[Continue|aheadh]] <<set $pizza += 2>>\You head north in search of the owlbear caves. It doesn't take long to find them, since the owlbears are so noisy. You approach the cave entrance and are immediately attacked by a dozen owlbears!<br> [[Fight]] <<set $enemy = 2>>\ <<set $battlecount = 3>>\You find +2 Steel Armor!<br> [[Continue|Enter the caves]] <<set $armor = 2>>\ <<set $inventory.push("Steel Armor")>>\ <<set $inventory.delete("Leather Armor")>>\You enter the dank tunnels and follow the twisting passages until you arrive at an enormous cavern. It is filled with ravenous owlbears hungry for your flesh. In the center of the feral monsters is a giant owlbear three times the size of the others.<br> [[Continue|owlbearfighter]]You are an intruder, and the only choice is a fight to the death. Blackclaw and the owlbears attack!<br> [[Fight]] <<set $enemy = 2>>\ <<set $battlecount = 4>>\<<set $hp += 10>>\ <<set $maxHP += 10>>\ <<set $inventory.push("Amulet of Health")>>\ You find an Amulet of Health! HP increased by 10.<br> [[Exit the caves]]You exit the caves and return to the village of the Fern Folk. But to your utter horror, you find that the village has been burned to the ground! The tree people have been slaughtered.<br> [[Investigate the village]] [[Leave the village and continue your search for the lost city.]]You begin searching the village for clues. The tree people were all burned to a crisp, but the heat from the fire made the ground soft. Webbed footprints lead off into the jungle. The fishmen from the lost city must have been here!<br> [[Follow the footprints]] [[Ask Shergblatt to guide the tree spirits to peace in the afterlife]]You leave the village behind and set out once more in search of the lost city. After several minutes of trudging through the underbrush, you hear movement in the bushes. You duck behind a tree and watch as a patrol of fishmen marches past.<br> [[Continue|Follow them]]You head deeper into the jungle, following the trail of webbed footprints. After several minutes of trudging through the underbrush, you hear movement in the bushes. You duck behind a tree and watch as a patrol of fishmen marches past.<br> [[Continue|Follow them]]You call upon Shergblatt and ask for her blessing upon these poor tree people. The clouds overhead part and a heavy rain falls upon the village, dousing the flames and washing away the ashes. You know your prayers have been answered. With the blessing of Shergblatt upon the Fern Folk, you head deeper into the jungle, following the trail of webbed footprints.<br> [[Continue|iiii]]You leap out of the trees and attack the fishmen!<br> [[Fight]] <<set $enemy = 2>>\ <<set $battlecount = 5>>\You stealthily follow the fishmen, but after a while it becomes apparent they're lost themselves. They pull out a map and begin discussing which way to go. After several minutes of heated arguments, they decide to set up camp. One of the fishmen sets the map down on a nearby log.<br> [[Steal the map]] [[Attack the fishmen|Attack them]]After several minutes of trudging through the underbrush, you hear movement in the bushes. You duck behind a tree and watch as a patrol of fishmen marches past.<br> [[Continue|Follow them]]You creep forward and reach for the map, but at that moment you step on a twig. SNAP! The fishmen leap to their feet and grab their spears. They attack!<br> [[Fight]] <<set $enemy = 2>>\ <<set $battlecount = 5>>\You find +3 Mithril Armor!<br> [[Examine the map]] <<set $armor = 3>>\ <<set $inventory.push("Mithril Armor")>>\ <<set $inventory.delete("Steel Armor")>>\This map has two locations marked on it. One is a secret cave with a hidden cache of supplies, and the other is the lost city! Where will you go?<br> [[Head straight to the lost city]] [[Search for the secret cave]]It turns out the legends were right- the lost city is really hard to find. You get lost six times before you finally arrive on the outskirts of the overgrown buildings.<br> [[Continue|intothecity]]You wander off into the jungle, following the map in search of the secret cave. It's not too far off the path, but it happens to be inhabited by a bunch of giant rats- they attack!<br> [[Fight]] <<set $enemy = 1>>\ <<set $battlecount = 6>>\You don't find anything.<br> [[Explore the secret cave]]This secret cave doesn't seem to be owned by the fishmen. The cave paintings depict images of a mighty barbarian slaying shapeshifting star monsters. Perhaps the ancient hero in the paintings once used this cave as a secret base?<br> [[Continue|thevvv]]As you continue exploring the cave, you're delighted to find a working mini fridge with a partially filled box of bacon pizza inside! There's a note on the box that says: "I'm stuffed. Take the rest with you, hero!"<br> [[Take the pizza]]2 slices of pizza added to inventory!<br> [[Exit the secret cave]] [[Search for more loot|finalre]] <<set $pizza += 2>>\You're just about to leave the cave when something shiny catches your eye. You brush aside a pile of dirt and discover a pair of magic gauntlets- Barbarian Doomfists!<br> [[Continue|thegaunts]]Barbarian Doomfists added to inventory. Attack damage increased by 2!<br> [[Exit the secret cave]] <<set $inventory.push("Barbarian Doomfists")>>\ <<set $weapdam += 2>>\You exit the secret cave and follow the path on the map leading to the lost city.<br> [[Continue|Head straight to the lost city]]The city is swarming with hideous fishmen. They seem to be congregating around a giant statue of an ancient Shyfter. One of the fishmen is performing some sort of ritual. You'll have to fight your way through the swarm of fish folk if you want to stop the blasphemous rites!<br> [[Fight]] <<set $enemy = 2>>\ <<set $battlecount = 9>>\You find a Magic Sword! Attack damage increased by 3!<br> [[Continue|Confront the fishman shaman]] <<set $weapdam += 3>>\ <<set $weapon = "Magic Sword">>\ <<set $inventory.push("Magic Sword")>>\ <<set $inventory.delete("Greatsword")>>\You fight your way through the stinking mass of fish people and come face to face with the fishy shaman. The shaman is reciting a spell from an old tome, while the fishmen beside him are shaping a mound of mud into something vaguely humanoid.<br> [[Continue|shuft]]Your stomach drops as you realize the fishmen are attempting to create their own Shyfter using mud and old spells! Before you're able to react, there is a massive explosion and you're thrown off your feet.<br> [[Continue|uhoh]]You shake your head to clear it, but the vision before you is worse than a nightmare. The pile of mud has become a living, breathing Shyfter!<br> [[By Shergblatt's hairy buttcrack!]] [[Are you kidding me!? A Shyfter made out of mud??]]The muddy Shyfter laughs. "Fishmen... those feeble minded creatures have brought me back from the brink of death."<br> [[Continue|Shyftertausg]]The muddy Shyfter laughs. "Fishmen... those feeble minded creatures have brought me back from the brink of death."<br> [[Continue|Shyftertausg]]The Shyfter howls with laughter and morphs into an enormous, muddy wolf. The Shyfter attacks!<br> [[Fight]] <<set $enemy = 3>>\ <<set $battlecount = 10>>\ <<set $tohit = 13>>\The Shyfter howls with laughter and morphs into an enormous, muddy wolf. The Shyfter attacks!<br> [[Fight]] <<set $enemy = 3>>\ <<set $battlecount = 10>>\ <<set $tohit = 13>>\With the Shyfter destroyed, you now have free reign of the lost city. Check for loot? Hah! This place is stuffed with more loot than you could carry with an entire army of barbarians! Treasure chests stuffed with gold, sacks overflowing with gemstones, suits of armor, racks of weapons, and magic items galore!<br> [[Continue|thened]] <<set $inventory.push("1 zillion gold coins")>>\You stuff your pockets and keep a tight grip on the tattered map. With the Shyfter destroyed and the lost city found, Azmar is safe from the threat of evil once again. But let's be honest... that won't last forever. This is CRYPT SHYFTER after all, and that means there's another wild adventure on the horizon! The Shyfters will return... and when they do, you'll be ready.<br> [[The End!]]Congratulations!<br> You win."Your barbarian ancestors sealed me away in the prison beneath this city centuries ago using the power in that old spellbook... but I never gave up hope. I used what little magic I head left to draw those weak fish creatures to me... and now I have taken physical form once again."<br> [[Not for long, dog-breath. I'm going to destroy you once and for all!]] [[I'd be really impressed if I wasn't so busy pooping in my pants at the moment. Stupid fish people can build Shyfters out of mud!? How is that possible!?]]<<if $header == 1>>\ <div class="myDiv">\ <span class='no'>\ <div style="text-align: center;">\ <<link "Back">><<run Engine.backward()>><</link>> | <<link "Save">><<script>>UI.saves()<</script>><</link>> | [[Restart][state.restart()]] </div>\ </span>\ </div> <</if>>\