| Mp 1 Map | Gz 2 Gazetteer | World Index Like locations, props and actors in a movie

Mp 1 | Map — A map of the world

| Upper |
1
UL
1
| Lower |
2
TA
2
1
LL
MR
OR
1

MR
|  | Mysterious Room - room where play begins
| room > Mysterious Room proper-named printed name: "Mysterious Room" description: "The room is practically barren, with a pure white halogen lamp set in the ceiling and four utterly undecorated walls. Apart from the strange gizmos sharing the room with you, it's empty." north to beige door (a door) outside to Testing Area add: north; northeast; northwest; south; southeast; southwest; east; west; up; down; inside mentioned in rules: ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; |
halogen lamp
| thing > halogen lamp fixed in place ; scenery printed name: "halogen lamp" description: "[one of]Simply emitting a constant white light, unsympathetic to your situation.[or]Simply emitting a constant white light, unsympathetic to your situation.[paragraph break]Something looks wrong about the light, but you can't quite put your finger on it.[stopping]" initial location: in Mysterious Room mentioned in rules: |
beige door - one-sided door to Mysterious Room
| thing > door > beige door lockable ; locked printed name: "beige door" description: "A plain beige door, set into the north wall of the room." other side: Mysterious Room matching key: thin key initial location: in Mysterious Room mentioned in rules: ; ; ; ; |
wall
| thing > wall fixed in place ; scenery printed name: "wall" description: "Barren, white." initial location: in Mysterious Room mentioned in rules: ; |
yourself - person
| thing > person > yourself proper-named; undescribed printed name: "yourself" description: "As good-looking as ever." |

TA
|  | Testing Area
| room > Testing Area printed name: "Testing Area" description: "[one of]You find yourself standing in a very large, very dark area. The only light in the room comes from a bunch of spotlights set high up, maybe 50 feet off the floor. The floor is concrete, with yellow tape marking off the floor. High up, maybe 20 or 30 feet off the floor, you can see a room with a large window. There's light coming from behind the window, but you can't see who might be in it. [paragraph break]Shifting your gaze away, you see there's a staircase leading down from the room to the floor.[paragraph break]Behind you is the mysterious room you were just in. Above the 'room' is a bunch of complicated looking equipment and projectors, and a big white light several feet above the room. It must've been nothing more than a hologram... somehow...[or]This area seems to be designated for the hologram room, and is taped off from the stairwell accordingly.[stopping]" up to first staircase (a door) inside to Mysterious Room add: north; northeast; northwest; south; southeast; southwest; east; west; up; down; outside mentioned in rules: ; ; ; ; ; ; ; |
tape
| thing > tape fixed in place ; scenery printed name: "tape" description: "Yellow-and-black tape has been laid out around the floor, and it seems to stretch around the whole concrete area, in a line that extends from where the stairs end. There's a large square of tape around the 'room' you were in too.[paragraph break]The tape at the bottom of the stairs has a warning printed on it: 'DO NOT ENTER - TESTING IN PROGRESS'. Which was what you were doing, apparently." initial location: in Testing Area |
spotlights
| thing > spotlights fixed in place ; scenery printed name: "spotlights" description: "Giant lights dangling from the faraway ceiling, providing some pools of light on the floor below. Only the ones hanging in the airspace around the room are lit though." initial location: in Testing Area |
equipment
| thing > equipment fixed in place ; scenery printed name: "equipment" description: "You can't even begin to understand what this equipment was doing. Well, you understand what it's FOR - creating illusory rooms and objects - but you have no idea how that's possible. Holograms aren't solid, after all. It's like something out of Star Trek... [paragraph break]Well, you don't need to understand why or how, you just need to get out of here." initial location: in Testing Area mentioned in rules: |
windowed room
| thing > windowed room fixed in place ; scenery printed name: "windowed room" description: "A wide, plate glass window overlooking the floor and the fake room. No doubt whoever's in there was watching you." initial location: in Testing Area |
fake room
| thing > fake room fixed in place ; scenery printed name: "fake room" description: "Just an illusion." initial location: in Testing Area mentioned in rules: |
first staircase - one-sided door to nowhere
| thing > door > first staircase open ; unopenable ; unlocked printed name: "staircase" description: "A black, skeletal, metal staircase, leading up to a landing. At the bottom of one of the railings is a pole with a red light glowing on it, probably to tell others to stay away from the floor." initial location: in Testing Area mentioned in rules: ; |
red light
| thing > red light fixed in place ; scenery printed name: "red light" description: "A tubular red light, simply glowing." initial location: in Testing Area |

LL
|  | Lower Landing
| room > Lower Landing printed name: "Lower Landing" description: "A small platform separating the two staircases as they lead up toward the windowed room.[first time] The only light here comes from a yellow light pole, similar to the red-lit one lower down.[only]" up to Upper Landing via second staircase add: north; northeast; northwest; south; southeast; southwest; east; west; down; inside; outside mentioned in rules: ; ; |
yellow light
| thing > yellow light fixed in place ; scenery printed name: "yellow light" description: "A tubular yellow light, simply glowing, perhaps to warn people coming down... or people coming up." initial location: in Lower Landing |
second staircase - door to Upper Landing
| thing > door > second staircase open ; unopenable ; unlocked printed name: "staircase" description: "A black, skeletal, metal staircase, leading up to a landing just outside the windowed room." initial location: in Lower Landing mentioned in rules: ; |

UL
|  | Upper Landing
| room > Upper Landing printed name: "Upper Landing" description: "A small platform, on the south side of the door to the windowed room. [first time]This is it. Now you'll find out whatever's going on here, who kidnapped you, why they kidnapped you, and how you'll escape from this place.[only]" north to steel door (a door) down to Lower Landing via second staircase add: north; northeast; northwest; south; southeast; southwest; east; west; up; inside; outside mentioned in rules: ; ; |
steel door - one-sided door to nowhere
| thing > door > steel door closed ; unlocked printed name: "steel door" description: "A charcoal gray steel door, the only thing standing between you and solving this mystery. You hope it isn't locked." initial location: in Upper Landing mentioned in rules: |
second staircase - door to Lower Landing
| thing > door > second staircase open ; unopenable ; unlocked printed name: "staircase" description: "A black, skeletal, metal staircase, leading up to a landing just outside the windowed room." initial location: in Lower Landing mentioned in rules: ; |

OR
|  | Observation Room
| room > Observation Room printed name: "Observation Room" description: "You burst into a green-carpeted, wood-paneled room. There's a door on the western wall, and the window does indeed overlook the fake room, but what immediately catches your attention are the two people in the middle of the room, next to a crummy white plastic table." west to wooden door (a door) add: north; northeast; northwest; south; southeast; southwest; east; west; up; down; inside; outside mentioned in rules: ; ; |
agent - man
| thing > person > man > agent printed name: "agent" description: "His expression is impossible to read." initial appearance: "There's a man here, looks like he's in his forties or fifties, already most of the way to bald with gray hair. He wears a gray shirt, black slacks, and a black vest, and has a United States Air Force patch sewn onto the latter. He's standing up, but half-leaning, half-sitting on the table, with his arms crossed, looking right at you with an impassive expression." initial location: in Observation Room |
astronaut - man
| thing > person > man > astronaut printed name: "astronaut" description: "Impossible to make out anything besides the hazmat suit he's wearing." initial appearance: "The other man looks like some kind of astronaut. He's decked out is some kind of gray spacesuit or hazmat looking thing for some reason, with the faceplate entirely opaque from your side. You can't see where he's looking, but you get the feeling it's right at you.[paragraph break]Then it hits you. Neither of these guys are at all surprised to see you in here. Well of course they aren't, they probably just watched you burst out of the hologram and come up the stairs, probably even unlocked the door for you. God, it was stupid of you to think you could get out of here that easily with a [italic type]windowed room[roman type] right above you." initial location: in Observation Room |
wooden door - one-sided door to nowhere
| thing > door > wooden door printed name: "wooden door" description: "Slightly off-shade from the surrounding paneling, and your only hope to get out of this room." initial appearance: "Although it may not be as hopeless as you thought; there's another door across the room, along the western wall. You'll have to be quick, but you might make it." initial location: in Observation Room mentioned in rules: |
carpet
| thing > carpet fixed in place ; scenery printed name: "carpet" description: "It feels stiff and bristly." initial location: in Observation Room |
wooden paneling walls
| thing > wooden paneling walls fixed in place ; scenery printed name: "wooden paneling walls" description: "Rather tasteful, considering the rest of the room's shape." initial location: in Observation Room |
crummy white plastic table
| thing > crummy white plastic table fixed in place ; scenery printed name: "crummy white plastic table" description: "A cheap, off-white plastic table. Must've been the best price they could find for a table that could stand." initial location: in Observation Room |
window
| thing > window fixed in place ; scenery printed name: "window" description: "It provides a surprisingly good view into the fake room, you can even see all the stuff in there from this angle." initial location: in Observation Room mentioned in rules: |

Nowhere (that is, initially not in any room):

thin key

| thing > thin key printed name: "thin key" description: "A normal-looking key." mentioned in rules: ; ; ; ; ; ; ; ; |

note

| thing > note printed name: "note" description: "It reads as follows: [line break][italic type]Pick up the receiver, I'll make you a believer[line break]Reach out and touch faith[roman type]" mentioned in rules: ; ; |

paper

| thing > paper printed name: "paper" description: "It reads as follows: [line break][italic type]Hey you[line break]Out there all alone[line break]Standing naked by the phone[line break]Can you touch me?[roman type]" mentioned in rules: ; ; |

journal

| thing > journal printed name: "journal" description: "You flip through it quickly, and find writing only on the last page:[paragraph break][italic type]It could be just a membrane. Just a millimeter thick. Something I can poke with a finger and pop like a balloon. It might even be nothing more than an illusion. But my instinct, my fear, the feeling in the pit of my stomach, tells me I'm looking at a wall. No illusion, no curtain, but a wall.[roman type]" mentioned in rules: ; ; ; ; |

diagram

| thing > diagram printed name: "diagram" description: "The diagram has a detailed drawing of a bell on it, with some text scribbled off to the side:[line break][italic type]NEVER ring it. If you hear it, he can touch you.[roman type]" mentioned in rules: ; ; |

book

| thing > book printed name: "book" description: "The book is very short, and most of it is either blank or incomprehensible, except for one sentence in the middle:[line break][fixed letter spacing]Love the archons. If you hate them, they can touch you.[roman type]" mentioned in rules: ; ; |

torn report

| thing > torn report printed name: "torn report" description: "It reads as follows:[line break][italic type]'Mr. Gorbachev, tear down this wall!'[roman type]" mentioned in rules: ; ; |

letter

| thing > letter printed name: "letter" description: "It reads as follows:[line break][italic type]I talk to shadows from a lonely candle[line break]Reciting phrases from the wall[line break]I can't explain...[roman type]" mentioned in rules: ; ; |

scroll

| thing > scroll printed name: "scroll" description: "It reads as follows:[line break][italic type]If you believe you are free, no escape is possible.[roman type]" mentioned in rules: ; ; |

memo

| thing > memo printed name: "memo" description: "It reads as follows:[paragraph break][italic type]Some people believe that at the edge of the physical universe is a big blank wall, surrounding the whole place. Others believe that those people are crazy.[roman type]" mentioned in rules: ; ; |

footnote

| thing > footnote printed name: "footnote" description: "It reads as follows:[paragraph break][italic type]These notes sure are weird, aren't they? Maybe read them anyway. Sometimes the strangest things can be the difference between life and death.[roman type]" mentioned in rules: ; |

strange machine

| thing > strange machine fixed in place printed name: "strange machine" description: "It's a mechanical beast, a mess of gears and wires, part of it covered by a layer of glass and the rest by more opaque steel. There's a button on the side, a slot just below that, and a velvet compartment below the section of visible gears." mentioned in rules: ; ; ; ; ; ; |

part button

| thing > button printed name: "button" indefinite article: "the" description: "A small black button, set into the side of the machine." initial location: part of strange machine mentioned in rules: |

part velvet compartment - container

| thing > container > velvet compartment fixed in place ; transparent ; open ; unopenable printed name: "velvet compartment" indefinite article: "the" description: "A small velvet compartment. It looks like it could just barely fit, say, a key within." carrying capacity: 1 initial location: part of strange machine mentioned in rules: ; ; ; ; |

part slot

| thing > slot printed name: "slot" indefinite article: "the" description: "A narrow slit in this steel contraption." initial location: part of strange machine |

wide key

| thing > wide key printed name: "wide key" description: "A strangely thick key, too wide for the door's lock." mentioned in rules: ; ; ; ; ; ; ; ; |

electronic keypad

| thing > electronic keypad fixed in place printed name: "electronic keypad" description: "It's made of white plastic, with black keys having every number 0 through 9 on them, and it looks like it's meant to take a four-digit code. It's set in the wall next to the door." mentioned in rules: ; ; ; ; ; ; ; ; ; |

printed slip

| thing > printed slip printed name: "printed slip" description: "A small, printed slip of paper. Written on it is:[line break][italic type]Keypad code: [Code][roman type]" mentioned in rules: ; ; |

pair of lights

| thing > pair of lights fixed in place printed name: "pair of lights" description: "There's two tall, tubular, fluorescent type light bulbs set up next to each other on one of the walls, both of them turned off. Beneath each one is a switch. In between the bulbs, nailed into the wall is a small label, unreadable from a distance." mentioned in rules: ; ; ; ; ; ; ; |

part left switch

| thing > left switch printed name: "left switch" indefinite article: "the" description: "An ordinary-looking light switch, positioned below the left bulb." initial location: part of pair of lights mentioned in rules: ; ; ; ; ; |

part right switch

| thing > right switch printed name: "right switch" indefinite article: "the" description: "An ordinary-looking light switch, positioned below the right bulb." initial location: part of pair of lights mentioned in rules: ; ; ; ; ; ; ; ; |

part label

| thing > label printed name: "label" description: "You squint and make out the single word written on the label: 'HELP'" initial location: part of pair of lights |

block of ice - supporter

| thing > supporter > block of ice fixed in place printed name: "block of ice" indefinite article: "the" description: "[if a thin key is nowhere and a wide key is nowhere]A block of ice sitting on a metal stool, with some gadgetry below the stool leading around to two vents blasting cold air at the ice. You can see a key frozen inside the block of ice.[otherwise]A small puddle on the stool is all that remains of the ice. The key formerly imprisoned within is now available." mentioned in rules: ; ; ; ; ; ; ; ; ; ; ; ; |

part vents

| thing > vents proper-named printed name: "vents" description: "Two AC vents, keeping the ice from melting on its own. You don't see any way of turning them off." initial location: part of block of ice |

part stool

| thing > stool printed name: "stool" indefinite article: "the" description: "A four-legged metal stool. Standing on it is the block of ice. Attached to the underside of its seat is some gadgetry, that presumably powers the vents." initial location: part of block of ice |

part gadgetry

| thing > gadgetry proper-named printed name: "gadgetry" description: "It is entirely encased in metal, with no exposed parts to damage to let the ice melt." initial location: part of block of ice |

orange berry

| thing > orange berry printed name: "orange berry" description: "A strange orange berry that radiates heat." mentioned in rules: ; ; ; ; ; ; ; |

desk - supporter

| thing > supporter > desk printed name: "desk" indefinite article: "the" description: "A solid-looking wooden desk, with a single drawer attached." mentioned in rules: ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; |

part drawer - container

| thing > container > drawer closed ; openable printed name: "drawer" indefinite article: "the" description: "A wooden drawer, below the right end of the desk." initial location: part of desk mentioned in rules: ; ; ; ; ; ; ; ; ; ; |

table - supporter

| thing > supporter > table printed name: "table" indefinite article: "the" description: "A functional metal table." mentioned in rules: ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; |

slide puzzle box - container

| thing > container > slide puzzle box fixed in place ; opaque ; closed ; unopenable printed name: "slide puzzle box" indefinite article: "the" description: "[if slide puzzle box is closed]A large wooden slide puzzle, guarding the way into the box. It's a 10x10 puzzle, with numbers 1 through 99 printed on it and mixed around and...[paragraph break]Yeah, you're not gonna try and solve this. There had better be some way to break this thing open.[otherwise]The top of the box has a nice hole punched in it, allowing you to see and remove the contents, along with slide puzzle pieces scattered across the desk and floor." mentioned in rules: ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; |

hammer

| thing > hammer printed name: "hammer" indefinite article: "the" description: "A rusted, cheap-looking hammer." mentioned in rules: ; ; ; ; ; ; ; ; ; ; ; |

lockbox - container

| thing > container > lockbox fixed in place ; opaque ; closed ; openable ; lockable ; locked printed name: "lockbox" indefinite article: "the" description: "A sturdy metal box, about the size of a shoebox. It has a large lock on the lid." matching key: wide key mentioned in rules: ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; |

wooden box - container

| thing > container > wooden box opaque ; closed ; unopenable printed name: "wooden box" indefinite article: "the" description: "[if Screwed is less than 3]A solid wooden box with four screws set into the corners of the lid. You can guess how you might get this open.[otherwise]A solid wooden box that used to have four screws set into the corners of the lid, but you've got it open." mentioned in rules: ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; |

screwdriver

| thing > screwdriver printed name: "screwdriver" indefinite article: "the" description: "A mostly dulled Phillips-head screwdriver." mentioned in rules: ; ; ; ; ; ; ; ; ; |

Gz 2 | Gazetteer — An A-Z of places, things, people and so on

agent ... man astronaut ... man beige door ... door block of ice ... supporter book button carpet crummy white plastic table desk ... supporter diagram down ... direction drawer ... container east ... direction electronic keypad equipment fake room first staircase ... door footnote gadgetry halogen lamp hammer inside ... direction journal label left switch letter lockbox ... container Lower Landing ... room memo Mysterious Room ... room north ... direction northeast ... direction northwest ... direction note Observation Room ... room orange berry | outside ... direction pair of lights paper printed slip red light right switch screwdriver scroll second staircase ... door slide puzzle box ... container slot south ... direction southeast ... direction southwest ... direction spotlights steel door ... door stool strange machine table ... supporter tape Testing Area ... room thin key torn report up ... direction Upper Landing ... room velvet compartment ... container vents wall west ... direction wide key window windowed room wooden box ... container wooden door ... door wooden paneling walls yellow light yourself ... person