^ 1 | Details — A single action in detail. About the action rulebooks

Standard actions which move the actor
Going , Entering , Exiting , Getting off

Going something (past tense gone)

This is the action which allows people to move from one room to another, using whatever map connections and doors are to hand. The Standard Rules are written so that the noun can be either a direction or a door in the location of the actor: while the player's commands only lead to going actions with directions as nouns, going actions can also happen as a result of entering actions, and then the noun can indeed be a door.

Typed commands leading to this action

"go/walk/run"

"go/walk/run [direction]"

Named values belonging to this action

room gone from - room

room gone to - object

door gone through - object

vehicle gone by - object

thing gone with - object

Rules controlling this action

set action variables for going standard set going variables rule
name
unlist

before someone trying going through a closed door (called the blocking door) intelligently opening doors rule
name
unlist

before going through a closed door (called the blocking door) opening doors before entering rule
name
unlist 1

A "(first opening [the blocking door])[command clarification break]"
name
set

instead of going east in the Mysterious Room

instead of going west in the Mysterious Room

instead of going up in the Mysterious Room

instead of going down in the Mysterious Room

instead of going north in the Testing Area

instead of going east in the Testing Area

instead of going south in the Testing Area

instead of going west in the Testing Area

instead of going up in the Testing Area

instead of going down in the Testing Area

instead of going down in the Lower Landing

instead of going up in the Lower Landing

instead of going down in the Upper Landing

instead of going south in the Observation Room

instead of going in the Testing Area

instead of going south

check an actor going when the actor is on a supporter (called the chaise) stand up before going rule
name
unlist 1

A "(first getting off [the chaise])[command clarification break]"
name
set

check an actor going can't travel in what's not a vehicle rule
name
unlist 2

A "[We] [would have] to get off [the nonvehicle] first."
name
set
B "[We] [would have] to get out of [the nonvehicle] first."
name
set

check an actor going can't go through undescribed doors rule
name
unlist 1

A "[We] [can't go] that way."
name
set

check an actor going can't go through closed doors rule
name
unlist 1

A "(first opening [the door gone through])[command clarification break]"
name
set

check an actor going determine map connection rule
name
unlist

check an actor going can't go that way rule
name
unlist 2

A "[We] [can't go] that way."
name
set
B "[We] [can't], since [the door gone through] [lead] nowhere."
name
set

carry out going north

carry out an actor going move player and vehicle rule
name
unlist

carry out an actor going move floating objects rule
name
unlist

carry out an actor going check light in new location rule
name
unlist

report an actor going describe room gone into rule
name
unlist 19

A "[The actor] [go] up"
name
set
B "[The actor] [go] down"
name
set
C "[The actor] [go] [noun]"
name
set
D "[The actor] [arrive] from above"
name
set
E "[The actor] [arrive] from below"
name
set
F "[The actor] [arrive] from [the back way]"
name
set
G "[The actor] [arrive]"
name
set
H "[The actor] [arrive] at [the room gone to] from above"
name
set
I "[The actor] [arrive] at [the room gone to] from below"
name
set
J "[The actor] [arrive] at [the room gone to] from [the back way]"
name
set
K "[The actor] [go] through [the noun]"
name
set
L "[The actor] [arrive] from [the noun]"
name
set
M "on [the vehicle gone by]"
name
set
N "in [the vehicle gone by]"
name
set
O ", pushing [the thing gone with] in front, and [us] along too"
name
set
P ", pushing [the thing gone with] in front"
name
set
Q ", pushing [the thing gone with] away"
name
set
R ", pushing [the thing gone with] in"
name
set
S ", taking [us] along"
name
set

Click on the speech-bubble icons to see the responses, or here to see all of them: 27