| C 1 Contents | Cd 2 Card | Tb 3 Tables | Fi 4 Figures | In 5 Innards | Contents Index Like the preliminary pages of a book

C 1 | Contents — Like the contents page of a book. About headings ; About extensions

The Game That Never Ends by Earth Traveler

CONTENTS

- Source text 11270 words

Mystery, Mysterious Room, halogen lamp, beige door, thin key, note, paper, journal, diagram, book, torn report, letter, scroll, memo, footnote, strange machine, button, velvet compartment, slot, wide key, electronic keypad, printed slip, pair of lights, left switch, right switch, label, block of ice, vents, stool, gadgetry, orange berry, desk, drawer, table, slide puzzle box, hammer, lockbox, wooden box, screwdriver, wall, Discovery, Testing Area, tape, spotlights, equipment, windowed room, fake room, first staircase, red light, Lower Landing, yellow light, second staircase, Upper Landing, steel door, Observation Room, agent, astronaut, wooden door, carpet, wooden paneling walls, crummy white plastic table, window

(This would look more like a contents page if the source text were divided up into headings. )

EXTENSIONS

Included from the source text

- Basic Screen Effects by Emily Short version 7/140425 2218 words

- Locksmith by Emily Short version 12 4122 words

Included automatically by Inform

- Standard Rules version 3/120430 42655 words

- English Language by Graham Nelson version 1 2297 words

Cd 2 | Card — How this project might be filed in a library catalogue. About the Library Card ; About IFIDs

Story title | The Game That Never Ends
Story author | Earth Traveler
Story headline | An Interactive Fiction
Story genre | Surreal
Release number | 1
Story creation year | 2020
Language of play | English
IFID number | 2121920B-F1F1-4DE9-8372-B3BEE3BAA669
Story description | Welcome back my friends, to The Game That Never Ends! Or does it?

Tb 3 | Tables — Tables of information in the source text. About tables

Show tables inside extensions (there are none in the main text)

| Standard Rules
Table of Final Question Options | 5 columns x 5 rows
col 1: final question wording | of texts
col 2: only if victorious | of truth states
col 3: topic | of topics
col 4: final response rule | of rules
col 5: final response activity | of activities
Table of Locale Priorities | 2 columns x 57 rows (56 blank, one for each thing)
col 1: notable-object | of objects
col 2: locale description priority | of numbers
Basic Screen Effects
Table of Ordinary Status | 3 columns x 1 row
col 1: left | of texts
col 2: central | of texts
col 3: right | of texts

Fi 4 | Figures — The figures, sound effects or external files used. About figures ; About sounds ; About files

There are no figures, or illustrations, in this project.

There are no sound effects in this project.

This project doesn't read or write external files.

In 5 | Innards — Technicalities about the story file being produced. About the story file ; About use options

Story file format: Glulx

The following use options are in force:

Set from the Standard Rules:

Use dynamic memory allocation of at least 8192
Double this

Use maximum things understood at once of at least 100
Double this

Whereas these are not in force:

ineffectual,
American dialect,
serial comma,
full-length room descriptions,
abbreviated room descriptions,
memory economy,
scoring,
no scoring,
engineering notation,
unabbreviated object names,
command line echoing,
manual pronouns,
undo prevention,
predictable randomisation,
fast route-finding,
slow route-finding,
numbered rules,
telemetry recordings,
no deprecated features,
gn testing version,
VERBOSE room descriptions,
BRIEF room descriptions,
SUPERBRIEF room descriptions,
sequential action

See some technicalities for Inform maintainers only

| Inform language definition: Included: core, naming, instance counting, command, actions, spatial model, mapping, player, regions, backdrops, showme, times of day, scenes, figures, sounds, glulx external files, bibliographic data Excluded: none Debugging log: Include action creations in the debugging log. Include action pattern compilation in the debugging log. Include action pattern parsing in the debugging log. Include assemblies in the debugging log. Include assertions in the debugging log. Include case insensitive filehandling in the debugging log. Include conditions in the debugging log. Include constructed past participles in the debugging log. Include constructed plurals in the debugging log. Include debugging log contents in the debugging log. Include debugging log inclusions in the debugging log. Include description compilation in the debugging log. Include excerpt meanings in the debugging log. Include excerpt parsing in the debugging log. Include expressions in the debugging log. Include extensions census in the debugging log. Include figure creations in the debugging log. Include grammar in the debugging log. Include grammar construction in the debugging log. Include headings in the debugging log. Include implications in the debugging log. Include inferences in the debugging log. Include kind changes in the debugging log. Include kind checking in the debugging log. Include kind creations in the debugging log. Include lexical output in the debugging log. Include local variables in the debugging log. Include matching in the debugging log. Include meaning list allocation in the debugging log. Include memory allocation in the debugging log. Include noun resolution in the debugging log. Include object compilation in the debugging log. Include object creations in the debugging log. Include object tree in the debugging log. Include phrase comparisons in the debugging log. Include phrase compilation in the debugging log. Include phrase creations in the debugging log. Include phrase registration in the debugging log. Include phrase usage in the debugging log. Include predicate calculus in the debugging log. Include predicate calculus workings in the debugging log. Include pronouns in the debugging log. Include property creations in the debugging log. Include property provision in the debugging log. Include property translations in the debugging log. Include relation definitions in the debugging log. Include rule attachments in the debugging log. Include rulebook compilation in the debugging log. Include spatial map in the debugging log. Include spatial map workings in the debugging log. Include specification permissions in the debugging log. Include specification usage in the debugging log. Include specificities in the debugging log. Include table construction in the debugging log. Include template reading in the debugging log. Include text substitutions in the debugging log. Include time periods in the debugging log. Include variable creations in the debugging log. Include verifications in the debugging log. Include vocabulary in the debugging log. |