*temp species "human"
*temp infect_var
*set infect_var (infection * 20)
*if (infection = 0)
  *set species "human"
  *goto label1
*if (infection = 5)
  *set species "werewolf"
  *goto label1
*else
  *set species "sub-human"
  *goto label1
*label label1
*temp occupation "jobless"
*if (skill = "hunting")
  *set occupation "hunter"
  *goto label2
*if (skill = "farming")
  *set occupation "farmer"
  *goto label2
*if (skill = "mayor")
  *set occupation "politician"
  *goto label2
*if (skill = "messenger")
  *set occupation "messenger"
  *goto label2
*label label2
${name}, a ${gender} ${occupation} ${species}. Holds ${money} coins.
*stat_chart
  percent speed
  percent strength
  percent intelligence
  percent likeability
  percent infection
  opposed_pair suspicion
    trust
  opposed_pair bravery
    cowardice
Relationships:
  percent sam_relationship ${sam}
  percent carla_relatoinship ${carla}