

*if (blackhole1_quadrant = quadrant) and (blackhole1_sector = sector)
	*set blackhole true
	*return
*elseif (blackhole2_quadrant = quadrant) and (blackhole2_sector = sector)
	*set blackhole true
	*return
*elseif (blackhole3_quadrant = quadrant) and (blackhole3_sector = sector)
	*set blackhole true
	*return
*elseif (blackhole4_quadrant = quadrant) and (blackhole4_sector = sector)
	*set blackhole true
	*return
*elseif (blackhole5_quadrant = quadrant) and (blackhole5_sector = sector)
	*set blackhole true
	*return
*elseif (blackhole6_quadrant = quadrant) and (blackhole6_sector = sector)
	*set blackhole true
	*return
*elseif (blackhole7_quadrant = quadrant) and (blackhole7_sector = sector)
	*set blackhole true
	*return
*else
	*set blackhole false
	*return


