You hide the clip of tranquilizer darts under your cot.\n<<set $location to "cell"; $clip to "start">>\s\n\n\n<<display Starting Cell>>
<<if $cards is "grabber">>You toss the pack of cards through the grabbers bars. He snatches it from the air.\n\n"Lighten up," you say.<<endif>>\s\n<<if $cards is "magician">>You hand the cards to Oswald.\n\n"Now this will last longer than a metal flask of rum," he says. "Thanks, friend. And do get out of here." <<endif>>\s\n\n\n<<display Locations List>>
jquery:off\nhash:off\nbookmark:on\nmodernizr:off\nundo:off\nobfuscate:off\nexitprompt:off\nblankcss:off\n
You'll have to backtrack to give anything away.\n\n<<display Steel Door>>
<<if ($location is "in first hall")>>The hallway has a total of six cells along one wall. You'll have to explore further to see more.<<endif>>\s\n<<if ($location is "at marys bars")>>Looking through the bars you see Mary's scant girly trinkets, all useless for escape. Her cot has an abundance of blankets that must have taken months of factory work to earn. Maybe she escapes <em>into</em> them, as no one has ever escaped out of here.<<endif>>\s\n\n<<if $watch is "worn">>\n[[Watch on wrist|Look at Watch in Hall]]<<endif>>\s\n<<if $watch is "held">>\n[[Watch in hand|Look at Watch in Hall]]<<endif>>\s\n<<if $mirror is "held">>\n[[Mirror in hand|Second Mirror]]<<endif>>\s\n\n[[Self|Look at Self]]\n\n<<if ($location is "in first hall") and ($timeleft - turns() * 10 > 0)>><<display First Hall>><<elseif ($location is "at marys bars") and ($timeleft - turns() * 10 > 0)>><<display Marys Bars>><<endif>>
<<if ($location is "at marys bars") or ($location is "in first hall")>>You can hear the inmates a bit better outside your cell. Folks don't revel much in here, though, with everyone at the bottom end of the freedom skewer. You only hear Mary flicking cards.<<endif>>\s\n<<if $location is "at grabbers bars">>You hear a vent humming further down the hall and the grabber scribbling away on his crinkly paper. You almost feel enough pity to give him a trinket, despite what he did earlier.<<endif>>\s\n<<if $location is "at vent">>The rumbling air conditioning buries other sounds, making you nervous. You could hide inside the vent and spy on a guard, using one hand to hold the cover in place.<<endif>>\s\n<<if $location is "at magicians bars">>The magician doesn't make a sound, and if he did, the vent behind you would obscure it. He seems like the best canidate to devise his own escape plan. If you can't free him, consider giving him a helpful item.<<endif>>\s\n<<if $location is "at matts bars">><<if $matt is "awake">>You try blocking out the wet sounds of Matt finger-painting with his own feces. <<endif>>You hear the vent humming a short ways back.<<endif>>\s\n<<if $location is "in matts cell">>You can't hear anything in Matt's cell. Smell has taken over. <<if $matt is "floored">>Don't let the guard see Matt lying on the floor with a dart in him.<<endif>><<endif>>\s\n<<if $location is "at bruces bars">>Bruce mumbles as he glances around at his equations. You wonder if this man would even want to escape.<<endif>>\s\n<<if $location is "at steel door">>You hear the slightest buzz of electronics from the keypad.<<endif>>\s\n<<if $location is "in control room">>You can't hear anything except the buzz of the lights. The tools for defeating electronics don't exist in here, so your escape will take on an old-fashioned style. Focus on what items to take down the vent in the hallway.<<endif>>\s\n<<if $location is "final">>You hear thumping and guards shouting through the steel door.<<endif>>\s\n\n<<display Locations List>>
The magician stands center stage in his cell. He eyes you eagerly, but without breaking posture.\n \nFrom here, you can walk to the following places:\n\n[[Back to the grabber's bars|Second Hall][$walking = "yes"]]\n[[Further down the hall|Fourth Hall][$walking = "yes"]]\n<<if $location is "at magicians bars">>[[The vent behind you|Vent][$walking = "yes"]]<<elseif $location is "at vent">>[[The magician's bars|Third Hall][$walking = "yes"]]<<endif>>\s\n\n\n<<if ($location is "at magicians bars") and ($timeleft - turns() * 10 > 0)>><<display Third Hall>><<elseif ($location is "at vent") and ($timeleft - turns() * 10 > 0)>><<display Vent>><<endif>>
You consider tranquilizing the grabber by shooting his naked back. His cell contains nothing essential for escape, though. Revenge won't help here. <<if ($clippers is "lost") and (visited("Fourth Hall"))>>You might, however, have to tranquilize Matt.<<endif>>\s\n\n\n<<display Second Hall>>
The time for giving has ended.\n\n<<display Final>>
<<print either ("Your facial bones, pliable since birth, lack the symmetry most people take for granted. You look a bit retarded.", "Your nose, bent up and down the bridge, scared away many women and salespeople.", "Your cranium looks lumpy and misshapen--the price for your gift of extreme contortionism.", "You look like a crash test dummy, one they had to throw out.", "You've always had normal crescent eyebrows. The lumpy bones underneath, however, mess up everything.")>>
<<set $fear to "yes"; $location to "final"; $screws to "loose">>\s\n<<if $walking is "yes">><<set $walking to "no">>Mary, Oswald, and Bruce have gathered at the end of the hallway. You close the steel door tightly--the door itself does the tightly part--and face them.\n\n"So do we fight our way out, or what?" Oswald asks.\n\n"No," you say.\n\nThey can already tell. But Mary asks anyway.\n\n"Do we sneak out?"\n\n"No."\n\n"I won't go anywhere," says Bruce.\n\n"You won't," you say.\n\n"The turrets," Oswald says, releasing a smile and a sigh. "You didn't plan for them, did you? Or even know about them."\n\n"No. I never asked to become a magician. I simply got born."\n\n"Well," Oswald says, "I think you deserve this anyway."\n\nHe hands you a wishbone medallion.\n\n"Thanks," you say. "But now, you can only pile onto this door and watch me abandon you."\n\n"Ok," Mary says. "They might take all my cards and blankets, but I'll pay anything for one person's freedom."\n\n"Count me in," Oswald says, already leaning on the door. "I've got nothing to take. No audience in here. Bruce, care to pay back our friend for these 20 steps we never had before?"\n\nBruce wedges his shoe in the thin line under the door and braces himself. A guard starts pounding on the other side. You almost feel his hot breath getting through.\n\n"Goodbye!" Mary hollars in your face. It pushes you back.\n\nYou dash to the vent. The trio lean on the steel door as another guard thumps a bad rythm. The grabber throws his folded manifesto on the floor by you.\n\n"Take it with you," he says. "Come on, don't make me beg."<<set $wishbone to "held">><<endif>>\s\n\n\n<table>\n <tbody>\n <tr><td>[[Walk|Tenth Walk]]</td><td>[[Look|Tenth Look]]</td><td>[[Take|Tenth Take]]</td><td>[[Open|Vent Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Tenth Item]]</td> <td>[[Plan|Tenth Plan]]</td></tr>\n <tr><td>[[Talk|Tenth Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Tenth Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|Tenth Drop]]</td><td>[[Bend|Bend at Vent]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>
<<set $clip to "held">>\s\nYou remove the ammo clip from the pistol. The gun itself still contains one tranquilizer dart and will fire.\n\n<<display Locations List>>
<<if $blankettwo neq "rigged">>Your little cot has pillows and <<if $blanket is "start">>one blanket. More will cost you several weeks of labor.<<else>>nothing else on it.<<endif>><<endif>>\s\n<<if $blankettwo is "rigged">>You've rigged the cot to look like someone sleeps there.<<endif>>\s\n\n<<if ($cards is "start") or ($blankettwo is "start") or ($clip is "start") or ($razor is "start") or ($clippers is "start") or ($makeup is "start") or ($pistol is "start")>>\nYou've hid the following under the cot:\n<<endif>>\s\n<<if $cards is "start">>\nMary's <<if $cardsopen is "yes">>open <<endif>>pack of cards<<endif>>\s\n<<if $blankettwo is "start">>\nMary's blanket<<endif>>\s\n<<if $razor is "start">>\nA small razor<<endif>>\s\n<<if $clippers is "start">>\nMatt's toenail clippers<<endif>>\s\n<<if $pistol is "start">>\nThe guard's <<if $loaded is "yes">>loaded <<else>>empty <<endif>>tranquilizer pistol<<endif>>\s\n<<if $clip is "start">>\nThe clip of tranquilizer darts<<endif>>\s\n<<if $makeup is "start">>\nBruce's makeup kit<<endif>>\s \n\n\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
You take the toenail clippers from beneath your cot.\n<<set $location to "cell">>\s\n\n<<display Starting Cell>>
<<if ($razor is "held") or ($clippers is "held")>>You may use the following:\n<<else>>None of your items have much use here.<<endif>>\s\n<<if $razor is "held">>\n[[Razor|Try Razor]]<<endif>>\s\n<<if $clippers is "held">>\n[[Toenail clippers|Try Clippers]]<<endif>>\s\n\n<<display Exit>>
You squeeze through the bars and reenter the hall. What a day.\n<<set $location to "at matts bars">>\n\n<<display Fourth Hall>>
<<if $clippers is "lost">>You'll have to tranquilize Matt before entering his cell to take his toenail clippers. You'll need one of the guard's side arms.<<else>>You have no use for Matt. He's proven himself inconsiderate to his neighbors by upkeeping this stench. If the opportunity to release prisoners should arise, consider Matt potentially dangerous.<<endif>>\n<<set $hints += 1>>\s\n\n<<display Fourth Hall>>
<<if ($timeleft - turns() * 10 > 0) or ($location is "final")>><<if ($blanket neq "held") and ($watch neq "held") and ($uniform neq "held") and ($wishbone neq "held")>>You have nothing to put on now.<<else>>You may wear the following:<<endif>>\s\n\n<<if $wishbone is "held">>\n[[The wishbone medallion|Wear Wishbone]]<<endif>>\s\n<<if $blanket is "held">>\n[[Your blanket|Wear Blanket]]<<endif>>\s\n<<if $watch is "held">>\n[[Your watch|Wear Watch]]<<endif>>\s\n<<if $uniform is "held">>\n[[The guard's uniform|Wear Uniform]]<<endif>><<endif>>\s\n\n<<display Locations List>>
The hallway has a total of six cells along one wall. You stand at the third one, away from the bars. The grabber inside sits on his cot, writing in his underwear with his back turned.\n\nThe brute gave himself fresh tattoos. Hidious emblams and crooked symbols cover both arms. But no gang culture exists in here. He just wants them.\n\n[[Grabber's Cell|Look at Razor]]\n<<if $watch is "worn">>\n[[Watch on wrist|Look at Watch in Hall]]<<endif>>\s\n<<if $watch is "held">>\n[[Watch in hand|Look at Watch in Hall]]<<endif>>\s\n<<if $mirror is "held">>\n[[Mirror in hand|Second Mirror]]<<endif>>\s\n\n[[Self|Look at Self]]\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Second Hall>><<endif>>
You hide the razor under your cot.\n<<set $location to "cell"; $razor to "start">>\s\n\n\n<<display Starting Cell>>
You strap the watch tightly around your wrist.\n<<set $watch to "worn">>\s\n\n\n<<display Locations List>>
Nothing in here will shut. You can only attempt to shut your mind off from the constant claustrophobia.\n\n<<display Exit>>
The Contortionist
For now, you can only give your time to the lonely woman one cell over. Three meters of wall separate each cell, so passing trinkets doesn't go smoothely.\n\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
You open the makeup kit. It has the minimal components, some powder and a mirror on the inside lid, to constitute a makeup kit. It lacks a brush, which you need.\n\n\n<<display Locations List>>
You snatch up the manifesto. Down the hall, you hear heavier thumping on the steel door. It almost knocks Mary down.<<set $manifesto to "held">>\n\n<<display Final>>
You take the tranquilizer pistol from beneath your cot.\n<<set $location to "cell">>\s\n\n<<display Starting Cell>>
<<set $location to "cell">>\s\n<<if $walking is "yes">><<set $walking to "no">>You walk in circles, in the illusion of more space.<<endif>>\s\n\n\n<<if $timeleft <= turns() * 10>><<display Time Up>><<endif>><<if (($screws is "tight") and ($matt neq "floored")) or ($timeleft - turns() * 10 > 0)>><table>\n <tbody>\n <tr><td>[[Walk|Pace]]</td><td>[[Look|First Look]]</td><td>[[Take|First Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|First Item]]</td> <td>[[Plan|First Plan]]</td></tr>\n <tr><td>[[Talk|First Talk]]</td><td>[[Hear|First Hear]]</td><td>[[Give|First Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|First Drop]]</td><td>[[Bend|First Bend]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table><<endif>>
<<if not visited()>>You never thought you'd miss your cell. Any second, a glob of something brown could drip off the ceiling and land on your head. Layers of maggots eat Matt's work. For whatever reason, none have made it to flyhood.\n\n<<endif>>\s\n<<if $clippers is "lost">>The toenail clippers you came in for lie on Matt's spotted shelf. <<endif>>\s\n<<if $matt is "floored">>Matt lies on the floor, tranquilized.<<else>>Matt lies on his cot, tranquilized.<<endif>>\n\n<<if $watch is "worn">>\n[[Watch on wrist|Look at Watch in Hall]]<<endif>>\s\n<<if $watch is "held">>\n[[Watch in hand|Look at Watch in Hall]]<<endif>>\s\n<<if $mirror is "held">>\n[[Mirror in hand|Second Mirror]]<<endif>>\s\n\n[[Self|Look at Self]]\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Bend at Matt>><<endif>>
<<if ($timeleft - (turns() * 10) > 0)>>\s\n<<if (($clippers neq "lost") and ($clip is "held")) or ($cards is "held")>>You can give the grabber:<<else>>You might need your precious few items to escape.<<endif>>\s\n\n<<if ($clippers neq "lost") and ($clip is "held")>>\n[[The clip of tranquilizer darts|Give Clip][$clip = "grabber"]]<<endif>>\s\n<<if $cards is "held">>\n[[Mary's pack of cards|Give Cards][$cards = "grabber"]]<<endif>>\s\n<<endif>>\s\n\n\n<<display Locations List>>
<<print $fail>>\s\n<<set $grabs to "yes"; $walking to "no">>\s\n<<if ($cards is "held") and ($grabs is "yes")>>He snatches the pack of cards and tosses it in his cell behind him.<<set $cards to "grabber"; $grabs to "no">><<endif>>\s\n<<if ($toothbrush is "held") and ($grabs is "yes")>>He grabs the toothbrush and chucks it in the corner of his cell.<<set $toothbrush to "lost"; $grabs to "no">><<endif>>\s\n<<if ($watch is "held") and ($grabs is "yes")>>He takes your watch and throws it into his cell.<<set $watch to "lost"; $grabs to "no">><<endif>>\s\n<<if (($cards is "start") or ($cards is "lost") or ($cards is "grabber")) and (($toothbrush is "start") or ($toothbrush is "lost")) and (($watch is "start") or ($watch is "lost") or ($watch is "worn"))>>\n\nAfter some more frisking, the grabber finds nothing of interest to him, and he releases you.\n\n"Did he hurt you?" Mary shouts, only seeing your feet from her limited vantage.\n\nYou rise and bend your arm into its natural angle. The grabber looks on astounded, like a child seeing his first magic trick.\n\n"No, Mary," you reply. "Just deciding who all should come with me."\n\nThe grabber sits on his cot and faces the corner, shunning the world.<<set $grabberintro to "no">><<endif>>\s\n\n<<display Second Hall>>
You can't contort yourself any more. You already feel like a worm in a vice.\n\n<<display Exit>>
<<if visited() is 1>>Mary invented a card game involving trust. The dealer--herself, of course--calls out the cards she draws for you. She claims to enjoy the challenge of forgetting your hand, even after shouting it down the hall. You disslike sitting cross-legged on the floor, pressed to the bars to hear the read-outs. But it helps pat the time down.\n\nYou doubt Mary has ever cheated, whether by peeking at "your" facedown cards or even by trying to remember seeing them. At times her voice shakes, surely in terror of losing the only card player she has in the world.\n\n<<endif>>\s\nYou play phantom cards with Mary for a while. <<display Time Up>>\n<<if not visited("Game Over 2")>><<display At Bars>><<endif>>
You hang the wishbone medallion around your neck.<<set $wishbone to "worn">>\n\n<<display Final>>
<<if (($clippers is "lost") or ($clip neq "held")) and ($cards neq "held")>>You might need your precious few items to escape.<<endif>>\s\n<<if ($timeleft - (turns() * 10) > 0)>><<if (($clippers neq "lost") and ($clip is "held")) or ($cards is "held")>>You can give Oswald:<<endif>>\s\n\n<<if ($clippers neq "lost") and ($clip is "held")>>\n[[The clip of tranquilizer darts|Give Clip][$clip = "magician"]]<<endif>>\s\n<<if $cards is "held">>\n[[Mary's pack of cards|Give Cards][$cards = "magician"]]<<endif>>\s\n<<endif>>\s\n\n\n<<display Locations List>>
To encourage more factory work, the penitentiary lacks an exercise yard. The whole world lacks an exercise yard in 2080. Thus, no razor wire fences surround the place either. You walk away sweating out the last of your prison life holdings.\n\nWith every new sight around corners, you feel the freedom juice. Even the pebbles make you high.\n\n<<if visited("Cut Hair")>>Authorities, in their wisdom innate to every thug, cleared a highway. You avoid it at first, presuming a manhunt underway. Instead, however, a film crew races along the empty road in a van towing a stretcher on a chain. A surgeon speeds alongside on a skateboard, also lashed to the vehicle. He operates solo on a hefty anesthetized patient bleeding into the air. It looks like a gastric bypass. Many ramps, potholes, and oil puddles lie ahead. Thanks to prison slaves, people can afford these ridiculous contests.\n\nYou, however, had to cut your own hair as a tool. After this lesson in sweet humbleness, one might wonder who seems freer.\n<<else>>You randomly pass a huge woman on her neon green lawn. She chases a man in a giant chicken costume. They use real chicken, though. The beachball shaped woman and her little dog take bites as the mascot pretends to waddle away. Her husband, bald and potbellied, comes out to join the fun. They ordered chicken tonight.\n<<endif>>\s\n\nFamily helps in getting your new life started with a home, false identity, and job. Every day you wake up free, and every night your dreams fill up with faces and bars.\n\nThe prisoners seemed like flames burning their brightest in solitude. Mary developed her novel game, the grabber his manifesto, Oswald his new brand of magic, and Bruce his map to the cosmos.\n\nEven Matt affected social unrest with his grotesque art. After your escape you learn that a guard leaked pictures of Matt's disgusting cell to the media. He entered the facility a normal man and deteriorated beyond all social norms. Perhaps stories like this will put an end to the whole obscene system.\n\nThe prisoners, paradoxically free from distraction, noise, and relationships, had develloped their own mental manifestos. Perhaps all people have the potential for greatness, and history's geniuses merely crept away long enough to find their own.\n<<if ($cards is "held") and ($cardsopen is "no")>>\nYou often look at Mary's card pack on your huge mahogany shelf. You anonymously posted online the rules to her "trust" cardgame, calling it Mary's Game. It became a sensation, since no free person had ever thought of it.\n<<endif>>\s\n<<if ($cards is "held") and ($cardsopen is "yes")>>\nYou had left Mary's pack of cards open on your way through the ventilation shaft. The cards slipped out during your rushed escape. Some nights you chuckle, imagining the guards' reaction when they send a camera through the tiny shaft and discover a card trail. Other times, you wish you had given the cards away to a prisoner in need.\n<<endif>>\s\n<<if $clip is "mary">>\nHaving thought about Mary often, you doubt she will ever use the tranquilizer darts in an escape attempt. More likely, she failed to hide them well enough. The guards will have searched all the cells you opened and confiscated the clip.\n<<endif>>\s\n<<if $cards is "grabber">>\nThe grabber, whose name you still don't know, will probably reform himself with a little interaction from Mary. After all, who else will play cards with him?\n<<endif>>\s\n<<if $manifesto is "held">>\nAs for the grabber's manifesto, you found time to read it. The piece, surprisingly well writen, describes the history of politicians moving underground to prevent assassinations. The grabber advocates the assassination of voters in the fight for freedom. These deaths, he argues philosophically, count as self defense.\n\nYou have yet to decide wether to scan the pages and post them online.\n<<endif>>\s\n<<if $clip is "grabber">>\nYou recently heard of the grabber's escape, perhaps inspired by your own. He selfishly used the tranquilizer darts to free only himself. You picture him getting escorted out the hallway for factory work. Then, maybe he jabbed an unsuspecting guard in the neck to drug him. Then, perhaps he cut the guard's eyeballs out to fool the turets, all the while ignoring the controls that open the other cells.\n<<endif>>\s\n<<if $clip is "magician">>\nYou recently learned on the internet of Oswald's and Mary's escape. The magician must have expertly hid the darts before the guards turned the place inside out. You can imagine him drugging a guard on the way out to do factory work, a slight of hand trick he would have practiced for days. In the control room, he probably freed both Bruce and Mary. But Bruce must have decided to stay behind for Mira.\n<<if (($wishbone is "held") or ($wishbone is "worn")) and ($cards neq "magician")>>\nYou discovered online footage of a masked street magician working his way up and trying to reinvent magic. He sounds just like Oswald, an unforgettable voice. Hiding in plain sight seems like something he would do.\n\nYou've saved up some travel money, and next weekend you plan on returning his wishbone medallion...and seeing his reaction.\n<<endif>><<endif>>\s\n<<if $cards is "magician">>\nRegrettably, you set Oswald on a path of mastering card tricks already known by all. For who wouldn't play with cards all day after recieving a deck in solitary confinement?\n<<endif>>\s\n<<if $hints <= 5>>\nAfter your ingenious escape, you've had plenty of time to solve Oswald's mind reading trick. He exploits an obscure field of psychology called pupillometry. Assuming heterosexuality, a person's pupils will dialate involuntarily when seeing an arousing image of the opposite sex. The same person's pupils will contract when seeing naked models of their own sex. The magician lets you see whatever perfect human form you choose, then knows based on close observation of the pupil response (or lack of response when picturing the formless God).\n\nSeparated by bars, Oswald used magnifying lenses in his wand to see your pupils from a distance. For up close performances he won't even need the wand, and the experience will feel like real magic indeed.\n<<endif>>\s\n<<if $makeup is "bruce">>\nYou like to believe Bruce swooned Mira with not one, but two gifts: your mirror and his makeup kit. You hope to discover, in 20 years, how the story settles between them.<<endif>>
You cut off a clipping of your hair with the razor. It will work as a brush.<<set $hair to "held">>\n\n<<display Steel Door>>
#passages {\n\nbackground-color: white ;\ncolor: black ;\n}\n\n#sidebar {\n\nbackground-color: white ;\ncolor: black ;\n}
<<if $location is "at marys bars">>You don't want to reveal your secret ability to Mary.\n<<display Marys Bars>><<endif>>\s\n<<if ($location is "in first hall") and ($blanket is "held")>>You must don the blanket first.\n<<display First Hall>><<endif>>\s\n<<if ($location is "in first hall") and ($blanket is "worn")>><<set $location to "bars">>You squeeze back into your cell through the bars. <<if $bends > 4>>This time it gives you a splitting headache. You can't keep this cranial abuse up for much longer.<<else>>It hurts a little less with each go.<<endif>>\n<<display At Bars>><<endif>>\s\n<<if ($location is "at magicians bars") and (not visited("Head First Vent")) and (not visited("Feet First Vent"))>>A magician never reveals his tricks, especially to another magician.<<display Locations List>><<endif>>\s\n<<if ($location is "at magicians bars") and ((visited("Head First Vent")) or (visited("Feet First Vent")))>>You have no need to contort here.\n<<display Locations List>><<endif>>\s\n<<if $location is "at bruces bars">>Bruce knows enough about the universe. He doesn't need to know your secret ability.\n<<display Locations List>><<endif>>
You set your toothbrush back on the shelf. <<if $toothbrush is "powdered">>The powder on the bristles has fallen off by now.<<endif>><<set $location to "cell"; $toothbrush to "start">>\s\n\n\n<<display Starting Cell>>
<<set $location to "at vent">>\s\n<<if $walking is "yes">><<set $walking to "no">>You approach the vent.<<if ($cover is "held")>> Still holding the cover, you swear the rectangular tunnel beyond forms a long arrow pointing to freedom.<<endif>><<if $cover is "wall">> Four regular slot screws hold the cover to the wall.<<endif>><<endif>>\s\n\n\n<<if $timeleft - (turns() * 10) > 0>><table>\n <tbody>\n <tr><td>[[Walk|Fourth Walk]]</td><td>[[Look|Fourth Look]]</td><td>[[Take|Second Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Fourth Plan]]</td></tr>\n <tr><td>[[Talk|Fourth Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Fourth Give]]</td><td>[[Shut|Fourth Shut]]</td><td>[[Drop|Second Drop]]</td><td>[[Bend|Bend at Vent]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table><<else>><<display Time Up>><<endif>>
You won't dare squeeze through the bars to his side<<if ($razor is "lost") and (visited("Look at Razor"))>> for the razor<<endif>>.\n\n\n<<display Second Hall>>
You brush some powder on each of the keys.<<set $keypad to "powdered">>\n\n<<display Steel Door>>
<<set $carry to 0>>\s\n<<if $toothbrush is "held">><<set $carry += 1>><<endif>>\s\n<<if $mirror is "held">><<set $carry += 1>><<endif>>\s\n<<if $blanket is "held">><<set $carry += 1>><<endif>>\s\n<<if $blankettwo is "held">><<set $carry += 1>><<endif>>\s\n<<if $watch is "held">><<set $carry += 1>><<endif>>\s\n<<if $cards is "held">><<set $carry += 1>><<endif>>\s\n<<if $razor is "held">><<set $carry += 1>><<endif>>\s\n<<if $makeup is "held">><<set $carry += 1>><<endif>>\s\n<<if ($hair is "held") or ($hair is "powdered")>><<set $carry += 1>><<endif>>\s\n<<if $clippers is "held">><<set $carry += 1>><<endif>>\s\n<<if $clip is "held">><<set $carry += 1>><<endif>>\s\n<<if $pistol is "held">><<set $carry += 1>><<endif>>\s\n<<if $cover is "held">><<set $carry += 1>><<endif>>\s\n<<if $uniform is "held">><<set $carry += 1>><<endif>>\s\n<<if $wishbone is "held">><<set $carry += 1>><<endif>>\s\n<<if $manifesto is "held">><<set $carry += 1>><<endif>>\s\n<<if $carry >= 4>>You can only hold a maximum of three items when entering the ventilation shaft. <<if ($guard is "down") or ($guard is "naked")>>You can drop things here to leave fast.<<else>>You'll have to return some things to your cell.<<endif>>\n<<if $location is "at vent">><<display Vent>><<else>><<display Final>><<endif>><<endif>>\s\n<<if $carry <= 3>>You worm into the vent easily. Your shoulders touch each other and chafe as you drag yourself inside. The metal shoebox quickly becomes stuffy. Nudging ahead several meters, you see a mesh screen. Daylight squeezes in as much as you want out.\n<<if $fear neq "yes">>\nYou may want to return for something to cut through the screen quietly. Or, you could press on and investigate the exit up close.<<endif>>\s\n\n<<if $guard is "absent">>\n[[Crawl backwards to the hallway|Return]]<<endif>>\n[[Wriggle towards the light|Exit][$location = "at exit"]]\n<<endif>>
<<if ($timeleft - turns() * 10 > 0)>><<if ($mirror neq "held") and (($clip neq "held") or ($pistol neq "held")) and (($blankettwo neq "held") or (($location is "bars") and ($blankettwo is "held")))>>You can't make any good use of items right now.<<else>>You may use the following:<<endif>>\n<<if ($mirror is "held") and ($location is "bars")>>\n[[Your mirror|Mirror at Bars]]<<endif>>\s\n<<if ($mirror is "held") and ($location is "cell")>>\n[[Your mirror|Look at Mirror]]<<endif>>\s\n<<if ($pistol is "held") and ($clip is "held")>>\n[[Clip of tranquilizer darts|Reloading]]<<endif>>\s\n<<if ($blankettwo is "held") and ($location is "cell")>>\n[[Mary's blanket|Rig Cot]]<<endif>><<endif>>\n\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
You hide the <<if $cardsopen is "yes">>open <<endif>>pack of cards under your cot. That way, the guards won't wonder how it got in your cell.\n<<set $location to "cell"; $cards to "start">>\s\n\n\n<<display Starting Cell>>
<<if ($makeup is "lost") and ($bruceintro is "suspicious")>>You let your blanket fall, exposing your misshapen head and face.\n\n"I don't think wearing makeup will help me," you say.\n\n"I see," Bruce says. He presses his lips together. "In that case, I must asks for another gift to give Mira in exchange for the makeup kit."<<set $bruceintro to "convinced"; $blanket to "held">><<else>>You'd rather not leave anything here.<<endif>>\n\n<<display Fifth Hall>>
Down the hall, the steel door awaits.\n\n[[Bruce's cell|Look at Makeup]]\n<<if $watch is "worn">>\n[[Watch on wrist|Look at Watch in Hall]]<<endif>>\s\n<<if $watch is "held">>\n[[Watch in hand|Look at Watch in Hall]]<<endif>>\s\n<<if $mirror is "held">>\n[[Mirror in hand|Second Mirror]]<<endif>>\s\n\n[[Self|Look at Self]]\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Fifth Hall>><<endif>>
You try cutting through the screen. The razor just doesn't work well against the wire mesh. This would take days.\n\n<<display Exit>>
You listen for your life. Somewhere in the parking lot, people--guards--cough, spit and talk about sports. You deduce a smoking area lies nearby. Thus, you mustn't make any noise on your way out. <<if $uniform neq "worn">>You'll also need a guard's uniform.<<endif>>\n\n<<display Exit>>
You try clipping a single wire with one corner of the clippers. It works; the wire snaps. You painstakingly clip dozens more in a line, feeling more dehaydated with each popping sound. An eternity later, you quietly push open the cut screen like a shutter.\n\nToo weak to crawl backwards anyway, you slide yourself outside and fall on the pavement. You wonder how things would have played out had Matt not chosen to incoperate his toenail clippings into his "artwork".\n<<if $uniform neq "worn">>\nYou pick yourself up and try walking casually across the parking lot. However, guards in the nearby smoking area spot your bright orange jumpsuit. They charge at you like an entire football team.\n\nNo bones break in the apprehension, but only due to your flexibility. At least for those few seconds, you breathe sweet fresh air.\n\nThey put you in another cell with a bullet proof glass wall beyond the bars. Over your 20 year sentence, a taunting breeze pushes through the centimeter-wide breathing holes.\n<<endif>>\n<<if $uniform is "worn">>\nYou stroll off the premises looking like the thinnest guard allowed by regulation. Thinner, actually. Your extremely baggy but effective disguise ripples in the wind.\n\n[[Walk to Freedom|Endings]]<<endif>>
You pass the mirror through the bars. With carefull orienting, its reflection shows the length of hall left of your cell. You count five other cells along the wall, all on the same side as yours. The hallway ends at steel door, imposing even at this distance.\n\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
The grabber's cell looks bare<<if ($cards is "grabber") or ($watch is "lost") or ($toothbrush is "lost")>> apart from what he stole from you now stashed under his cot<<endif>>. He only worked for his pens and paper on which he writes a manifesto.<<if $razor is "lost">> You notice, however, a small razor blade on his floor out of your reach.<<endif>>\n\n<<display Second Hall>>
<<if ($clippers neq "lost") and ($matt is "floored")>>You pick up Matt, hardly budging him off the floor, and drag him to his cot. With great strain, you roll him onto the cot so he looks naturally asleep.\n\nNow sweating, you pull out the dart in Matt's skin and flush it down his rarely used toilet. <<set $matt to "asleep">><<endif>>\s\n<<if $clippers is "lost">>You take the toenail clippers off Matt's shelf.<<set $clippers to "held">><<elseif ($clippers neq "lost") and ($matt is "asleep")>>Having taken the toenail clippers already, you see nothing else to take here.<<endif>>\s\n\n<<display Bend at Matt>>
<<if (previous() is "Feet First Vent") or ($tick is 10)>>Sliding backwards several meters, your feet finally meet resistance on a mesh screen. Daylight squeezes in as much as you want out; however, you don't have room to look back at the taunting sky.\n\n<<if $fear neq "yes">>You may want to return for something to cut through the screen. Or, you could kick your way out.\n\n[[Crawl back to the hallway|Return]]<<endif>>\n[[Kick the mesh screen|Busted]]\n\n<<endif>><<if previous() is "Head First Vent">>You arrive at the mesh screen. It mainly serves to keep bugs and birds out. The wire should cut or break with reasonable effort.\n\nInstead of walking in here, you must worm your way around.\n<<endif>>\s\n\n<<if $location is "at exit">><table>\n <tbody>\n <tr><td>[[Worm|Eighth Walk]]</td><td>[[Look|Eighth Look]]</td><td>[[Take|Second Take]]</td><td>[[Open|Eighth Open]]</td> <td>[[Wear|Eighth Wear]]</td><td>[[Item|Eighth Item]]</td> <td>[[Plan|Eighth Plan]]</td></tr>\n <tr><td>[[Talk|Eighth Talk]]</td><td>[[Hear|Eighth Hear]]</td><td>[[Give|Eighth Give]]</td><td>[[Shut|Eighth Shut]]</td><td>[[Drop|Eighth Drop]]</td><td>[[Bend|Eighth Bend]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<endif>>
Assess the area and explore for an escape route. Make sure you look into each cell for useful items. \n\n<<if $location is "in first hall">>Here, you'll have to bend your body to reenter your cell before the next screw arrives.<<endif>>\s\n\n<<if $timeleft <= 70>>You feel like the guard will appear at any second. You hope to squash yourself back into your cell in time.<<endif>>\s\n<<set $hints += 1>>\s\n<<if $location is "in first hall">><<display First Hall>><<else>><<display Marys Bars>><<endif>>
You have nowhere to go<<if $fear neq "yes">> but backwards<<endif>>.\n<<if $fear neq "yes">>\n[[Crawl back to the hallway|Return]]<<endif>>\n\n<<display Exit>>
<<if ($gift neq "done") and (($makeup is "lost") and (visited("Look at Makeup")) and ($bruceintro is "convinced")) and (($blanket is "held") or ($mirror is "held") or ($watch is "held") or ($toothbrush is "held") or ($blankettwo is "held") or ($cards is "held") or ($clip is "held") or ($razor is "held") or ($pistol is "held") or ($clippers is "held") or ($cover is "held"))>>You may give Bruce the following:\n<<if ($watch is "worn") or ($watch is "held")>>\n[[Your watch|Give to Bruce]]<<endif>>\s\n<<if $blanket is "held">>\n[[Your blanket|Give to Bruce]]<<endif>>\s\n<<if $mirror is "held">>\n[[Your mirror|Give to Bruce][$gift = "mirror"]]<<endif>>\s\n<<if $toothbrush is "held">>\n[[Your toothbrush|Give to Bruce]]<<endif>>\s\n<<if $cards is "held">>\n[[Mary's pack of cards|Give to Bruce]]<<endif>>\s\n<<if $blankettwo is "held">>\n[[Mary's blanket|Give to Bruce]]<<endif>>\s\n<<if $razor is "held">>\n[[A small razor|Give to Bruce]]<<endif>>\s\n<<if $clip is "held">>\n[[A clip of tranquelizer darts|Give to Bruce]]<<endif>>\s\n<<if $pistol is "held">>\n[[The guard's tranquilizer pistol|Give to Bruce]]<<endif>>\s\n<<if $clippers is "held">>\n[[Matt's toenail clippers|Give to Bruce]]<<endif>>\s\n<<if $cover is "held">>\n[[The vent cover|Give to Bruce]]<<endif>>\s\n<<else>>Bruce needs nothing from you. He has his equations.<<endif>>\s\n<<if ($makeup is "held") and (($keypad is "powdered") or ($keypad is "smudged"))>> However, perhaps Mira should have the makeup kit.\n\n[[Give Bruce back the makeup kit|Give to Bruce][$makeup = "bruce"]]<<endif>>\s\n\n\n<<display Fifth Hall>>
You take the <<if $makeupopen is "yes">>open <<endif>>makeup kit from under your cot.\n<<set $location to "cell">>\s\n\n<<display Starting Cell>>
<<print either ("Your head looks a bit taller and narrower. Squeezing through prison bars may have squashed you long-term.", "You hair needs cutting again. You wonder if you'll have to use your own hair to escape.")>>\n<<display Locations List>>
For the sake of the items themselves, you don't dare give anything to Matt.\n\n\n<<display Locations List>>
<<if ($location is "at grabbers bars") and (visited("Look at Razor")) and ($razor is "lost")>>You can't reach the razor in the grabber's cell.<<elseif ($location is "at matts bars") and (visited("Look at Clippers")) and ($clippers is "lost")>>You can only reach the clippers by entering the cell. This might prove difficult with Matt there.<<elseif ($location is "at exit")>>You see nothing to take here in the ventilation shaft.<<else>>You see nothing to take outside your cell. The items reside with their inmate owners.<<endif>>\n\n<<display Locations List>>
You can hardly manouver in here. A snake has a better chance of trying to wear something.\n\n<<display Exit>>
<<set $location to "at vent">>You ooze from the vent opening like a slug. Oswald looks impressed.\n\n<<if $timeleft - (turns() * 10) >0>><table>\n <tbody>\n <tr><td>[[Walk|Fourth Walk]]</td><td>[[Look|Fourth Look]]</td><td>[[Take|Second Take]]</td><td>[[Open|Vent Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Fourth Plan]]</td></tr>\n <tr><td>[[Talk|Fourth Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Fourth Give]]</td><td>[[Shut|Fourth Shut]]</td><td>[[Drop|Second Drop]]</td><td>[[Bend|Bend at Vent]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<else>><<display Time Up>><<endif>>
<<if visited() > 1>>You have nothing to say to this monster.<<else>>"I'll kill hundreds of politicians when I get out," he says.\n\n"All bad people, I hope."\n\n"They don't count as people."\n\nPart of you sees the necessity of people like this. At least you recognize the inevitable emergence of this revenge type produced from these prison programs.<<endif>>\s\n\n\n<<display Second Hall>>
<<if $clippers is "lost">>You see toenail clippers on Matt's shelf. Such a tool could help in the escape, but you have no way to reach it.<<else>>Matt doesn't work in the factories, so his cell remains bare. Matt produces his own...art materials.<<endif>>\n\n\n<<display Fourth Hall>>
<<if not visited("Look at Makeup")>>Look in Bruce's cell for something to help you escape.<<endif>><<if (visited("Look at Makeup")) and ($makeup is "lost") and ($bruceintro neq "suspicious")>>Talk to Bruce about getting that makeup kit from him. You'll need to apply powder to the keypad down the hall. <<endif>><<if $bruceintro is "suspicious">>Drop your blanket here so Bruce can see your crooked head.<<endif>><<if ($bruceintro is "convinced") and ($gift neq "done")>>Give Bruce the mirror as a substitute for the makeup kit.<<endif>><<if ($gift is "done") and ($answer is "no")>>Return to your cell and play cards with Mary until the guard does a round. Then, Bruce can tell you how many button presses the guard made on the keypad.<<endif>><<if ($gift is "done") and ($answer is "yes")>>Talk to Bruce again to learn if he spied on the guard with your mirror.<<endif>><<if ($answer is "done") and ($makeup neq "bruce") and (($keypad is "smudged") or ($keypad is "powdered"))>>You should return the makeup kit to Bruce now. It served its purpose.<<endif>><<if ($makeup is "bruce") and ($answer is "done")>>Bruce has helped you enough.<<endif>>\s\n\n<<if $answer is "done">>\nHe'll probably want to stay, but you should still give Bruce the opportunity to escape with you.<<endif>>\s\n\n<<set $hints += 1>>\s\n<<display Fifth Hall>>
<<set $location to "in control room">>\s\n<<if $walking is "yes">><<set $walking to "no">>You enter a small room with another steel door opposite the one you opened. One wall has a small control panel with six buttons, one for each cell. The other door has a window, and through it you see two robotic turrets standing guard. You presume they fire electricity, though not enough to kill.<<if visited() is 1>>\n\nYour teeth clench. You should have taken some shifts more recently. When guards led you through here before on the way to the factories, they had not yet installed any turrets. Now, no number of people rushing through that door can pass the machines. Your only hope of escape lies through the hallway vent.\n\nHowever, you may wish to open some of the cells from here before your big escape. That way, your friends can hold the steel door closed. You'll need all the time they can buy.<<endif>><<endif>>\s\n\n<<if ($timeleft - (turns() * 10) > 0) or ($guard is "down") or ($guard is "naked")>>\n<table>\n <tbody>\n <tr><td>[[Walk|Ninth Walk]]</td><td>[[Look|Ninth Look]]</td><td>[[Take|Ninth Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Ninth Plan]]</td></tr>\n <tr><td>[[Talk|Eighth Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Eighth Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|Second Drop]]</td><td>[[Bend|Seventh Bend]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<elseif ($guard is "absent") and ($timeleft - (turns() * 10) <= 0)>><<display Time Up>><<endif>>
<<if $cover is "wall">>You'll need to open the vent. They don't allow screwdrivers in here, but you might find something makeshift. <<else>>You'll have to replace the cover and return to your cell before time runs out. <<endif>>And before entering the ventilation shaft, your cot must appear to have someone sleeping in it.\n<<set $hints += 1>>\s\n\n<<display Locations List>>
<<if ($location is "in first hall")>>Now somewhat free, you'd rather talk to your neighbor, Mary, up close.<<endif>>\s\n<<if ($maryintro is "no") and ($location is "at marys bars") and ($blankettwo neq "lost")>>You know better than to let Mary drain your time out here. You'll have 20 years to chat with her if the guard walks in.<<endif>>\s\n<<if ($blankettwo is "lost") and ($location is "at marys bars")>>"Mary," you say, "can I use one of your blankets to help me escape?"\n\n"But I don't have much in here," she says.<<endif>>\s\n<<if ($location is "at marys bars") and ($blankettwo is "lost") and (($cards is "held") or ($cards is "start"))>> "And I already gave you my cards!"<<endif>>\s\n<<if $blankettwo is "lost" and ($location is "at marys bars")>>\n\n"Neither do I. But...I'll make you famous on the outside."\n\n"Alright. I hope you make it out!"\n\nShe folds up one of her large comforters and passes it to you through the bars.\n\n"Thanks, Mary." You clutch the blanket to your chest.<<set $blankettwo to "held">><<endif>>\s\n\n<<display Locations List>>
Consider carefully which items to take outside and which to throw away. You can only carry three items in the ventilation shaft, so try wearing some to bypass this limit. You'll definitely need the toenail clippers.\n<<set $hints += 1>>\s\n\n<<display Final>>
You can only open the mesh screen by cutting through the wire or bashing it.\n\n[[Bash it open|Busted]]\n\n<<display Exit>>
<<if $location is "cell">><<display Starting Cell>><<elseif $location is "bars">><<display At Bars>><<elseif $location is "in first hall">><<display First Hall>><<elseif $location is "at marys bars">><<display Marys Bars>><<elseif $location is "at grabbers bars">><<display Second Hall>><<elseif $location is "at magicians bars">><<display Third Hall>><<elseif $location is "at vent">><<display Vent>><<elseif $location is "at matts bars">><<display Fourth Hall>><<elseif $location is "in matts cell">><<display Bend at Matt>><<elseif $location is "in vent">><<display Wait in Vent>><<elseif $location is "at bruces bars">><<display Fifth Hall>><<elseif $location is "tricking guard">><<display Trick Guard>><<elseif $location is "at steel door">><<display Steel Door>><<elseif $location is "at exit">><<display Exit>><<elseif $location is "in control room">><<display Control Room>><<elseif $location is "standoff">><<display Entertwo>><<elseif $location is "final">><<display Final>><<endif>>
You can walk to the following places:\n\n[[Back to Matt's bars|Fourth Hall][$walking = "yes"]]\n[[Further down the hall|Steel Door][$walking = "yes"]]\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Fifth Hall>><<endif>>
<<set $location to "at bruces bars">>\s\n<<if ($walking is "yes") and ($door is "open")>><<set $door to "closed">>You close the steel door so as to not alert the next guard. <<endif>>\s\n<<if ($walking is "yes") and ($bruceintro neq "yes")>><<set $walking to "no">>You reach Bruce's cell again. He stares at month-old equations, mumbling. He only glances at you, then returns to concentrating on his work.<<endif>>\s\n<<if $bruceintro is "yes">><<set $bruceintro to "no"; $walking to "no">>In the last cell stands a short, round faced man with rolled up sleeves. His shelf has few trinkets, mostly markers. Tiny equations cover the walls. The merry squiggles of advanced physics crawl over the ceiling as well. Seeing you, he lowers his pondering hand from his chin.\n\n"I like it," you say, looking over the roadmaps of variables.\n\n"It has more potential than Matt Splat's cell next door," he says. "This project explains how to build a space vessel that can support a colony of 100. Maybe humanity can sail the stars when I get released and perfect this."\n\n"I hope this master plan works, Mr...."\n\n"Bruce. And it will work. I only designed it to distract me from Mira, who I love. We work in the same factory...sometimes. I'd give her the whole world. Maybe someday, I can."\n\n"I hope that works out too."<<endif>>\s\n\n\n<<if $timeleft - (turns() * 10) > 0>><table>\n <tbody>\n <tr><td>[[Walk|Sixth Walk]]</td><td>[[Look|Sixth Look]]</td><td>[[Take|Second Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Sixth Plan]]</td></tr>\n <tr><td>[[Talk|Sixth Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Sixth Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|Sixth Drop]]</td><td>[[Bend|Second Bend]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<else>><<display Time Up>><<endif>>
<<if ($blanket is "worn")>><<set $bends += 1>><<endif>><<if $bends is 1>>You press your hooded face between two bars. Bones push inward, caving in sinuses and nasal cavities. Your cranial sutures never hardened like those in every toddler. Now, the flat bones squash upward like a cracked eggshell still held together by its skin.\n\nYou can see more of the hall now; another cell falls into view, then another. A brutal cocktail of sounds explodes in your brain. The temporal lobe pressure creates a symphony only soldiers hear in the millisecond they get shot in the head. You go numb in random places and forget the names of common things. Then, it ends.\n\nYour head, completely outside the bars, slowly widens to the shape it wants most in life. Sensations and lost memories return as the pressure eases. People with hydrocephalus have had their grey matter mashed to further limits. Oddly, the cerebrospinal fluid pressure causes little impairment. Nonetheless, you certainly won't do this at home. The universal fuzziness just doesn't feel right.\n\nAn arm wriggles out. Your arm. Then a leg. You hyperventilate before flattening your chest and sliding it sideways through the bars. Your pelvis, warped into something inhuman, follows almost by itself. Other limbs slip out easy as shadows gliding on the ground.\n<<endif>>\s\n<<if ($blanket is "held") or ($blanket is "start")>>The bars on either side of your head will scrape your skin if you try to squeeze through. You'll need to cover yourself first.<<endif>>\s\n<<if ($blanket is "worn") and ($bends >= 2)>>You escape your cell again by temporarily crushing your skull among other bones and organs. <<print either("You feel like an exercise machine some fat lady keeps folding up and storing in her closet.", "You gain all the symptoms of stroke at once: blurred vision, numbness, weakness, confusion, and dizziness. Thankfully, it passes.", "Afterwards, you stumble into the wall more than once.", "When your coordonation and clear vision return, you vow not to do this as a parlor trick.", "You feel like a truck ran over your head and a teenaged mechanic reinflated you with a pump.", "Your ears pop, your head throbs, and you hear every alien in the universe babbling in unison.", "Your head swims, and somehow, you speed-read all the minuscule bumps on the walls. Strangely, you also speed-read sounds, memories, and textures. A moment later, you don't know how it happened.", "You experience many forms of synesthesia at once. Then, you forget what synesthesia means.", "This time, you've forgotten some of your childhood.")>>\n<<endif>>\s\n\n<<if $bends > 8>>Shortly after, you feel fuzzy and black out. In that little moment before death, you smile for breaking the record of human skull crushings.<<elseif $blanket neq "worn">><<display At Bars>><<else>><<set $walking to "yes">><<display First Hall>><<endif>>
You should keep the noise down in here, just in case. You can't see what all lies beyond the barrier.\n\n<<display Locations List>>
You <<if $blanket is "worn">>take the blanket off and toss it <<else>>toss the blanket <<endif>>back on the cot.\n<<set $location to "cell"; $blanket to "start">>\s\n\n\n<<display Starting Cell>>\n
You sit on the floor and play a three minute card game through the bars. In jail, no one really wins at cards. Nonethelss, you've made Mary's year.\n\n"Here," she says, "take my older pack of cards so you can practice and play with me more often."\n\nYou take the pack.\n\n"Mary, I plan on never playing here again, if you get me. And I hope to take you with me."\n\n"I don't know," she whispers. "No one's ever escaped."\n\n<<set $cards to "held"; $timeleft -= 180>>\s\n<<if $timeleft - (turns() *10) <= 0>>While playing cards, you ran out of time between guard rounds.<<display Game Over>><<else>><<display Marys Bars>><<endif>>
So close now. Don't make any noise here. You'll need to cut through the mesh screen and not look suspicious once in the parking lot. Thus, you'll need toenail clippers and a guard's uniform.\n<<set $hints += 1>>\s\n\n<<display Exit>>
<<set $location to "cell">>\s\n<<if not visited()>>You pace in your cell. Most people get sore feet, eventually. But you have strange cartilage. <<endif>>You can only walk to the bars and back.\n\n<<if ($timeleft - turns() * 10 > 0)>>[[Bars|At Bars][$walking = "yes"]]\n[[Cell|Starting Cell][$walking = "yes"]]<<endif>>\s\n\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
You take the little mirror off the shelf...carefully. It took a week of labor to earn this pay.\n<<set $location to "cell">>\s\n\n<<display Starting Cell>>\n
<<if $guard is "down">>With a dozen or so guards on their way, taking a second tranquilizer pistol won't help. But the clothes might.\n\n[[Guard's uniform|Take Uniform]]<<else>>You see nothing to take here.<<endif>>\n\n<<display Control Room>>
<<set $timeleft += 10>>\s\nWritten by Nicholas Stillman\n\n\nThe Contortionist emphasizes player speed, freedom, and fluidity. You must develop an escape plan in the limited time between guard rounds. Leave yourself enough time to return to your cell before the next guard arrives. One turn drains 10 seconds and occurs whenever you click a link (except the Info link).\n\nThe Bend command lets you contort in a way that best suits the situation. Clicking Plan reveals the next steps in your escape plan. It works like a hint button. But don't feel guilty for using it; escape requires many steps in a complex back-and-forth scheme. Click Plan at each cell encounter as you would use Look or any of the 14 verb commands available. For a challenge and special ending, only use Plan five times or less.\n\nYou cannot lose the game by losing items, and your cell is always safe, so experiment away. If you still get stuck, the walkthrough file explains how to achieve every ending.\n\noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo\n\n<<display Locations List>>
<<if $location is "in matts cell">>Matt doesn't deserve anything you have. <<elseif ($location is "at bruces bars")>>You may drop:\n\n[[Your blanket|Sixth Drop]]<<elseif ($location is "in control room") and ($guard neq "absent") and ($blanket is "worn")>>You may drop:\n\n[[Your blanket|Ninth Drop]]<<else>>You won't dare drop anything <<if $location is "in control room">>in the control room.<<else>>in the hallway.<<endif>> Guards would notice the object and investigate how it got there.<<endif>>\n\n<<display Locations List>>
The magician's cell behind you lies open and bare. Oswald, Mary and Bruce hurl their fading strength against the steel door as unseen guards try forcing their way in. Your only escape lies through the ventilation shaft.\n\n<<display Final>>
You practice <<print either("squashing your ribcage and watching it reinflate","pinning your shoulders back until they touch behind your neck","bending your knee far past what a normal human patelar bone allows", "compressing your jawbone by pushing hard on both sides. Your face narrows and slowly expands to normal again. It tingles, but not like a bar fight")>>.<<if visited() is 1>> You've had such abilities since childhood. With Earth's population in the tens of billions, rarities like you start showing up to dance.<<endif>>\s\n\n<<display Starting Cell>>
You can't risk running after objects with guards about to storm in.<<if $manifesto is "lost">> You may only take the grabber's manifesto lying nearby.\n\n[[Take the manifesto|Take Manifesto]]<<endif>>\n\n<<display Final>>
<<if not visited("Vent Plan")>>Your body heats up like a cooked worm. <<if visited("Fourth Hall")>>You even yearn for Matt's odor to replace this facefull of sheet metal. <<endif>>Finally, you hear the routine clang of the steel door opening.<<endif>>\n\n<table>\n <tbody>\n <tr><td>[[Walk|Busted 2][$failtwo = "You squirm from the vent, hoping to sneak into your cell in time. But the guard sees you down the straight hallway."]]</td><td>[[Look|Busted 2][$failtwo = "You look at the guard as he swings the door open. And, more importantly, he looks at you. Squashed like a whole tuna in a can, you can't manouver fast enough."]]</td><td>[[Take|Busted 2][$failtwo = "You find nothing to take. The guard, however, does see something to take."]]</td><td>[[Open|Busted 2][$failtwo = "You have already opened the vent and entered it. The guard immediately sees a problem with that."]]</td> <td>[[Wear|Busted 2][$failtwo = "You can't put anything on in this cramped condition."]]</td><td>[[Item|Use Cover]]</td> <td>[[Plan|Vent Plan]]</td></tr>\n <tr><td>[[Talk|Busted 2][$failtwo = "The guard sees you about to say something to Oswald. For the next 20 years, you'll wonder what seemed so important."]]</td><td>[[Hear|Busted 2][$failtwo = "You hear the door grind open and the mountainous guard stomp in. It all sounds like thunder, even in the vent."]]</td><td>[[Give|Busted 2][$failtwo = "You have no time to give anything to Oswald."]]</td><td>[[Shut|Use Cover]]</td><td>[[Drop|Busted 2][$failtwo = "Whatever you drop will only expend that last second you have. And that second now flutters into the past."]]</td><td>[[Bend|Busted 2][$failtwo = "Already compressed into the shape of the vent, you can't contort any further."]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>
You can see the prison parking lot through the wire screen. The mesh looks thin enough to cut through, or you could punch it open.\n\n<<if $watch is "worn">>\n[[Watch on wrist|Look at Watch in Hall]]<<endif>>\s\n<<if $watch is "held">>\n[[Watch in hand|Look at Watch in Hall]]<<endif>>\s\n<<if $mirror is "held">>\n[[Mirror in hand|Second Mirror]]<<endif>>\s\n\n[[Self|Look at Self]]\n\n<<display Exit>>
The 20 minutes have passed. A prison guard opens the huge door <<if $location is "in control room">>with the turets beyond. He already has his sidearm raised<<else>>down the hall<<endif>><<if ($location neq "at steel door") and ($location neq "at bruces bars") and ($location neq "in control room")>><<print either("--this time a stocky lady screw, though hard to tell.", ". His boots thump along lethargically.", ". You smell his body odor one cell down.", ". Just one generation ago, 300 pounds became the new 200.", ". They have special washrooms for people this plump.")>><<else>>.<<endif>><<if ($mirror is "lost") and ($answer is "no")>><<set $answer to "yes">><<endif>>\n\n<<if ($location is "bars") or ($location is "cell")>><<if $keypad is "powdered">><<set $keypad to "smudged">><<endif>>The faceless endomorph walks to your cell, glances in, and returns. The door crashes shut down there, and you have another 1200 seconds before another blob interrupts your plan.\n\n<<if $screws is "loose">><<display Game Over 2>><<elseif $matt is "floored">><<display Game Over 3>><<endif>>\s\n<<if ($matt neq "floored") and ($screws is "tight")>><<set $timeleft to 1210 + (turns() * 10)>><<endif>><<else>><<display Game Over>><<endif>>
You hide the toenail clippers under your cot.\n<<set $location to "cell"; $clippers to "start">>\s\n\n\n<<display Starting Cell>>
<<if $door is "open">><<set $door to "closed">>You shut the door. Lock mechanisms clunk away somewhere inside.<<else>>The door remains shut already.<<endif>>\s\n\n<<display Steel Door>>
You can only go back.\n\n<<if $guard is "absent">>[[Return to the hallway|Steel Door][$walking = "yes"]]<<else>>[[Return to the hallway|Final][$walking = "yes"]]<<endif>>\n\n<<display Control Room>>
You hide the tranquilizer pistol under your cot.\n<<set $location to "cell"; $pistol to "start">>\s\n\n\n<<display Starting Cell>>
<<if $guard is "absent">><<if ($sequence is "135") or ($sequence is "153") or ($sequence is "315") or ($sequence is "351") or ($sequence is "513") or ($sequence is "531")>><<set $guard to "alert"; $location to "standoff">>Yes, that combination seems right. You hear the cell doors slowly opening in the hallway, releasing Mary, Oswald, and Bruce. You begin hyperventilating.\n\nYou contemplate the bad news you must tell them--that they can't come along, and may only aid in your own escape. Then, a startled guard opens the steel door and lumbers in. The turrets out there rotate and track him, scanning his face a thousand times per second for iris identification. The 300 pound pear-man draws his tranquiler pistol, and the door slams shut on its own behind him.\n<<else>>That combination will either open your cell, release someone dangerous, or leave the wrong person(s) locked in. You clear the numbers.\n\n<<display Control Room>><<endif>><<endif>>\s\n<<if $guard is "alert">>\n<table>\n <tbody>\n <tr><td>[[Walk|Shoot Guard]]</td><td>[[Look|Shoot Guard]]</td><td>[[Take|Shoot Guard]]</td><td>[[Open|Shoot Guard]]</td> <td>[[Wear|Shoot Guard]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Ninth Plan]]</td></tr>\n <tr><td>[[Talk|Shoot Guard]]</td><td>[[Hear|Shoot Guard]]</td><td>[[Give|Shoot Guard]]</td><td>[[Shut|Shoot Guard]]</td><td>[[Drop|Shoot Guard]]</td><td>[[Bend|Shoot Guard]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<endif>>
You can only talk to Mary in the neighbouring cell<<if $location is "cell">>, and you must go to the bars for that<<endif>>.\n<<if ($timeleft - turns() * 10 > 0)>><<if $location is "bars">>\n[[Mary|Shout to Mary]]<<endif>><<endif>>\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
Nicholas Stillman
From here, you can walk:\n<<if $location is "at marys bars">>\n[[Back to your cell's bars|First Hall][$walking = "yes"]]<<endif>>\s\n<<if $location is "in first hall">>\n[[To Mary's bars|Marys Bars][$walking = "yes"]]<<endif>>\s\n<<if $maryintro is "no">>\n[[Further down the hall|Second Hall][$walking = "yes"]]<<endif>>\s\n\n\n<<if ($location is "in first hall") and ($timeleft - turns() * 10 > 0)>><<display First Hall>><<elseif ($location is "at marys bars") and ($timeleft - turns() * 10 > 0)>><<display Marys Bars>><<endif>>
You open the pack. Having already inspected the cards in the game with Mary, you see no reason to remove them.\n\n\n<<display Locations List>>
To escape the smell, you can walk to the following places:\n\n[[Back to the magician's bars|Third Hall][$walking = "yes"]]\n[[Further down the hall|Fifth Hall][$walking = "yes"]]\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Fourth Hall>><<endif>>
Oswald lowers the wand.\n\n"I have read your mind, fellow magician. You chose <<print $form>>."<<set $timeleft -= 40>>\n\nYou have no idea how he did that apart from a lucky one in three guess. No brain scanning machinery could fit in any of his props, even if the prison allowed it.\n\n"True magic," you confess.\n\nMary, having listened in, claps down the hall.\n\n"But will it work on a guard?" you ask.\n\n"It will."\n\n"Prove it. Later, I will hide in this ventilation shaft and watch. When the guard passes, do your best misdirection while I steal his side arm. If I make it out, all will hear of Oswald the Unfathomable and anticipate his release."\n\n"Done."\n<<display Locations List>>
<<set $location to "at matts bars">>\s\n<<if $mattintro is "yes">><<set $mattintro to "no"; $walking to "no">>In the next cell stands a naked man shaped like a huge bowling pin. He finger paints on the wall with his feces. Each wall, and consequently the floor, has bits of his hair and nail clippings embedded in the smeared human waste. Maybe a flower pattern started happening on the far wall, with each toenail clipping a petal. To you, only chaos and dead animal shapes emerge from his brown vision. It all forms a four-sided mural, with each wall signed "MATT".<<endif>>\s\n<<if $walking is "yes">><<set $walking to "no">>You reach Matt's cell, its stinkiness painful as always.<<if $matt is "floored">> Matt lies on the floor, still tranquilized.<<endif>><<if $matt is "asleep">> Matt lies tranquilized on his cot, drooling profusely.<<endif>> You know his name because he signs his murals in feces.<<endif>>\s\n\n\n<<if $timeleft - (turns() * 10) > 0>><table>\n <tbody>\n <tr><td>[[Walk|Fifth Walk]]</td><td>[[Look|Fifth Look]]</td><td>[[Take|Second Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Fifth Plan]]</td></tr>\n <tr><td>[[Talk|Fifth Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Fifth Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|Second Drop]]</td><td>[[Bend|Bend at Matt]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<else>><<display Time Up>><<endif>>
<<set $location to "at marys bars">>\s\n<<if $walking is "yes">>You approach Mary's bars. She sits on the floor playing four deck solitaire.\n<<set $walking to "no">><<endif>>\s\n<<if ($maryintro is "yes") and ($timeleft - (turns() * 10) > 0)>>\nMary does look small like you thought. She mentioned her age, somewhere in the teens, long ago. But her voice aged in here, making you forget and picture a petit adult in a bright orange jumpsuit. The government draws names annually from the whole civilian population aged 12 and up. The newly drawn replace those who finish their 20 year sentence.\n\n"Mary," you say.\n\nMary looks up and jumps to her feet.\n\n"How did you get out?!" she shouts. Her hands clasp over her mouth afterwards.\n\nYou tighten your lips, and she understands you'd rather not say.\n\n"Will you play cards with me in person?" When you don't answer snappily, she adds, "Please? <em>Please?</em>"\n\n"I really can't right now Mary. Well, I'll think about it."\n<<set $maryintro to "no">>\n[[Play cards|Cards at Mary]]<<endif>>\n\n<<if $timeleft - (turns() * 10) > 0>><table>\n <tbody>\n <tr><td>[[Walk|Second Walk]]</td><td>[[Look|Second Look]]</td><td>[[Take|Second Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Second Plan]]</td></tr>\n <tr><td>[[Talk|Second Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Second Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|Second Drop]]</td><td>[[Bend|Second Bend]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<else>><<display Time Up>><<endif>>
If you drop anything in this cramped space, it would soon get in your way.\n\n<<display Exit>>
<<if $keypad is "powdered">>The powder you brushed on all the keys remains undisturbed.<<elseif $keypad is "smudged">>On close inspection, you find that a guard has smudged the powder off the following keys:\n<<print $digittwo>>\n<<print $digitone>>\n<<print $digitthree>>\nENTER\n\n<<if $answer neq "done">>However, you don't know how many times each key got pressed. <<endif>><<else>>They keypad has keys 0-9 and ENTER, but you don't know the sequence that opens the door. <<endif>>\s\n<<if $keypad neq "powdered">>You may try guessing the code.\n\nCode: <<textinput $sequence "[[ENTER|Enter]]">>\n<<endif>>\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Steel Door>><<endif>>
You <<if $watch is "worn">>take your watch off and set it <<else>>set your watch <<endif>>back on the shelf.\n<<set $location to "cell"; $watch to "start">>\s\n\n\n<<display Starting Cell>>
<<set $intro to "yes"; $bends to 0; $carry to 0; $blanket to "start"; $mirror to "start"; $watch to "start"; $cards to "lost"; $cardsopen to "no"; $toothbrush to "start"; $blankettwo to "lost"; $location to "cell"; $mirrorcheck to "no"; $timecheck to "no"; $timeleft to 1210; $maryintro to "yes"; $grabberintro to "yes"; $razor to "lost"; $clip to "lost"; $pistol to "lost"; $pistolopen to "no"; $loaded to "yes"; $clippers to "lost"; $screws to "tight"; $cover to "wall"; $magicianintro to "yes"; $mattintro to "yes"; $matt to "awake"; $makeup to "lost"; $makeupopen to "no"; $answer to "no"; $bruceintro to "yes"; $door to "closed"; $keypad to "no"; $hair to "lost"; $digitone to either("4", "5", "6", "7"); $digittwo to either("1", "2", "3"); $digitthree to either("8", "9", "0"); $uniform to "lost"; $guard to "absent"; $tick to 0; $fear to "no"; $manifesto to "lost"; $wishbone to "lost"; $hints to 0>>\s\nThe government had every legal right to imprison you; they drew your name. Over the next 20 years, you'll do production labor in leg irons like the other randomly selected .2 percent of civilians. People don't care where their free stuff comes from. The masses have always voted for the sweetest deal, both historically and presently in 2080.\n\nA fluke led to your incarceration. But a far greater fluke, a genetic anomaly that softened your cartilage, can free you. A freak like you can squeeze through the bars.\n\nBut what then? You pace in your cell, comtemplating.\n\n\n<table>\n <tbody>\n <tr><td>[[Walk|Pace]]</td><td>[[Look|First Look]]</td><td>[[Take|First Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|First Item]]</td> <td>[[Plan|First Plan]]</td></tr>\n <tr><td>[[Talk|First Talk]]</td><td>[[Hear|First Hear]]</td><td>[[Give|First Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|First Drop]]</td><td>[[Bend|First Bend]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>
<<if $screws is "tight">>To open the vent, you must first loosen the four screws that attach the cover to the wall.<<elseif ($screws is "loose") and ($cover is "wall")>>You remove the vent cover and gaze into darkness beyond. The shaft looks small enough for a child to fit through. You could manage it too if your shoulders went just under your chin.<<set $cover to "held">><<elseif ($screws is "loose") and ($cover is "held")>>You've already opened the vent.<<endif>>\s\n\n\n<<if $location is "at vent">><<display Vent>><<else>><<display Final>><<endif>>
You take your toothbrush from the shelf.\n<<set $location to "cell">>\s\n\n\n<<display Starting Cell>>\n
You apply some powder from the makeup kit onto the <<if $toothbrush is "held">><<set $toothbrush to "powdered">>toothbrush. You always hated the overly soft and worn brsitles until now<<else>><<set $hair to "powdered">>hair clipping<<endif>>.\n\n<<display Steel Door>>
You gently place your mirror back on the shelf.\n<<set $location to "cell"; $mirror to "start">>\s\n\n\n<<display Starting Cell>>
<<if $guard is "alert">>You must immediately shoot the guard with a tranquilizer gun.\n\n<table>\n <tbody>\n <tr><td>[[Walk|Shoot Guard]]</td><td>[[Look|Shoot Guard]]</td><td>[[Take|Shoot Guard]]</td><td>[[Open|Shoot Guard]]</td> <td>[[Wear|Shoot Guard]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Ninth Plan]]</td></tr>\n <tr><td>[[Talk|Shoot Guard]]</td><td>[[Hear|Shoot Guard]]</td><td>[[Give|Shoot Guard]]</td><td>[[Shut|Shoot Guard]]</td><td>[[Drop|Shoot Guard]]</td><td>[[Bend|Shoot Guard]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table><<elseif $guard is "down">>You'll need the guard's clothes to walk off the premises, if you can even get outside.<<elseif $guard is "naked">>Time to leave. Make sure you wear the guard's clothes for the great outdoors.<<elseif $guard is "absent">>Logically, your cell at the end of the hall counts as cell 6, making Bruce's number 1. You can't risk releasing anyone dangerous.<<endif>>\s\n<<set $hints += 1>>\s\n\n<<if $guard neq "alert">><<display Control Room>><<endif>>
You jump into the guard's uniform. It takes a great deal of tucking in. You leave your blanket on the floor.<<set $uniform to "worn"; $blanket to "lost">>\n\n<<display Locations List>>
<<if $gift is "mirror">><<set $gift to "done"; $mirror to "lost"; $makeup to "held">>Bruce accepts your mirror and hands you the makeup kit.\n\n"Bruce," you say, "I'll need you to hold the mirror outside of the bars to watch the guard. When he or she leaves, watch the hand on the control pad carefully."\n\n"I can't see through sumo wrestlers."\n\n"Just focus on now many nudges the arm makes."\n\n"I...mirrors. Mirrors didn't get invented for this kind of study. Not these tricky angles and corrupt observations."\n\n"What about magic tricks?" you say. "Come on, Bruce, we don't have any smoke in here. Only mirrors. You can tell Mira her gift led to another's freedom. She'll hold a piece of history. Can you think of a greater gift than freeing someone?"\n\nHe swallows.\n\n"Alright."<<endif>>\s\n<<if ($gift neq "mirror") and ($gift neq "done")>><<print either ('"No, I do not think Mira will like that,"', '"Mira would not want that,"', '"I could not give that to Mira,"', '"That would only insult Mira. No thanks,"')>> Bruce says.<<endif>>\s\n<<if $makeup is "bruce">>You hand the makeup kit to Bruce, having finished with it in your escape plot.\n\n"So you do believe in true love?" Bruce says, his eyes filling with hope.\n\n"I believe in true freedom," you say. "Good luck, Bruce. If we don't get out, at least you'll have two gifts for Mira."\n\n"And good luck to you!"<<endif>>\s\n\n\n<<display Locations List>>
The guard turns and sees you. He knocks the vent cover <<if $pistol is "held">>and pistol <<endif>>away and hauls you out of the vent. The beast lies on you until backup arrives, and they peel you off the floor.\n\nThey put you in another cell with a bullet proof glass wall beyond the bars. Over your 20 year sentence, a taunting breeze pushes through the centimeter-wide breathing holes.
<<print $failtwo>> The morbidly obese prison worker, alone and uncertain, hustles over as fast as elephantiasis will allow. He tranquilizes you with his side arm. You black out, seeing his pumpkin sized face looking like he just had an alien encounter.\n\nThey put you in another cell with a bullet proof glass wall beyond the bars. Over your 20 year sentence, a taunting breeze pushes through the centimeter-wide breathing holes.
<<if $timeleft - (turns() * 10) <= 0>><<display Time Up>><<else>>The watch shows you have <<print $timeleft - turns() * 10>> seconds until the guard arrives.<<endif>>
\nOr so you thought. Within seconds, more guards arrive. Their overbearing voices carry down the hall, discussing the vent you tampered with. They question everyone on the block.\n\nYou shrug through the interogation, but someone down the hall snitched. <<if $cover is "held">>You also have no way of hiding the vent cover. <<endif>>They put you in another cell with a bullet proof glass wall beyond the bars. Over your 20 year sentence, a taunting breeze pushes through the centimeter-wide breathing holes.
Only one cell lies further down the hall. Beyond that, you see the steel door out of here. <<if $matt is "floored">>Matt lies tranquilized on his cell floor.<<elseif $matt is "asleep">>Matt lies on his cot, still tranquilized.<<endif>>\n\n[[Matt's cell|Look at Clippers]]\n<<if $watch is "worn">>\n[[Watch on wrist|Look at Watch in Hall]]<<endif>>\s\n<<if $watch is "held">>\n[[Watch in hand|Look at Watch in Hall]]<<endif>>\s\n<<if $mirror is "held">>\n[[Mirror in hand|Second Mirror]]<<endif>>\s\n\n[[Self|Look at Self]]\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Fourth Hall>><<endif>>
<<set $location to "in first hall">>\s\n<<if $walking is "yes">>You stand in the hall outside your bars, facing them. From here, you can see a bit of Mary's cell interior down the hall. Your cell lies at the end of this long hallway. At the other far end, a huge door seals the cellblock.\n<<set $walking to "no">><<endif>>\s\n\n\n<<if $timeleft - (turns() * 10) > 0>><table>\n <tbody>\n <tr><td>[[Walk|Second Walk]]</td><td>[[Look|Second Look]]</td><td>[[Take|Second Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Second Plan]]</td></tr>\n <tr><td>[[Talk|Second Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Second Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|Second Drop]]</td><td>[[Bend|Second Bend]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<else>><<display Time Up>><<endif>>
You take the razor from under your cot.\n<<set $location to "cell">>\s\n\n\n<<display Starting Cell>>
You close the makeup kit.\n\n\n<<display Locations List>>
From here, you can <<if $door is "closed">>only <<endif>>go:\n\n[[Back to Bruce's bars|Fifth Hall][$walking = "yes"]]\n<<if $door is "open">>[[Through the steel door|Control Room][$walking = "yes"]]<<endif>>\s\n\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Steel Door>><<endif>>
You have nowhere to walk in here, especially with everything smeared in feces.\n\n<<display Bend at Matt>>
You hastily remove the guard's clothes. He didn't wear underwear today. Luckily, his fat rolls hide the orifices you don't want to see.<<set $guard to "naked"; $uniform to "held">>\n\n<<display Control Room>>
<<if $matt is "floored">>You must not leave Matt looking tranquilized or the guards will notice on their rounds.<<endif>>\s\n<<if ($matt is "asleep") and ($clippers is "held")>>You have the clippers. Time to get the hell out of here.<<elseif ($matt is "asleep") and ($clippers is "lost")>>Just take the clippers and leave this iron colostomy bag.<<endif>>\n<<set $hints += 1>>\s\n\n<<display Bend at Matt>>
<<if ($timeleft - turns() * 10 > 0)>><<if ($blanket is "held") or ($mirror is "held") or ($watch is "held") or ($toothbrush is "held") or ($cards is "held") or ($blankettwo is "held") or ($razor is "held") or ($clip is "held") or ($pistol is "held") or ($clippers is "held") or ($makeup is "held") or ($hair neq "lost")>>You may drop the following:<<else>>You have nothing to drop.<<endif>>\n<<if ($blanket is "held") or ($blanket is "worn")>>\n[[Your blanket|Replace Blanket]]<<endif>>\s\n<<if ($mirror is "held")>>\n[[Your shaving mirror|Replace Mirror]]<<endif>>\s\n<<if ($watch is "held") or ($watch is "worn")>>\n[[Your watch|Replace Watch]]<<endif>>\s\n<<if ($toothbrush is "held") or ($toothbrush is "powdered")>>\n[[Your toothbrush|Replace Toothbrush]]<<endif>>\s\n<<if $cards is "held">>\n[[Mary's pack of cards|Drop Cards]]<<endif>>\s\n<<if $blankettwo is "held">>\n[[Mary's blanket|Replace Blankettwo]]<<endif>>\s\n<<if $razor is "held">>\n[[Small razor|Drop Razor]]<<endif>>\s\n<<if $clip is "held">>\n[[The clip of tranquelizer darts|Drop Clip]]<<endif>>\s\n<<if $pistol is "held">>\n[[The guard's tranquilizer pistol|Drop Pistol]]<<endif>>\s\n<<if $clippers is "held">>\n[[Matt's toenail clippers|Drop Clippers]]<<endif>>\s\n<<if $makeup is "held">>\n[[Bruce's makeup kit|Drop Makeup]]<<endif>>\s\n<<if ($hair is "powdered") or ($hair is "held")>>\n[[Your powdered hair|Drop Hair]]<<endif>><<endif>>\s\n<<if ($timeleft - turns() * 10 > 0)>>\n\n<<endif>><<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
You load the clip back into the tranquilizer pistol.\n<<set $pistolopen to "no"; $clip to "lost"; $loaded to "yes">>\n\n\n<<display Locations List>>
<<if $matt is "awake">>Every cellblock has an artist. This one doesn't talk. He howls randomly.<<else>>Matt has nothing to say ever since you tranquilized him. He didn't say much before that, either.<<endif>>\n\n\n<<display Locations List>>
You must throw your unwanted items down the hall. Dropping them here would draw attention to the vent, and the guards might fire tranquilizer darts down the shaft at you. Beware: in this one instance, you could potentially lose the wrong item and destroy your chance to escape.\n\n<<if ($blanket is "held") or ($blanket is "worn")>>\n[[Your blanket|Throw Away][$tick = "blanket"; $blanket = "lost"]]<<endif>>\s\n<<if ($watch is "held") or ($watch is "worn")>>\n[[Your watch|Throw Away][$tick = "watch"; $watch = "lost"]]<<endif>>\s\n<<if ($toothbrush is "held") or ($toothbrush is "powdered")>>\n[[Your toothbrush|Throw Away][$tick = "toothbrush"; $toothbrush = "lost"]]<<endif>>\s\n<<if $cards is "held">>\n[[Mary's pack of cards|Throw Away][$tick = "pack of cards"; $cards = "lost"]]<<endif>>\s\n<<if ($razor is "held") and ($screws is "loose")>>\n[[Small razor|Throw Away][$tick = "razor"; $razor = "lost"]]<<endif>>\s\n<<if $clip is "held">>\n[[The clip of tranquelizer darts|Throw Away][$tick = "clip"; $clip = "lost"]]<<endif>>\s\n<<if $pistol is "held">>\n[[The guard's tranquilizer pistol|Throw Away][$tick = "pistol"; $pistol = "lost"]]<<endif>>\s\n<<if $clippers is "held">>\n[[Matt's toenail clippers|Throw Away][$tick = "toenail clippers"; $clippers = "lost"]]<<endif>>\s\n<<if $makeup is "held">>\n[[Bruce's makeup kit|Throw Away][$tick = "makeup kit"; $makeup = "lost"]]<<endif>>\s\n<<if ($hair is "powdered") or ($hair is "held")>>\n[[Clipping of your hair|Throw Away][$tick = "hair clipping"; $hair = "lost"]]<<endif>>\s\n<<if $cover is "held">>\n[[The vent cover|Throw Away][$tick = "vent cover"; $cover = "lost"]]<<endif>>\s\n<<if $uniform is "held">>\n[[The guard's uniform|Throw Away][$tick = "guard's uniform"; $uniform = "lost"]]<<endif>>\s\n<<if $manifesto is "held">>\n[[The grabber's manifesto|Throw Away][$tick = "manifesto"; $manifesto = "lost"]]<<endif>>\s\n<<if ($wishbone is "held") or ($wishbone is "worn")>>\n[[The wishbone medallion|Throw Away][$tick = "wishbone medallion"; $wishbone = "lost"]]<<endif>> \n\n<<display Final>>
You bash out the screen. Guards in the parking lot smoking area come over and pull you out. They carry you like a log back inside. But for those few seconds, you breathed sweet fresh air.\n\nThey put you in another cell with a bullet proof glass wall beyond the bars. Over your 20 year sentence, a taunting breeze pushes through the centimeter-wide breathing holes.
<<if $walking is "yes">>You stand at the bars. <<set $walking to "no">><<endif>>\s\n<<set $location to "bars">>\s\n<<if $intro is "yes">><<set $intro to "no">>Today you will slip out of your cell. The fortress around your cellblock may present some problems, though. Nonetheless, you must prepare, then leave between guard rounds. A guard checks in every 20 minutes, leaving little time to explore.<<endif>>\s\n<<if $timeleft <= (turns() * 10)>><<display Time Up>><<endif>>\s\n\n\n<<if (($screws is "tight") and ($matt neq "floored")) or ($timeleft - turns() * 10 > 0)>><table>\n <tbody>\n <tr><td>[[Walk|Pace]]</td><td>[[Look|First Look]]</td><td>[[Take|Grab Bars]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|First Item]]</td> <td>[[Plan|First Plan]]</td></tr>\n <tr><td>[[Talk|First Talk]]</td><td>[[Hear|First Hear]]</td><td>[[Give|First Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|First Drop]]</td><td>[[Bend|Bend at Bars]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table><<endif>>
You see no one to give things to.\n\n<<display Locations List>>
<<if $makeup is "lost">>You'll need an item from one of the cells to use on the keypad. <<endif>><<if not visited("Look at Makeup")>>Go back and look in each cell.<<endif>>\s\n<<if ($makeup is "held") and ($keypad is "no") and (($toothbrush is "held") or ($toothbrush is "start"))>>You must use the toothbrush on the <em>open</em> makeup kit to apply powder to its bristles. Then, use the toothbrush again to powder the keys.<<endif>>\s\n<<if ($makeup is "held") and ($keypad is "no") and ($toothbrush is "lost") and ($razor neq "lost")>>Here, you must use the razor to cut your hair. You could then use the hair clipping to brush makeup powder onto the keys.<<endif>>\s\n<<if ($makeup is "held") and ($keypad is "no") and ($toothbrush is "lost") and ($razor is "lost")>>Here, you must use something to cut your hair. You could then use the hair clipping to brush makeup powder onto the keys. Look in the cells to find an item you missed, and try Plan to obtain it.<<endif>>\s\n<<if ($makeup is "held") and ($keypad is "no") and ($hair is "held")>>You must use the hair clipping on the <em>open</em> makeup kit to apply some powder. Then, use the hair clipping again to powder the keys.<<endif>>\s\n<<if $keypad is "powdered">>You must return to your cell and wait for the guard to use the keypad. Then you'll know what keys make up the code.<<endif>>\s\n<<if ($keypad is "smudged") and ($answer is "done")>>Based on what Bruce said, you know the guards press three numbers followed by ENTER. The numbers <<print $digitone>>, <<print $digittwo>>, and <<print $digitthree>> only have six possible arrangements for you to try.<<endif>>\s\n<<if ($keypad is "smudged") and ($answer neq "done")>>You can see the specific keys pressed based on which ones have powder smudged off. However, the guard may have pressed the same key multiple times folowed by ENTER. Thus, you don't know how long of a code to try. Talk to Bruce so he can help you with this.<<endif>>\s\n<<set $hints += 1>>\s\n\n<<display Steel Door>>
The guard frantically tranquilizes you with his dart pistol<<if $location is "in matts cell">>, shooting you through Matt's bars<<endif>>. You wake up in another cell with a bulletproof glass wall beyond the bars. Over your 20 year sentence, a taunting breeze pushes through the centimeter-wide breathing holes.
<<if ($watch neq "start") and ($mirror neq "start") and ($blanket neq "start") and ($cards neq "start") and ($toothbrush neq "start") and ($blankettwo neq "start") and ($razor neq "start") and ($clip neq "start") and ($pistol neq "start") and ($clippers neq "start") and ($makeup neq "start")>>You have taken everything you own.<<else>>You can take any or all of your overfamilar posessions.<<endif>>\n<<if ($timeleft - turns() * 10 > 0)>><<if $watch is "start">>\n[[Cheap watch|First Watch][$watch = "held"]]<<endif>>\s\n<<if $mirror is "start">>\n[[Shaving mirror|First Mirror][$mirror = "held"]]<<endif>>\s\n<<if $blanket is "start">>\n[[Blanket|First Blanket][$blanket = "held"]]<<endif>>\s\n<<if $toothbrush is "start">>\n[[Toothbrush|First Toothbrush][$toothbrush = "held"]]<<endif>>\s\n<<if $cards is "start">>\n[[Pack of cards|Pack of Cards][$cards = "held"]]<<endif>>\s\n<<if $blankettwo is "start">>\n[[Mary's blanket|Marys Blanket][$blankettwo = "held"]]<<endif>>\s\n<<if $razor is "start">>\n[[Small razor|Retake Razor][$razor = "held"]]<<endif>>\s\n<<if $clip is "start">>\n[[Clip of tranquilizer darts|Retake Clip][$clip = "held"]]<<endif>>\s\n<<if $pistol is "start">>\n[[The guard's tranquilizer pistol|Retake Pistol][$pistol = "held"]]<<endif>>\s\n<<if $clippers is "start">>\n[[Matt's toenail clippers|Retake Clippers][$clippers = "held"]]<<endif>>\s\n<<if $makeup is "start">>\n[[Bruce's makeup kit|Retake Makeup][$makeup = "held"]]<<endif>><<endif>>\s\n\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
<<if ($timeleft - turns() * 10 > 0) and (($pistol is "held") and ($clip is "held")) or (($location is "at grabbers bars") and ($razor is "lost") and ($blankettwo is "held") and (visited("Look at Razor"))) or (($location is "at grabbers bars") and ($pistol is "held")) or (($location is "at vent") and ($clippers is "held")) or (($location is "at vent") and ($razor is "held")) or (($location is "at vent") and ($cards is "held") and ($cardsopen is "yes")) or (($location is "at matts bars") and ($pistol is "held") and ($loaded is "yes") and ($matt is "awake")) or (($location is "at steel door") and ($makeupopen is "yes") and ($makeup is "held") and ($toothbrush is "held")) or (($location is "at steel door") and ($makeupopen is "yes") and ($makeup is "held") and ($hair is "held")) or (($location is "at steel door") and ($toothbrush is "powdered") and (not visited("Powder the Keypad"))) or (($location is "at steel door") and ($hair is "powdered") and (not visited("Powder the Keypad"))) or (($location is "at steel door") and ($razor is "held") and ($toothbrush neq "held") and ($hair is "lost") and ($keypad is "no") and ($makeup is "held")) or (($location is "standoff") and ($pistol is "held") and ($loaded is "yes"))>>You may use the following:\n<<else>>None of your items have much use here.<<endif>>\s\n<<if ($timeleft - turns() * 10 > 0)>>\s\n<<if ($location is "at grabbers bars") and ($razor is "lost") and ($blankettwo is "held") and (visited("Look at Razor"))>>\n[[Mary's blanket|Steal Razor]]<<endif>>\s\n<<if ($location is "at grabbers bars") and ($pistol is "held")>>\n[[Tranquilizer pistol|Shoot Grabber]]<<endif>>\s\n<<if (($pistol is "held") and ($pistolopen is "yes") and ($clip is "held"))>>\n[[Clip of tranquilizer darts|Reloading]]<<endif>>\s\n<<if ($location is "at vent") and ($clippers is "held")>>\n[[Toenail clippers|Use on Vent][$clippers = "used"]]<<endif>>\s\n<<if ($location is "at vent") and ($razor is "held")>>\n[[Small razor|Use on Vent][$razor = "used"]]<<endif>>\s\n<<if ($location is "at vent") and ($cards is "held") and ($cardsopen is "yes")>>\n[[Pack of cards|Use on Vent][$cards = "used"]]<<endif>>\s\n<<if ($location is "at matts bars") and ($pistol is "held") and ($loaded is "yes") and ($matt is "awake")>>\n[[Tranquilizer pistol|Shoot Matt]]<<endif>>\s\n<<if ($location is "at steel door") and ($makeupopen is "yes") and ($makeup is "held") and ($toothbrush is "held")>>\n[[Your toothbrush|Powder the Brush]]<<endif>>\s\n<<if ($location is "at steel door") and ($makeupopen is "yes") and ($makeup is "held") and ($hair is "held")>>\n[[Your hair clipping|Powder the Brush]]<<endif>>\s\n<<if ($location is "at steel door") and ($toothbrush is "powdered") and (not visited("Powder the Keypad"))>>\n[[Your powdered toothbrush|Powder the Keypad]]<<endif>>\s\n<<if ($location is "at steel door") and ($hair is "powdered") and (not visited("Powder the Keypad"))>>\n[[Your powdered hair|Powder the Keypad]]<<endif>>\s\n<<if ($location is "at steel door") and ($razor is "held") and (($toothbrush is "lost") or ($toothbrush is "start")) and ($hair is "lost") and ($keypad is "no") and ($makeup is "held")>>\n[[Small razor|Cut Hair]]<<endif>>\s\n<<if ($location is "standoff") and ($pistol is "held") and ($loaded is "yes") and ($guard is "alert")>>\n[[Tranquilizer pistol|Shoot Guard][$guard = "down"]]<<endif>>\s\n<<endif>>\s\n\n<<display Locations List>>
You have no time for goodbyes now.\n\n<<display Final>>
You don't have time to use any items. You can only toss what you don't need and escape through the shaft.\n\n<<if $cover neq "held">>Last time you attached the vent cover, you didn't tighten the screws all the way. Now, your thumbnail can unscrew them when opening the vent.<<endif>>\s\n\n<<display Final>>
<<if $cover is "wall">>You can't squeeze into the shaft because the vent cover blocks the way.<<else>>How should you enter the vent?\n\n<<if ($timeleft - turns() * 10 > 0) or ($location is "final")>>[[Head first|Head First Vent]]\n[[Feet First|Feet First Vent]]<<endif>><<endif>>\s\n\n\n<<if $location is "at vent">><<display Vent>><<else>><<display Final>><<endif>>
<<if $door neq "open">>The door remains shut. It will only open with the correct code entered in its keypad.<<else>>The door remains open. Beyond you see a bare room that waddling guards might consider small. They take prisoners through here on escorts to the factories.<<endif>>\s\n\n<<if $door is "closed">>\n[[Keypad|Look at Keypad]]<<endif>>\s\n<<if $watch is "worn">>\n[[Watch on wrist|Look at Watch in Hall]]<<endif>>\s\n<<if $watch is "held">>\n[[Watch in hand|Look at Watch in Hall]]<<endif>>\s\n<<if $mirror is "held">>\n[[Mirror in hand|Second Mirror]]<<endif>>\s\n\n[[Self|Look at Self]]\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Steel Door>><<endif>>
<<if $location is "in control room">>You'd rather keep the door to the control room ajar for now. <<endif>>\s\n<<if ($timeleft - turns() * 10 > 0)>><<if (($cards is "held") and ($cardsopen is "yes")) or (($makeup is "held") and ($makeupopen is "yes"))>>You can shut the following:\n<<else>>You have no trinkets that will close.<<if visited() is 1>> To keep your contortionism a secret, though, you <em>can</em> shut one thing: your mouth.<<endif>><<endif>>\s\n<<if ($cards is "held") and ($cardsopen is "yes")>>\n[[Pack of cards|Close Cards][$cardsopen = "no"]]<<endif>>\s\n<<if ($makeup is "held") and ($makeupopen is "yes")>>\n[[Makeup kit|Close Makeup][$makeupopen = "no"]]<<endif>><<endif>>\s\n\n\n<<display Locations List>>
<<if $location is "in control room">>The door you entered by remains ajar. Even if you could open the other door, the turrets out there would throw lightning at your neck. <<endif>>\s\n<<if ($location is "bars") or ($location is "at marys bars")>>The bars don't even have hinges or a propper door to open. They slide into the wall with a button press from somewhere in the universe.\n\n<<endif>>\s\n<<if ($timeleft - turns() * 10 > 0)>><<if (($cards is "held") and ($cardsopen is "no")) or (($pistol is "held") and ($pistolopen is "no")) or (($makeup is "held") and ($makeupopen is "no")) or ($location is "at steel door") or ($location is "at vent")>>You can<<if ($location is "at steel door") or ($location is "at vent")>> try to<<endif>> open the following:\n<<elseif $location neq "in control room">>Nothing opens in here unless the guards do it from way down the hall.<<endif>>\s\n<<if $location is "at steel door">>\n[[The steel door|Seventh Open]]<<endif>>\s\n<<if $location is "at vent">>\n[[The vent|Vent Open]]<<endif>>\s\n<<if ($cards is "held") and ($cardsopen is "no")>>\n[[Pack of cards|Open Cards][$cardsopen = "yes"]]<<endif>>\s\n<<if ($pistol is "held") and ($pistolopen is "no")>>\n[[Tranquilizer pistol|Open Pistol][$pistolopen = "yes"; $clip = "held"]]<<endif>>\s\n<<if ($makeup is "held") and ($makeupopen is "no")>>\n[[Makeup kit|Open Makeup][$makeupopen = "yes"]]<<endif>><<endif>>\s\n\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Locations List>><<else>><<display Time Up>><<endif>>
You take the clip of tranquilizer darts from under your cot.\n<<set $location to "cell">>\s\n\n\n<<display Starting Cell>>
You take the <<if $cardsopen is "yes">>open <<endif>>pack of cards from under your cot.\n<<set $location to "cell">>\s\n\n<<display Starting Cell>>
<<if $location is "in vent">>Shut the vent NOW!!!<<elseif $location is "tricking guard">>You must open the vent, take the guard's tranquilizer pistol, and shut the vent. After that, just remain quiet and hope he goes away.\n<<endif>>\s\n<<set $hints += 1>>\s\n\n<<display Locations List>>
You shoot Matt with the tranquilizer gun. The dart lodges in his bare back, and he collapses.\n<<set $matt to "floored">><<if $pistolopen is "yes">><<set $loaded to "no">><<endif>>\s\n\n<<display Fourth Hall>>
You flush the <<if $hair is "powdered">>powdered <<endif>>hair clipping down the toilet.<<set $location to "cell"; $hair to "lost">>\n\n<<display Starting Cell>>
<<if (visited() is 1) and (not visited("Marys Bars"))>>"Mary," you shout through the bars, "if you could free only one of us, who would you choose?"\n\n"Ummm..." you hear your neighbor call back, "Meeee!"\n\nYou've never seen Mary. But you've always pictured her as petit--just not small enough to fit through the bars, of course. Newborns couldn't even do that. She anxiously shouts back.\n\n"Why?"\n\n"Just make a wish, Mary, and so will I. Maybe the right wishes will combine."\n\n"Umm, Ok?" she says with slight inflection.\n\nYou don't have much to say to Mary right now. She's babbled her life story daily. You may wish to talk again and play "cards", though; it helps kill time.<<else>>"Mary," you call, "would you like to play cards for a bit?"\n\n"Yes!"<<endif>>\n\n<<if ($timeleft - turns() * 10 > 0)>>[[Play cards until guard arrives|Play Cards]]<<endif>>\n\n<<display At Bars>>
You take your watch from the shelf. You can check it to see when the guards will return.\n<<set $location to "cell">>\s\n\n\n<<display Starting Cell>>\n
<<set $location to "tricking guard"; $cover to "set">>You immediately hold the vent cover over the opening. With each passing second, a fresher agony settles in from the strain. The guard waddles over. He must only glance at the vent cover to see its loosened screws and your whitening finger tips gripping it on the other side.\n\n"Officer," Oswald says. Your striped view of him through the vent openings goes completely blue as the guard turns his back to you. The world becomes a sweaty canvas of cop shoulders and fat rolls.\n\n"Whuuuut?" the guard says.\n\n"Beware, friend, for I have the unfathomable powers of mind reading. Surely, your boss should know that the inmates can read the thoughts of every guard. And I will prove it. Behold!\nImagine my cell has become the Garden of Eden. You know the story..."\n\n<table>\n <tbody>\n <tr><td>[[Walk|Busted 3]]</td><td>[[Look|Trick Guard][$command = "look"]]</td><td>[[Take|Trick Guard][$command = "take"]]</td><td>[[Open|Trick Guard][$command = "open"]]</td> <td>[[Wear|Trick Guard][$command = "wear"]]</td><td>[[Item|Trick Guard][$command = "item"]]</td> <td>[[Plan|Vent Plan]]</td></tr>\n <tr><td>[[Talk|Busted 3]]</td><td>[[Hear|Trick Guard][$command = "hear"]]</td><td>[[Give|Busted 3]]</td><td>[[Shut|Trick Guard][$command = "shut"]]</td><td>[[Drop|Busted 3]]</td><td>[[Bend|Trick Guard][$command = "bend"]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>
<<if visited() is 1>>You have a thin build, contributing to your flexibility. You can hold an armload if items, if necessary.\n\n<<endif>>\s\nYou wear the following:\n\nA <<if $uniform is "worn">>guard's <<else>>prison <<endif>>uniform<<if $watch is "worn">>\nYour watch<<endif>>\s\n<<if $blanket is "worn">>\nYour blanket<<endif>>\s\n<<if $wishbone is "worn">>\nOswald's wishbone medallion<<endif>>\s\n\n<<if ($blanket is "held") or ($mirror is "held") or ($watch is "held") or (($toothbrush is "held") or ($toothbrush is "powdered")) or ($blankettwo is "held") or ($cards is "held") or ($clip is "held") or ($razor is "held") or ($cover is "held") or ($pistol is "held") or ($clippers is "held") or ($makeup is "held") or (($hair is "held") or ($hair is "powdered")) or ($uniform is "held") or ($manifesto is "held")>>\nYou hold the following:<<endif>>\s\n\n<<if $blanket is "held">>\nYour blanket<<endif>>\s\n<<if $mirror is "held">>\nYour shaving mirror<<endif>>\s\n<<if $watch is "held">>\nYour cheap watch<<endif>>\s\n<<if ($toothbrush is "held") or ($toothbrush is "powdered")>>\nYour toothbrush<<endif>>\s\n<<if $cards is "held">>\nMary's <<if $cardsopen is "yes">>open <<endif>>pack of cards<<endif>>\s\n<<if $blankettwo is "held">>\nMary's blanket<<endif>>\s\n<<if $razor is "held">>\nA small razor<<endif>>\s\n<<if $clip is "held">>\nA clip of tranquelizer darts<<endif>>\s\n<<if $pistol is "held">>\nThe guard's <<if $pistolopen is "yes">>empty <<endif>>tranquilizer pistol<<endif>>\s\n<<if $clippers is "held">>\nMatt's toenail clippers<<endif>>\s\n<<if $cover is "held">>\nThe vent cover<<endif>>\s\n<<if $makeup is "held">>\nBruce's <<if $makeupopen is "yes">>open <<endif>>makeup kit<<endif>>\s\n<<if ($hair is "held") or ($hair is "powdered")>>\nA clipping of your own hair<<endif>>\s\n<<if ($uniform is "held")>>\nA guard's uniform<<endif>>\s\n<<if $wishbone is "held">>\nOswald's wishbone medallion<<endif>>\s\n<<if ($manifesto is "held")>>\nThe grabber's manifesto<<endif>>\s\n\n<<display Locations List>>
Bruce has markers and a few personal things on his shelf, all earned over months of factory work. <<if $makeup is "lost">>Only one item there may help you escape: a small makeup kit.<<endif>>\s\n\n<<display Fifth Hall>>
<<if $door is "unlocked">><<set $door to "open">>You open the door, setting yourself alight with adrenaline.<<elseif $door is "open">>You've already opened the door.<<else>>The door won't open. <<print either("The cold handle feels as immovable as a mountain.", "Someday you might hunt down the manufacturers and murder them.", "It looks like twenty years personified in thick steel.", "You rub your face and dry your hands on your uniform.", "You want to rest your head on it for a while, but don't.")>><<endif>>\n\n<<display Steel Door>>
<<if $clippers is "used">><<set $clippers to "held">>Sadly, the toenail clippers don't have any edges that fit into the slotted screwheads. You'll need to use the razor like before.<<endif>>\s\n<<if $cards is "used">><<set $cards to "held">>You take a thin stack of cards from the deck and wedge them into the screw slot. As you try turning them like a makeshift screwdriver, the cards only bend and tear. You'll need something stronger.<<endif>>\s\n<<if $razor is "used">><<set $razor to "held">><<if $screws is "tight">><<set $screws to "loose">>You insert the blade into the screw slot and turn the razor like a makeshift screwdriver. It works, and you soon have all four screws loosened.<<elseif $screws is "loose">> You have already loosened the screws on the vent cover.<<endif>><<endif>>\s\n\n<<if $location is "at vent">><<display Vent>><<else>><<display Final>><<endif>>
You can't go to your cell or anywhere else. The guards will overwhelm your firends at the steel door any moment. You must bend your body to fit inside the ventilation shaft.\n\n<<display Final>>
<<if $razor is "lost">>You might need this blanket outside your cell. You could use it to reach something in another cell without having to enter.<<else>><<set $blankettwo to "rigged">>You arrange the pillows on your cot and cover them with Mary's blanket. Now, it appears someone sleeps here.<<endif>>\s\n\n<<display Starting Cell>>
<<set $carry to 0>>\s\n<<if $toothbrush is "held">><<set $carry += 1>><<endif>>\s\n<<if $mirror is "held">><<set $carry += 1>><<endif>>\s\n<<if $blanket is "held">><<set $carry += 1>><<endif>>\s\n<<if $blankettwo is "held">><<set $carry += 1>><<endif>>\s\n<<if $watch is "held">><<set $carry += 1>><<endif>>\s\n<<if $cards is "held">><<set $carry += 1>><<endif>>\s\n<<if $razor is "held">><<set $carry += 1>><<endif>>\s\n<<if $makeup is "held">><<set $carry += 1>><<endif>>\s\n<<if ($hair is "held") or ($hair is "powdered")>><<set $carry += 1>><<endif>>\s\n<<if $clippers is "held">><<set $carry += 1>><<endif>>\s\n<<if $clip is "held">><<set $carry += 1>><<endif>>\s\n<<if $pistol is "held">><<set $carry += 1>><<endif>>\s\n<<if $cover is "held">><<set $carry += 1>><<endif>>\s\n<<if $uniform is "held">><<set $carry += 1>><<endif>>\s\n<<if $wishbone is "held">><<set $carry += 1>><<endif>>\s\n<<if $manifesto is "held">><<set $carry += 1>><<endif>>\s\n<<if $carry >= 4>>You can only hold a maximum of three items when entering the ventilation shaft. <<if ($guard is "down") or ($guard is "naked")>>You can drop things here to leave fast.<<else>>You'll have to return some things to your cell.<<endif>>\n<<if $location is "at vent">><<display Vent>><<else>><<display Final>><<endif>><<endif>>\s\n<<if $carry <= 3>><<set $location to "in vent">>You climb into the vent backwards with difficulty. Your shoulders touch each other and chafe as you shove yourself inside. Like nudging through a gun barrel, the air quickly becomes stuffy.\n\n<<if (visited("Eden Choice")) and ($pistol is "lost") and ($guard is "absent")>>[[Wait for the guard to do a round|Wait in Vent]]<<endif>>\n[[Crawl backwards through the shaft|Exit]]\n<<if $guard is "absent">>[[Reenter the hallway|Leave Vent]]<<endif>><<endif>>
You quietly throw one end of Mary's blanket into the cell. It drops over the razor. You slowly retract the blanket, dragging the razor closer. Now, you collect the blanket and razor without the grabber even noticing.\n<<set $razor to "held">>\s\n\n<<display Second Hall>>
<<if $guard is "down">><<set $location to "in control room">>You shoot the guard in one of countless fat rolls. He falls unconscious, with that fleeting look in his eyes like a football team will soon rape him.<<display Control Room>><<else>>The guard shoots you in the ribs with a dart. You fall to the floor, paralyzed and losing consciousness. The dope feels like it went in your bone marrow. \n\nYou wake up in another cell with a bullet proof glass wall beyond the bars. Over your 20 year sentence, a taunting breeze pushes through the centimeter-wide breathing holes.<<endif>>
<<if ($guard is "absent") and ($fear is "no")>><<if ($timeleft - (turns() * 10) <= 0)>><<if ($location neq "at exit")>><<display Time Up>><<endif>><<else>>The watch shows you have <<print $timeleft - turns() * 10>> seconds until the guard arrives.<<endif>><<endif>>\s\n<<if ($guard neq "absent") or ($fear is "yes")>>Time doesn't matter now. The guards will soon flood the hall like popcorn. <<endif>>\s\n<<if ($location is "at exit") and ($timeleft - (turns() * 10) <= 0)>>You've run out of time.<<endif>>\s\n\n\n<<if ($timeleft - (turns() * 10) > 0) or ($location is "at exit")>><<display Locations List>><<endif>>
You hide the <<if $makeupopen is "yes">>open <<endif>>makeup kit under your cot.\n<<set $location to "cell"; $makeup to "start">>\s\n\n\n<<display Starting Cell>>
<<if $location is "at vent">>You can't see anything down the vent. <<if $cover is "held">>You could manage crawling through there with an item in each hand and one in your mouth.<<endif>>\n<<endif>>\s\n<<if $location is "at magicians bars">>The magician's cell looks bare, surely part of his presentation. \n<<endif>>\s\n<<if $watch is "worn">>\n[[Watch on wrist|Look at Watch in Hall]]<<endif>>\s\n<<if $watch is "held">>\n[[Watch in hand|Look at Watch in Hall]]<<endif>>\s\n<<if $mirror is "held">>\n[[Mirror in hand|Second Mirror]]<<endif>>\s\n\n[[Self|Look at Self]]\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Locations List>><<endif>>
<<if $location is "cell">><<print either("You hear only your breathing. Even that sounds reluctant.","You hear the ubiquitous buzz from the lights outside. No howling today.")>><<else>>You hear Mary flipping cards one cell down.<<if visited("Second Hall") is 0>> Why won't her nieghbour on the other side ever talk to her? Just thinking about the man down there makes your innards shudder. He glares on your guard escorts back from the factories. If he interferes with the escape plan, you may have to trick him somehow.<<endif>><<endif>>\s\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
You painstakingly slide back to the vent opening. Watching that daylight diminish will hurt forever. It feels like falling down a well in slow motion, a tight well solely for discarding children.\n\nYou birth yourself out of the vent opening. <<if $timeleft - (turns() * 10) >0>>The magician, Oswald, watches with utmost interest.\n\n<<display Vent>><<else>>Someone helps by pulling you out--a guard. Your time ran out. You go quietly with the four of them who've come to watch the ultimate magic show. At least they don't use their tranquilizers.\n\nThey put you in another cell with a bullet proof glass wall beyond the bars. Over your 20 year sentence, a taunting breeze pushes through the centimeter-wide breathing holes.<<endif>>
<<if $mirrorcheck is "yes">><<display Look at Mirror>><<endif>>\s\n<<if $timecheck is "yes">><<display Look at Watch>><<endif>>\s\n<<if ($location is "bars") and ($mirrorcheck is "no") and ($timecheck is "no")>>Looking through the bars you see a plain wall across the little segment of hallway. <<endif>>\s\n<<if ($timeleft - turns() * 10 > 0)>><<if ($mirrorcheck is "no") and ($timecheck is "no")>>You look around your lonely cell as you've done thousads of times before. Ignoring the steel sink and toilet, you see:<<endif>>\s\n<<set $mirrorcheck to "no">>\s\n<<set $timecheck to "no">>\n\n[[Bars|First Bars]]\n[[Cot|First Cot]]\n[[Self|Look at Self]]\n[[Shelf|First Shelf]]\n<<if ($watch is "worn")>>[[Watch on wrist|First Look][$timecheck = "yes"]]<<endif>>\s\n<<if $watch is "held">>\n[[Watch in hand|First Look][$timecheck = "yes"]]<<endif>>\s\n<<if $mirror is "held">>\n[[Mirror in hand|First Look][$mirrorcheck = "yes"]]<<endif>><<endif>>\s\n\n\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
Or so you thought. Seconds later, guards pour into the block to investigate Matt's body which you left unconscious on the floor. Sound carries down the hall, the commotion of a stretcher wheeling in and out of the block. When they question Matt later, he sqeals on you.\n\nThey put you in another cell with a bullet proof glass wall beyond the bars. Over your 20 year sentence, a taunting breeze pushes through the centimeter-wide breathing holes.
You grab the bars. So much for your vow never to do that like in the movies.\n\n<<display At Bars>>
You stash Mary's blanket under your cot.\n<<set $location to "cell"; $blankettwo to "start">>\s\n\n\n<<display Starting Cell>>
Written by Nicholas Stillman\n\n\n\n\nAll feedback is welcome, either in the IF Competition forums or sent to: nicholasstillman@ns.sympatico.ca\n \n[[Start Playing|Start]]
You gather the blanket from your tiny cot.\n<<set $location to "cell">>\s\n\n\n<<display Starting Cell>>
You take Mary's blanket from under your cot.\n<<set $location to "cell">>\s\n\n\n<<display Starting Cell>>
You close the pack of cards.\n\n<<display Locations List>>
A living puddle couldn't squeeze through this door. You'd have to bend yourself into a sheet of atoms.\n\n<<display Locations List>>
<<set $grabberintro to "no"; $walking to "no" >>\s\nYou fall to your knees with a fake scream, bending your forearm past the elbow even more. Thinking his captive incapacitated, the man loosens his grip slightly to frisk further down. You yank back and escape his grasp, scrambling to the wall.\n\n"Did he hurt you?" Mary shouts, only seeing your feet from her limited vantage.\n\nYou rise and bend your arm into its natural angle. The "grabber", as you now know him, looks on astounded like a child seeing his first magic trick.\n\n"No, Mary," you reply. "Just deciding who all should come with me."\n\nThe grabber sits on his cot and faces the corner, shunning the world.\n\n<<display Second Hall>>
You wrap the blanket around yourself, wearing it like a hooded robe.\n<<set $blanket to "worn">>\s\n\n\n<<display Locations List>>
<<if $magicianintro is "no">><<set $magicianintro to "done">>The magician faces you, hiding his hope with stoicism.\n\n"Your stage name?" you ask.\n\n"Oswald the Unfathomable," he says.\n\n"Alright then. Let's see some spells. But only if you help me develop one of mine."\n\n"Deal." He points his stereotypical white-ended wand at you like a gun. "Imagine my cell has become the Garden of Eden. You know the story. Picture a mossy paradise that grows in a sauna. You see, walking toward you, a naked human form. Picture me as that form. Now decide if you see a male or female or neither. Choose to see Adam, Eve, or the invisible form of God. Take your pick, and imagine that person standing in the harmless vines and waterfalls."\n\n[[Adam|Eden Choice][$form = "Adam"]]\n[[Eve|Eden Choice][$form = "Eve"]]\n[[God|Eden Choice][$form = "God"]]<<else>>Oswald watches you, standing composed as before. You'd rather let your performances out here do the talking. The magician's hardly hidden smile tells you he roots for your grand escape.\n\n\n<<display Locations List>><<endif>>
The control panel has buttons numbered one through six and a larger one marked "OPEN". You may try opening a combination of cells. But make sure you have all the items you need before pressing anything. Unauthorized opening of cells will probably sound an alarm somewhere. Also, do not open your own cell; you want the investigators spellbound.\n\nCode: <<textinput $sequence "[[OPEN|Entertwo]]">>\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Control Room>><<endif>>
<<if ($makeup is "lost") and (visited("Look at Makeup")) and ($bruceintro neq "convinced") and ($bruceintro neq "suspicious")>><<set $bruceintro to "suspicious">>"I can use that makeup kit to escape," you say, leaning close to the bars. "Want to trade it?"\n\n"No, I will give that to Mira. I just need to convince the guards to let me take it to her."\n\n"They only care about paychecks and pudding, Bruce."\n\n"I know, but...I...I..."\n\n"Bruce." You lower your voice. "You and Mira could burn out like light fixtures in here. And if not, you have 20 years to impress her."\n\n"True. I don't know how you left your cell, but you <em>could</em> simply claim to have an escape plan. Maybe you go cell to cell conning prisoners. Maybe you have that instead of love. I think you just want the makeup kit to use on yourself. I have no way to tell."\n\nHis logic seems sound. You can't demonstrate your abilities here because you don't want everyone to know of your contortionism. Oswald, a man of secrets himself, would keep quiet, but others may snitch. You'll have to prove Bruce wrong, somehow.<<elseif ($makeup is "lost") and ($bruceintro is "convinced")>>Bruce waits for you to give him something for his makeup kit.<<elseif ($makeup neq "lost") and ($answer is "yes")>><<set $answer to "done">>"I watched the guard's elbow closely," Bruce says. "He pressed four buttons on the keypad."\n\n"I'll try to get us out," you say.\n\n"I didn't lie about Mira. I can't leave until she does too, in twenty years or in death."<<else>>You don't want to interrupt his contemplations. After all, he might have resolved the solution to interstellar travel. Upon his release, this master plan will leave prison with him, in his mind.<<endif>>\n\n<<display Fifth Hall>>
<<if $location is "at marys bars">>You hand Mary the black metal clip. She holds it up like a harmonica.\n\n"Umm," she says, "these don't look fun to play with."\n\n"You can plan an escape of your own," you say. "You can throw or jab the darts at guards."\n\n"I see."<<endif>>\s\n<<if $location is "at grabbers bars">>You toss the tranquilizer dart clip through the grabber's bars. He catches it without taking his eyes off you.\n\n"Use those to escape," you say. "And take the others here with you. Teamwork and all that."\n\nHe already weighs the clip in his hand, probably guessing the number of cartridges inside.<<endif>>\s\n<<if $clip is "magician">>You hand the clip through the bars to Oswald.\n\n"Use those to escape," you say. "And take the others here with you. Teamwork and all that."\n\n"I'll prcatice day and night," Oswald says.<<endif>>\s\n\n\n<<display Locations List>>
You see no one here to talk to.\n\n<<display Steel Door>>
You toss the <<print $tick>> down the hall.\n\n<<display Final>>
<<if $toothbrush is "lost">>The guy in this cell took your toothbrush. If you ever need such a tool to escape, consider improvising.\n\n<<endif>>\s\n<<if ($razor is "lost") and (visited("Look at Razor"))>>You might reach the razor with a long enough item. <<if $blankettwo is "lost">>Talk to Mary. She might have something that will help.\n\n<<endif>><<endif>>\s\n<<if $watch is "lost">>Having lost your watch here, you can't tell when the guard will show. However, you could return to your cell and play cards with Mary until the next guard round. After that, you'll have roughly 120 actions until trouble arrives again.<<endif>>\s\n<<if ($toothbrush neq "lost") and (($razor is "held") or ($razor is "start")) and ($watch neq "lost")>>You should keep exploring the hall, checking your watch periodically.<<endif>>\n<<set $hints += 1>>\s\n\n<<display Second Hall>>
<<if $sequence is $digitone+$digittwo+$digitthree>><<set $door to "unlocked">>You hear a soft tone from the keypad. That pitch will stay in your dreams forever. <<endif>>The display screen clears after you press ENTER.\n\n<<display Steel Door>>
<<set $tick += 1>>\s\n<<if $command is "look">>You can't see much over the gaurd's massive back. You have room to lower the vent cover and reach out without bumping into him.\n<<endif>>\s\n<<if ($command is "take") and ($cover is "held") and ($pistol is "held")>>You dare not swipe anything else off the guard.\n<<endif>>\s\n<<if ($command is "take") and ($cover is "held") and ($pistol neq "held")>>You reach out and slowly pull the guard's pistol from its holster. Oswald loudens his voice, and you swear he looks like some ancient witch doctor. The blimp of a guard still stands there, either bored or entranced. You doubt he'll notice your drops of sweat hitting the floor.\n<<set $pistol to "held">><<endif>>\s\n<<if ($command is "take") and ($cover is "set")>>You can't take anything while holding the vent cover shut. You must open the vent first.\n<<endif>>\s\n<<if ($command is "open") and ($cover is "held")>>You have already opened the ventilation shaft.\n<<endif>>\s\n<<if ($command is "open") and ($cover is "set")>>Still holding the vent cover, you move it aside to open the ventilation shaft. The guard remains distracted by Oswald.<<set $cover to "held">>\n<<endif>>\s\n<<if $command is "wear">>You can't put anything on in this cramped place.\n<<endif>>\s\n<<if ($command is "item") and ($tick < 6)>>In this awkward position, you can only use:\n\n<<if $cover is "set">>[[The vent cover|Trick Guard][$command = "open"]]\n<<endif>>\s\n<<if $cover is "held">>[[The vent cover|Trick Guard][$command = "shut"]]\n<<endif>><<endif>>\s\n<<if ($command is "hear") and ($tick <= 4)>>You sweat profusely while listening to the mind reading trick unfold.\n<<endif>>\s\n<<if ($command is "hear") and ($tick is 5)>>You listen intently, now with Oswald's trick finished. You swear you can hear the guard's nose hairs rustling as he breathes through his nose.\n<<endif>>\s\n<<if ($command is "hear") and ($tick is 6)>>You listen, but the metal walls make it difficult.\n<<endif>>\s \n<<if ($command is "shut") and ($cover is "set")>>You have already shut the vent opening.\n\n<<endif>>\s\n<<if ($command is "shut") and ($cover is "held")>>You quiety tuck your arms in and reposition the vent cover over the shaft opening. You hold it there, your fingers throbing with strain.\n\n<<set $cover to "set">><<endif>>\s\n<<if $command is "bend">>Already compressed into the shape of the vent, you can't contort any further.\n\n<<endif>>\s\n<<if ($tick >= 6) and ($cover is "held")>><<display Busted 3>><<endif>>\s\n<<if $tick is 1>>"Picture a mossy paradise that grows in a sauna," Oswald says. "You see, walking toward you, a naked human form. Picture me as that form..."<<elseif $tick is 2>>"Now decide if you see a male or female or neither. Choose to see Adam, Eve, or the invisible form of God."<<elseif $tick is 3>>"Take your pick, and imagine that person standing in the harmless vines and waterfalls."<<elseif $tick is 4>>"You chose God."<<elseif $tick is 5>>"Wow. Lucky guess," the guard muffles. "Hey, go read minds at the factories, 'kay?"<<elseif ($tick is 6) and ($cover is "set")>>The guard goes back to work. He waddles to your cell down the hall, and Oswald looks at you through the vent uncertainly.<<if $blankettwo is "rigged">> The guard stomps back. Oswald smiles his greatest to distract the giant man from looking at the vent cover. The guard looks at neither and exits through the big steel door.\n\n"True magic," you say to Oswald. <<set $timeleft to 1210 + (turns() * 10); $cover to "held">><<if $keypad is "powdered">><<set $keypad to "smudged">><<endif>><<display Leave Vent>><<else if $blankettwo neq "rigged">><<set $fear to "yes">>The guard hurries back to the door. He detected your absence from your cell. As more paniced guards clog the hallway, you drop the vent cover and sqirm your way down the vent.\n\n[[Keep going|Exit][$tick = 10]]<<endif>><<endif>>\s\n\n<<if $tick <= 5>>\n<table>\n <tbody>\n <tr><td>[[Walk|Busted 3]]</td><td>[[Look|Trick Guard][$command = "look"]]</td><td>[[Take|Trick Guard][$command = "take"]]</td><td>[[Open|Trick Guard][$command = "open"]]</td> <td>[[Wear|Trick Guard][$command = "wear"]]</td><td>[[Item|Trick Guard][$command = "item"]]</td> <td>[[Plan|Vent Plan]]</td></tr>\n <tr><td>[[Talk|Busted 3]]</td><td>[[Hear|Trick Guard][$command = "hear"]]</td><td>[[Give|Busted 3]]</td><td>[[Shut|Trick Guard][$command = "shut"]]</td><td>[[Drop|Busted 3]]</td><td>[[Bend|Trick Guard][$command = "bend"]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table><<endif>>
<<if ($timeleft - (turns() * 10) > 0) and ($location is "at marys bars") and ($clippers neq "lost") and ($clip is "held")>>You can give Mary:\n\n[[The clip of tranquilizer darts|Give Clip][$clip = "mary"]]<<else>>You might need your precious few items to escape.<<endif>>\s\n\n\n<<display Locations List>>
<<if $cover is "held">><<set $cover to "wall"; $screws to "tight">>You replace the vent cover and tighten the screws so nothing looks out of place.\n\n<<display Vent>><<else>><<display First Shut>><<endif>>
<<set $location to "at grabbers bars">>\s\n<<if ($grabberintro is "yes") and (not visited("Failed Action"))>>Walking to the next cell, you peer in but find no occupant. Maybe the guy signed up for factory work. Then you see, too late, the man pressed to the wall in just his underwear. He thrusts his arm through the bars to grab your wrist. In a blindingly fast manouver, he yanks your arm into his cell and snaps your forearm past the elbow.\n\nThis would break a normal arm. But it feels more like you fell out of bed. Keeping a deathgrip on your wrist, the man begins frisking you with his free hand.\n<<endif>>\s\n<<if $grabberintro is "yes">>\n<<if $timeleft - (turns() * 10) > 0>>\n<table>\n <tbody>\n <tr><td>[[Walk|Failed Action][$fail = "You struggle to break free, but his strength and desperation exceed yours. "]]</td><td>[[Look|Failed Action][$fail = "Judging by his self-made tattoos, the brooding man skipped most of his art classes. "]]</td><td>[[Take|Failed Action][$fail = "He has nothing to take. This might explain why he wants to take things from you. "]]</td><td>[[Open|Failed Action][$fail = "You can't open anything, especially with this man seizing you. "]]</td> <td>[[Wear|Failed Action][$fail = "You can't put anything on in this predicament. "]]</td><td>[[Item|Failed Action][$fail = "You doubt your puny objects will hinder him. "]]</td> <td>[[Plan|Failed Action][$fail = "Try contorting here to fool him. "]]</td></tr>\n <tr><td>[[Talk|Failed Action][$fail = "Your words don't affect him. "]] </td><td>[[Hear|Failed Action][$fail = "You only hear faint shuffling of feet as other prisoners move to their bars to hear the commotion. "]]</td><td>[[Give|Failed Action][$fail = "No need to give him anything; he'll steal it on his own. "]]</td><td>[[Shut|Failed Action][$fail = "You can't shut anything. "]]</td><td>[[Drop|Failed Action][$fail = "If you drop something, he could slide it into his cell using his foot. "]]</td><td>[[Bend|Bend at Grabber]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<else>><<display Time Up>><<endif>><<endif>>\s\n<<if ($grabberintro is "no") and ($walking is "yes")>><<set $walking to "no">>You stay well back from the grabber's bars this time. He sits on his cot scribbling on a thick stack of old-school paper, his back turned to the world.<<endif>>\s\n\n\n<<if ($grabberintro is "no") and ($timeleft - (turns() * 10) > 0)>><table>\n <tbody>\n <tr><td>[[Walk|Third Walk]]</td><td>[[Look|Third Look]]</td><td>[[Take|Second Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Third Plan]]</td></tr>\n <tr><td>[[Talk|Third Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Third Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|Second Drop]]</td><td>[[Bend|Third Bend]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<endif>>\s\n<<if ($timeleft - (turns() * 10) <= 0) and ($grabberintro is "no")>><<display Time Up>><<endif>>
<<set $location to "at steel door">>\s\n<<if $walking is "yes">><<set $walking to "no">>You soon stand before the great steel door at the end of the hall. It has a keypad with extra big buttons for chubby hands. <<if $door is "open">>The door remains open.<<endif>><<endif>>\s\n\n\n<<if $timeleft - (turns() * 10) > 0>><table>\n <tbody>\n <tr><td>[[Walk|Seventh Walk]]</td><td>[[Look|Seventh Look]]</td><td>[[Take|Second Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Seventh Plan]]</td></tr>\n <tr><td>[[Talk|Seventh Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Seventh Give]]</td><td>[[Shut|Seventh Shut]]</td><td>[[Drop|Second Drop]]</td><td>[[Bend|Seventh Bend]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<else>><<display Time Up>><<endif>>
From here, you can walk to the following places:\n\n[[Back to Mary's bars|Marys Bars][$walking = "yes"]]\n[[Further down the hall|Third Hall][$walking = "yes"]]\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Second Hall>><<endif>>
<<set $location to "at magicians bars">>\s\n<<if $walking is "yes">><<set $walking to "no">>You reach an active air vent in the wall across from another cell. A fecal stench further down the hall makes the ventilation a godsend. This place marks the middle of the hall. <<endif>>\s\n<<if $magicianintro is "yes">><<set $magicianintro to "no">>In the cell opposite the vent, an old black man stands tall and proud in his orange jumpsuit. He also wears a black tophat and cape, white gloves, and holds a magician's wand.\n\n"Welcome," he says. "What an honor to meet a fellow practitioner of real magic."\n\nHe looks more like a retired boxer, but you smile and nod.\n\n"Now, we call it <em>real</em> magic when the audience can't fathom how the trick works. I think you've just about got it with your escape stunt. I'll keep my guesswork to myself, but the other prisoners here probably have no clue how you pulled it off.\n\n"Thank you."\n\n"Now, I know you have limited time to expand your show, but in under one minute, I can show you a trick completely unsolvable. Let me present for your enjoyment...real magic."\n\nNot only would this take time, but you'd end up feeling sorry for the man. What he calls "real magic" no longer exists. The internet has archives of every magic trick and illusion ever invented and their possible variations. With every technique explained and secret revealed, magic shows died out decades ago.\n\n"When I have time," you say.\n\n"Very well."\n\nYou see him trying to contain his impatience and remain composed. The magician worked months on production lines to earn these costume pieces. He may have disassembled other trinkets to rig something for his show.\n\nNext time you talk to him, you'll ask to see the trick.<<endif>>\s\n\n\n<<if $timeleft - (turns() * 10) > 0>><table>\n <tbody>\n <tr><td>[[Walk|Fourth Walk]]</td><td>[[Look|Fourth Look]]</td><td>[[Take|Second Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Fourth Plan]]</td></tr>\n <tr><td>[[Talk|Fourth Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Fourth Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|Second Drop]]</td><td>[[Bend|Second Bend]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<else>><<display Time Up>><<endif>>
<<if ($blankettwo neq "lost") and ($blankettwo neq "rigged") and ($razor neq "lost") and (visited("Vent"))>>Before entering the vent, you'll need to use Mary's blanket to make your bed look occupied. <<else>>You've timed the guard patrols: every 20 minutes, one enters the big steel door down the hall. They check each prisoner frequently to intervene on incidents of self-harm. Inmates will even use suicide as a means of protest.\n\nYou must squeeze yourself through the bars without chaffing the sides of your face, perhaps by wearing something over your head. For maximum exploration time, you should go when the steel door closes, after a guard finishes his round here.\n\n<<endif>>\s\n<<if $screws is "loose">>Don't leave the vent screws loosened or the guard will notice. <<endif>>\s\n<<if $matt is "floored">>And won't the next guard notice Matt passed out on the floor?<<endif>>\s\n\n<<set $hints += 1>>\s\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
Les bars. No one's head could possibly fit through them, except yours. You'll need to protect your head from chaffing on the squeeze out. <<if $blanket is "worn">>The thin blanket over you should work fine.<<endif>>\s\n\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>
<<if visited() is 1>>Your shelf never had much on it. You don't like earning trinkets through slavery, and building up the sweat to escape took weeks of inner struggle. <<endif>>\s\nThe shelf holds <<if (($mirror is "held") or ($mirror is "lost")) and (($watch is "held") or ($watch is "worn") or ($watch is "lost")) and (($toothbrush is "held") or ($toothbrush is "lost"))>>nothing.<<else>>the following:<<endif>>\n<<if $watch is "start">>\nYour cheap watch<<endif>>\s\n<<if $mirror is "start">>\nYour shaving mirror<<endif>>\s\n<<if $toothbrush is "start">>\nYour worn out toothbrush<<endif>>\s\n\n\n<<if $location is "bars">><<display At Bars>><<else>><<display Starting Cell>><<endif>>\n\n
You drop the blanket on the floor. You'll no longer need it.<<set $blanket to "lost">>\n\n<<display Control Room>>
The room looks ugly in its bareness; it functions like an airlock for humans instead of air. The turret heads outside blink their lights with eternal joy.\n\n<<if $guard is "down">>The guard lies on the floor, tranquilized until his giant liver sorts things out.<<endif>>\s\n<<if $guard is "naked">>The tranquilized guard lies naked on the floor, drooling himself a pillow. Your blanket lies on the floor as well.<<endif>>\s\n\n<<if $guard is "absent">>[[Control panel|Look at Controls]]<<endif>>\s\n<<if $watch is "worn">>\n[[Watch on wrist|Look at Watch in Hall]]<<endif>>\s\n<<if $watch is "held">>\n[[Watch in hand|Look at Watch in Hall]]<<endif>>\s\n<<if $mirror is "held">>\n[[Mirror in hand|Second Mirror]]<<endif>>\s\n\n[[Self|Look at Self]]\n\n<<if ($timeleft - turns() * 10 > 0)>><<display Control Room>><<endif>>
<<if ($clippers neq "lost") and ($location is "at matts bars")>>You have no further reason to reenter Matt's cell.<<elseif $matt is "awake">>You can't enter Matt's cell with him standing there. He might use you in one of his murals.<<elseif ($location is "at matts bars") and ($clippers is "lost") and ($matt neq "awake")>>You squeeze thruogh the bars into Matt's cell. Thankfully, he has yet to decorate the bars.<<set $location to "in matts cell"; $bends += 1>><<endif>>\n\n<<if $location is "in matts cell">>\s\n<<if $timeleft - (turns() * 10) > 0>><table>\n <tbody>\n <tr><td>[[Walk|Matt Walk]]</td><td>[[Look|Matt Look]]</td><td>[[Take|Matt Take]]</td><td>[[Open|First Open]]</td> <td>[[Wear|First Wear]]</td><td>[[Item|Second Item]]</td> <td>[[Plan|Matt Plan]]</td></tr>\n <tr><td>[[Talk|Fifth Talk]]</td><td>[[Hear|Second Hear]]</td><td>[[Give|Fifth Give]]</td><td>[[Shut|First Shut]]</td><td>[[Drop|Second Drop]]</td><td>[[Bend|Leave Matt]]</td><td>[[Info|Info List]]</td></tr>\n </tbody>\n</table>\n<<else>><<display Time Up>><<endif>>\s\n<<elseif $location is "at matts bars">><<display Fourth Hall>><<endif>>