

WALKTHROUGH FOR 'PROFESSOR FRANK' by Laurence Kilday  (Version 12).

FOR USE OF IFCOMP 2011 ONLY. PLEASE DO NOT PUBLISH.

Dear Stephen,
       Since this game is (hopefully) a comedy, I do NOT want the walkthrough available to ordinary players as this high-speed ‘whizz’ though the game will spoil the fun! I know that you need it to test the game, and possibly the judges also.
     For the people who demand that a game must be 'winnable'; I have hidden ten gold rings in various places to keep them happy!

Why do I not want the walkthrough published?

1. The 'magic word' UNDO is available in this game.
2. There are no cryptic conundrums or difficult logic puzzles to solve.
3. There is no labyrinth of 'twisty little passages', all looking the same, to navigate through.
4. The INFO or ABOUT commands give lots of information and help and clues on how to play this game and there is lots of HELP available in various locations. 
5. The whole point of the game is for the absent-minded Professor to keep getting into trouble – the walk-through of course solves all the problems he encounters, and avoids those which are avoidable.
 
This game was written using Inform7 which has, as you know, a program 'self-test' function using various test 'scripts'. The scripts are of course 'disabled' now for release, but these are the texts of the sequence of four scripts for version 12 of 'Professor Frank'(I soon found one large script too unwieldy); and these scripts have been 'run' successfully a number of times, so should enable you to quickly check that the game works correctly.   The four scripts all have start/end points which make fairly logical SAVE positions, if you want to stop, say, after the first two scripts and come back later. 
(There is NO use of the ‘diagonal’ directions, NE, NW, SE, and SW, in this game).
   The game starts in the reading room of the public library in a small Scottish town where the professor has fallen asleep and been locked in on Saturday afternoon.

The four test scripts in sequence are:

Test FRANK-1 with " x green book / x red book / x frank / e / read notice / x cage / open blue door / x cage / take gold ring / open green door / north / look under table / x blue card / switch on computer / open fridge / take scone / ask about scone / take haggis / take bridie / climb stairs / x desk / open drawer / take torch / x box / take box / open box / give seed to parrot / x box / take black key / x mirror / open mirror / open gray door / e / ask parrot about rabbit / shake rabbit / open rabbit / take glass key / ask parrot about glass key / w / unlock mirror with glass key / open mirror / n / x machine / x lock / ask parrot about lock / x blue card / 7788 / open machine / take red key / take bottle / x bottle / s / e / open cabinet / ask parrot about scunner / give scone to scunner / read notice / open striped door / e / look under bench / x machine / switch on machine / pull green lever / x machine / put bottle in slot / pull blue lever /  examine drawer / take gold ring. / open cabinet / x tube / ask mia about chemicals / ask parrot about flask / give flask to mia / open blue door / north / west ."




Test FRANK-2 with " unlock red door with red key / open red door / switch on torch / s / x table / look under table / x scroll / bloo / take white key / n / unlock white door with white key / open white door / w / climb tree / unlock silver box with black key /  open silver box / take tin / x tin / take gold ring / d / w / help / move carpet / give haggis to janet / d / open red box / give bridie to MacNasty / x red box / take cake / open black box /  x page / w /  x panel / press roof button  / x snow / unlock white box with silver key / open white box / x electro card / take electro card / take gold ring / s / press boiler button / use electro card / open metal gate / w / give tin to baba / w / read notice / x bin / ask about DPPD / open steel hatch / w / s / read notice / x LT3 ."


Test FRANK-3 with "look / switch on machine / x machine / press silver button / read notice / x scroll / vzab / open gate / s / read paper / open entry door / e / open  barrel / h / brot / x barrel / take steel key / open chest / wear cloak / wear hat / open black door / n / read blue paper / x machine / push black lever / x screen / v56 / v29 / v59 / v63 / v31 / pull red lever / x slot / take packet / x packet / open hall door / e / ask lady wizard about castle / x cheese / eat cheese / x cheese / take ring / unlock green casket with steel key / open green casket / take gold ring /ask red wizard about game / x fruit / x red jug / w / ask lady wizard about wizards / h / look under bunk / bloo / n / w / n / shake tree / climb tree / unlock leather case with gold key / open case / x carton / take carton / take gold ring / d / n / read notice / e / give gold coin to troll / w / e / x machine / press button."

Test FRANK-4 with " h / x carved door / open bronze door / e /  open copper door / x coffin / open coffin / h / open carton / take powder / throw powder at bodrok / x coffin / take crown / take copper key / unlock copper door with copper key / open copper door / n / x unknown pharaoh / x ramses / x lock / unlock ramses with stone key /open ramses / n / d / x vase /read book / x vase / take ring / u / s / e / open coffin / give crown to hattie / unlock treasury gate with royal key / open gate / n / x bronze chest / open bronze chest / take silver bar / s / w / x block / w / s / w / x carved door / put silver bar in slot / open carved door / n / h / ask oracle about pyramid / ask oracle about hattie / h / x blue vase / open blue vase / h / throw blue packet at spider / x blue vase  / take ring / look  /  east / throw sphinx at cobra / x sphinx / take ring / down / west / open door / press button / give cake to jabberwock / north  / north ."  


Now you are in the Station Bar...... and ANY command ends the game. Hope you enjoyed the game!

                Regards,
                        Laurie.



