* This walkthrough contains some interactions (notably conversations) that are not necessary to finish the game.
* You can type "hint" for some in-game tips, and "map" to view a map of the game.
x me
talk to Nivanen
Nivanen, look
lift Nivanen
ask her to look
* There is a problem with the conversations, sometimes the NPCs don't respond when there's actually a reply available.
* I only found a temporary solution: to ask the NPC about a nonexistent topic. It unblocks the conversations, at least for a while. Sorry for the inconvenience.
ask Nivanen about abcdef
ask Nivanen about Nivanen
ask her about me
ask her about Ashtartan ambassadors
ask her about chief
ask her about Argbaan
ask her about priest
ask her about officials
ask her about vehicle
ask her about Ember medallion
ask her about scholars
Nivanen, get off
d
d
se
x metal bowl
take feather
* Taking the feather is optional.
e
look out window
x dresser
open drawer
wear jewelry
open chest
out
w
talk to Rana
ask Rana about abcdef
ask Rana about me
ask her about herself
ask her about picnic
ask her about Nivanen
ask her about Rasha
ask her about Nivanen's hair
ask Rana about abcdef
ask her about origami
intricate
ask her about bath
ask her about Argbaan
ask her about ambassadors
x origami
talk to Nivanen
Nivanen, yes
ask Nivanen about abcdef
ask Nivanen about hair
ask her about Rana
ask her about ambassadors
ask her about scholars
ask her about Behzaad
ask her about Argbaan
ask her about priest
ask her about Library
ask her about Librarian Houtan
ask her about Rasha
e
e
search bush
s
Rasha, hello
show ribbon to Rasha
g
take Rasha
tie hair with ribbon
x oil stains
e
x platform
w
nw
w
give Rasha to Nivanen
e
se
w
talk to kids
se
listen
x dome
x flowers
x statues
talk to boy
ask boy about abcdef
ask him about himself
ask Ata about flowers
ask him about man
ask him about temple
ask him about statues
ask him about library
ask him about fairytale
ask him about Nivanen
out
n
x man
greet man
ask Ardavaan about abcdef
ask Ardavaan about himself
ask him about flowers
ask him about vehicle
tell him about me
ask him about Behzaad
ask him about Ashtarta
ask him about ambassadors
ask him about Varkana
ask him about poem book
ask him about Sarvegne
ask him about Nivanen
ask him about Argbaan
ask him about enemies
ask him about Librarian Houtan
ask him about abcdef
ask him about Amortaad
ask him about Senmervae
ask him about Ember scholars
ask him about his necklace
ask him about temple
show feather to Ardavaan
n
talk to Houtan
ask Houtan about abcdef
ask Houtan about himself
ask him about me
ask him about Nivanen
ask him about Behzaad
ask him about Library
ask him about workshop
ask him about museum
ask him about ambassadors
ask him about Ashtarta
ask him about prince
ask him about Sarvegne
ask him about Varkana
ask him about Amortaad
ask him about Argbaan
ask him about poem book
ask Houtan about abcdef
ask him about feather
ask him about lunch
ask him about Ardavaan
x teenage boy
ask Houtan about Ardavaan
g
g
x glowstands
pick a glow orb
u
d
get orb
u
x books
x shutters
d
s
talk to Ardavaan
n
talk to Houtan
search desk
ask Arjang for papers
talk to Arjang
press berry
ask Arjang about abcdef
ask him about kingberries
ask him about himself
ask him about Behzaad
ask him about me
ask him about Nivanen
ask him about Houtan
ask him about map
ask him about poem book
ask him about Ardavaan
give ink bottle to arjang
* If the player doesn't have the feather, Arjang gives a copper coin as reward with which the player can buy a quill in bazaar.
show feather to Arjang
u
s
s
e
nw
w
ask Rana for a sheet of paper
x paper
make origami
g
flatten paper
ask Rana about abcdef
ask her about Ardavaan
e
se
w
se
draw Senmervae
out
e
tell Nivanen about Ardavaan
z
w
nw
d
x food
x Lady Atossa
x Marita
talk to friends
ask friends about abcdef
ask friends about me
ask friends about Nivanen
ask friends about Argbaan
ask friends about ambassadors
ask friends about Ashtarta
tell friends about Ardavaan
x ambassadors
tell Nivanen about Ardavaan
get off chair
u
z
se
n
mount vehicle
s
dismount
n
n
* At this point the player must have informed Nivanen, damaged Ardavaan's vehicle, and made a drawing of Senmervae.
* If any of those is left undone before going upstairs, the game will end prematurely.
u
give drawing to Ardavaan
d
s
x me
x Farahnaaz
i
talk to Ardavaan
ask Ardavaan about abcdef
ask Ardavaan about me
ask him about himself
ask him about Farahnaaz
ask him about Rasha
ask him about Behzaad
ask him about poem book
ask him about Ashtarta
ask him about ambassadors
ask him about Argbaan
s
w
take Rasha
w
nw
open trapdoor
z
give axe to Ardavaan
Ardavaan, break the lock
d
x Ardavaan
x door
x columns
open door
* There are several possible endgames in the hangar. The most complete one - which gives the most information - is achieved by barring the door and entering the vessel.
open gates
yes
put javelin behind columns
enter vessel
z