---------------------------
Xen: The Hunt - Walkthrough
---------------------------

Notes: 

Many of these commands have alternatives, but only one is listed here.
Optional commands tagged with (OPT)
Note that there are several puzzles and situations that depend on earlier actions.


*** Intro ***

WAIT until NPCs both leave (Optionally chat with NPCs)

STAND

(OPT) ASK COPS ABOUT ME

OUT


*** Act I ***

(OPT) Go to Sports Complex Gym (NE, N from Academic Mall) and TELL MARIE ABOUT ESCAPE PLAN

(OPT) Go to Engineering Lab (SE, E from Academic Mall) and TELL CHAZ ABOUT ESCAPE PLAN

(OPT) Go to Physics Lab (E, E from Academic Mall) and TELL MAX ABOUT ESCAPE PLAN

(OPT) Go to Liberal Arts Building Hallway (W, W from Academic Mall) and TELL JOEY ABOUT ESCAPE PLAN

From Academic mall:

S, S, E

Option 1: (Only works if haven't talked to Joey)  HIT COP, E
(If you hit the cop, you must get out and away from the dorm in 10 turns)

Option 2: S, U, OPEN WINDOW, IN

TAKE MONEY

OUT, DOWN, WEST

NW, N, N, E


If you talked to Joey or assaulted the cop, there will be police waiting:

	HIDE IN BUSHES

	WAIT until Ralph gets off bus

	ENTER PHONE BOOTH

	CALL RALPH

When the bus is there (It comes and goes, so wait for it): 

ENTER BUS



*** ACT II ***

NE

WAIT for the fireworks

N

TALK TO LEAH

TELL LEAH ABOUT ATTACKERS

OUT, W, N, N, N

E, UP, DOWN, E  (Climbing the ladder reveals a path)

BOARD TRAIN

FRONT, FRONT

SIT

TALK TO JEFF

WAIT for Jeff to fall asleep

TAKE WALLET

OPEN WALLET

TAKE ID

PUT MY ID IN WALLET

GIVE WALLET TO JEFF

STAND

IN

(OPT) LICK SEAT twice for a funny death, then UNDO.

WAIT for Jeff to be arrested

OUT, REAR, REAR, REAR, REAR

WAIT until you see the grassy embankment

JUMP


*** ACT III ***

S, SW

TALK TO WOMAN

ASK ATHENA ABOUT MAGIC

OUT, S

WAIT for the news report

N, TAKE KNIFE, N

TALK TO COP until you see the sparkle

LOOK AT SPARKLE (Now you can see the figure behind you)

TALK TO COP (Or ask him about something - If you lose his attention, you die) until the figure is about to strike.

DUCK

STAB RENKA

E

UP (Cops begin to chase - Next section must be done in as few turns as possible)

KICK BARRELS

N, E

KICK LADDER

E, E

WAIT until you see the bridge

N


*** ACT IV ***

TALK TO BOY

ASK BOY ABOUT MAGIC

TAKE WAND

TALK TO RIKKET

TELL RIKKET ABOUT HUNTERS

S (Teleport back to campus)

NW, N, NE, N

ACCUSE or TRUST (Only affects dialogue)

OUT, SW, S, W

If you did NOT tell Max about your escape plan, you will be forced through a conversation thread.  The answers are:
	YES, NO, I DON'T KNOW, SHOW WAND, YES/NO (Max accepts either answer)


E, N, SE, E

ASK CHAZ ABOUT TELESCOPE

LOOK IN SCOPE

RIGHT, RIGHT

WAIT for Max to call

OUT, NW, S, S, E, E


*** ACT V ***

(Most of this act involves performing a few actions at the right time, so there's a lot of waiting and narration)

WAIT for Marie to wake

WAIT for Marie to talk (Or talk to her)
WAIT for Trellia to attack

WAIT for Joey to arrive (Or chat with Katho)

THROW STUN GUN TO MARIE

WAIT once, for Katho to attack

USE WAND

USE MAGIC


