Puzzle Help for Tentellian 


IMPORTANT : If the alias in the main folder doesn't work, please click on the file "_CLICK_ME_TO_PLAY.jar" in the "Data" folder


CAUTION! SPOILERS BELOW! Find your question in the list below and scroll down to the appropriate answer. The answers are spaced pages apart so that you won't ruin the game for yourself accidentally.

1. OK. Where am I and what am I doing here?
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2. How do I get inside the "structure"?
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3. How do I get through the door in the Blue Room?
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4. OK, I'm in the auditorium, but I can't figure out what to do next.
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5. What do I do with the blue bulb?
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6. How does this "emotor" work?
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7. Hey! The floating box is locked... what do I do?
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ANSWERS:
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1. Look in your inventory. You may find some explanatory information there. More will unfold as you progress.
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2. Maybe there is an object that can soften the humming, allowing you to enter. Have you taken a stroll on the beach?
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3. It's covered in the strange growths... But maybe there's some way to get rid of them. Something they don't react well with...
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4. Carrying a certain item in the Auditorium will help you progress. Have you found a use for the blue bulb yet?
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5. What is especially unusual about the bulb? Can you think of a place where you might need that special function?
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6 It turns emotional energy into something useful. It picks up on other energies but requires YOUR emotional energy to perform its function.
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7.  Then you'll probably need a key. Have you examined all of your surroundings thoroughly?
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Thanks for playing! 
This game was made by Zack Wood (wzw@stanford.edu) thanks to CS106A with Eric Roberts and Kimber Lockhart

