Scavenger: A Night's Edge text adventure

Version 1.0



This game takes place in the world of Night's Edge, a setting I co-created

based in the post-war city of Arcadia.  More information on the background

of the setting can be found at http://www.rps.net/NE, however none of the

information found there is required to play (or, hopefully, to enjoy) this

game.  Scavenger's home page (for news and updates) can be found at

http://www.rps.net/NE/Scavenger/index.shtml



The cruelty level ("Z rating") of this game is Tough.  There are several

points where it is possible to die (generally with warnings beforehand),

though getting the game into an unwinnable state should take some effort.



Scavenger is written in TADS 2 (the Text Adventure Development System

version 2) and requires the TADS 2 interpreter to play.  The interpreter

is available for a number of different computer operating systems.  Visit

http://tads.org/download.htm to find the TADS 2 reader for your particular

system.  Much thanks to Michael J. Roberts (He Of The Big Delicious Brain)

for developing TADS.  Scavenger has been tested with version 2.5.7 and may

not run properly on older versions.  For more information on playing

interactive fiction, visit: http://IFGuide.ramsberg.net



Many people groan when they read an author writes, "This is my first IF

game!"  Don't worry, this is not my first IF game.  However, it is the

first one that I've written in many years and the first I've written with

a text adventure tool kit like TADS.  It really is a relief not to have to

write my own parser!  



Scavenger grew out of an idea for some fiction I was considering to take

place in the Night's Edge universe.  Night's Edge itself started out as an

online MUSH my friend and I created (which never officially opened) and

then transformed into the setting for an Unreal Tournament total

conversion we built.  Instead of doing Scavenger as a short story no one

would ever read, I decided that maybe it could be done as a text adventure

that plenty of people would play if it was included in a competition.  So

here we are.



Please note that some of the NPC dialog in Scavenger contains profanities

and certain scenes of the game contain violence.  I only mention this

because some people prefer not to play games with either of these things.  

That's your decision.



Any questions, comments, suggestions, or bug reports can be sent to

Quintin Stone at stone@rps.net.

