Unravel Walk
A walkthrough of 
"Unraveling God"
by Todd Watson
copyright September 2002
version 1.0.

This game was written using Adrift Generator 4.0 release 34. Playing it requires you to download
and install Adrift Runner from: 

http://www.adrift.org.uk/

(Click on "Download" at the bottom of the page.)
 
I know this is a common statement in walkthroughs for these types of games, but you really
should play the game without consulting this file."Unraveling God" is a puzzleless, linear,
interactive fiction short story. The next action required at any point is usually very obvious. When
in doubt, talking to the nearest character or examining nearby objects should give you all the tips
you need as to what to do next. In this game, you interact with other characters by talking to
them, using the format "talk to [character]."

But, if you need it for some reason, here's all the steps to take you through the game (and, of
course, you will miss some of things I spent quite a lot of time preparing for you, such as floating
Herb around on the small field generator).


[From the beginning screen...]

3

[The introduction is displayed, and you wind up in the Lab office. You are Professor Gabriel
Markson.]

x desk

x palm

take palm

turn on palm

x folder

take folder

open folder

x folder

[The phone rings.]

answer the phone

open door

n

w


[You get moved to Claudia's Bedroom]

look

talk to claudia

1

talk to claudia

1

talk to claudia

1


[You get moved to the MagLab.]

look

climb on machine

talk to claudia


[You get moved to a classroom]

s

w

w

[Now you are back in the MagLab with Justin]

talk to justin

talk to Justin

1

talk to justin

e

e

e

s

[You've just walked to the parking lot and you see your car.]

get in car

drive

get out of car

n

unlock door

open door

n

[You are now inside your house. If you're really impatient, you can type "skip delay" and Justin
will ring the doorbell. Otherwise, Justin will arrive after 20 turns. The intent was for you to get
some glimpses into Gabriel Markson by exploring the house. Examine the stairs, go upstairs, go in
kitchen, examine the phone, and so on.)

[The doorbell rings.]

answer the door

talk to Justin

talk to Justin

x Justin

n

call 911 ("dial 911," "call for help," "get phone," "answer the phone," "take the phone" and
several other commands work also.)

[You get moved to the living room.]

[The doorbell rings.]

e

answer the door

talk to Claudia

1


[You get moved to a field]

look

n

n

n

n

n

x gate

z

look

n

n

x man

talk to man

talk to man

talk to lou

talk to lou

talk to lou

[It's the big decision time. Pressing either 1 or 2 will be the end of the story, but the results are
very different....]

[That's it. I sincerely hope you enjoyed reading "Unraveling God" as much as I enjoyed creating it
for you. I would love to hear your comments. Please e-mail them to jillandtodd@earthlink.net.]