**********************   NO TIME TO SQUEAL: README.TXT   ************************


Dear Boss

I keep hearing how the police have caught me but they wont fix me just yet. I 
have laughed when they look so clever and talk about HTML TADS and how it works
just this way within it. 


TALK TO <npc> is used to advance fair storee in certain praservations where
conversation is a must. For example, I may happen upon a red-robed bird with a 
ginger beer bottle. I might say:


	>TALK TO BIRD

	"Oh, hello there!" says the young woman, as she throws her 
	scarlet shawl around her neck. "Drab spot of weather we 
	have been having, eh professor?"



ASK <npc> ABOUT <topic> is there for your option should you wish to use it. But
its never never ever necessary for instance


	>ASK BIRD ABOUT BOTTLE

	"I'm afraid it contains the Devil's brew!" laughs the 
	young woman.


My knife's so nice and sharp that sometimes all I want to do is use it. To move
from locations simply use compass derections like north south west an east.


	You are within a city street. To the north is a brewery.
	
	>NORTH

	You enter the brewery and take a seat. 


An imporant and tried element of interactive fiction is of course puzzle solving.
You should care not to find a locked door as a permanent obstacle but tother 
means of entry if only you wate a whil longer or explore


most objects you can pick  up are quite saucy!


though your-self is very clever I reckon when you must eventually get stuck. Now
I known you know me and I see your little game, and I mean to finish it of course
but its no use when their is some-thing in your way beware I because I have what
you least expect and I keep my word. Although there is never a policeman around
when I am at work





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Fairway:

Your foursome is waiting for you to make your shot.  
HIT BALL, SHANK, SLICE, etc...








































Parking Lot:

Put your clubs away.  You can then decide to drive 
home or join Dan at the club house.













































Club House:

Decide on what you're going to eat by checking out the menu.  
Order your dish.  Then TALK TO Dan and Terry.  That seals the deal.











































Home:

Find Charlise.  Call for help.  You might want to 
wash that blood before the ambulance arrives.












































LDR:

Nothing to do but wait until the Dr. shows up.












































Orderly:

Use the intercom to page the orderly.  You don't 
know his first name until the janitor chats with him.












































OR:

It's helpless.  

You can't save the baby.  

Restart the game.












































Bedroom:

Get up from the chair, go get your baby some food.













































Freddie:

Talk to him.  Let him try to win 
you back.  Talk to him some more.












































Hell:

Where is that beeping coming from?  Listen to it.












































Office:

Beat solitaire.  Oh, okay, it's irrelevent, but it's 
always satisfying to win at least once!  Leave.












































OR:

Operate on the patient, be sure to inspect the cord.  
It needs to be cut before you can get the baby.












































Alley:

Talk to John and try to get his wares.  
You should just buy it from him.  Pay 
attention to what he has to say.












































Apartment, getting in:

John mentions 'prayers being answered'.  Pray.













































Apartment, getting out:

Leave through the fireplace, John mentioned what 
would 'mix it all up'.  You need to curse enough times.












































Study:
Inspect the scene with the swordsman.  The sword can be 
detached.  You need to make the sword bigger.  There is 
something you do that can make you smaller and bigger.  
Use Pray/Curse with and without the sword in your 
inventory to get it to the larger size.











































Jabberwock:

Call Luke Skywalker.  Oops, wrong game.  
Kill it with the (large) sword.












































Roaf/Oaf:
Choose Roaf.

Oaf appears to want to eat Roaf. Roaf -- who drools while 
looking you up and down -- apparently wants to eat *you.* 
To select Oaf (and not get consumed yourself) you effectively 
choose Roaf, as you are picking out the loser of the game.














































Egg:

You've never told him your age, though if you 
X ME several times, you know how old you are.
Give him the stone that has no age implied.











































Circle: (Hare)

The Hare does three things that matches three of your 
possessions.  Put them in the circle.  Get the knife and 
kill the snake.  Hurry and leave before the Hare gets you.









































Portal:
Enter the portal and navigate your way to the end of the 
chessboard -- you're waiting to be born. There are two 
paths, both equal and easy, and as the game told you, 
the other side of the portal is North.  

Here are the exact directions:

e.e.n.n.n.w.n.n.n.w.n.n.

enter portal
