

Subtle hints:


Q. How do I win the duel?

A.
1 - It is not necessary to win the duel, but interesting anyway.


2 - The answer is in your inventory.


3 - You have pen and paper.


4 - Hey, you're a wanna-be.



Q. What are the three ends to the cowboy scene?

A.
1 - You get shot.


2 - You wound the comma.


3 - You run away.



Q. I'm stuck on the strike; how do I settle?

A.
1 - Ask the comma how to settle the strike.


2 - You need to *interview* enough of the punctuation marks before the hour
    is up.


3 - You don't need to interview all of them, merely most of them.


4 - For in-depth interviews, the punctuation marks generally respond to
questions about themselves or their demands, but some require special handling.


5 - Notice that the comma isn't wearing the arbitrator button at the end of
    the scene.



Q. What are the two possible endings to the strike?


A.
1 - You settle the strike in time.


2 - You don't settle the strike in time.



Q. How does one win in court?

A.
1 - You can't.


2 - However, you may object to the prosecutor's conduct.


3 - When cross-examining, you might avoid giving the prosecutor
    any room to object.


4 - Or you might just play around, have fun and see what happens.


5 - But you can't win.


Q. What about the punctuation test?

A.
1 - Do your best.


2 - If you get 50 points or more (out of 100), you pass.



Q. What are the two possible endings to the trial?


A.
1 - You pass the test.


2 - You fail the test.




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Blatant Spoilers:


Q. How do I win the duel?


A. Write.



Q. What are the three ends to the cowboy scene?

A.
1 - You get shot.


2 - You wound the comma with a splice by writing.


3 - You run away. You make the young mother leave in disgust at your writing.
    You enter the general store (go west).



Q. I'm stuck on the strike; how do I settle?


A.
1 - Ask comma about "strike" then "demands," or just "demands."


2 - Interview <mark>s.


3 - The period needs to be asked about fire before he will give you his
    demands.


4 - The hyphen needs to be asked twice about his sign.


5 - The quotes need to be asked about the "others."


6 - The other marks will respond to questions about themselves, and their:
    signs, feelings, and/or anger.



Q.  How does one win in court?


A. You can't. You're guilty as sin.



Q.  What about the punctuation test?


A.
1 - After playing two turns of "Carma" look on your hard disk.


2 - SENTENCE.TXT lists all the possible sentence variants decided on by
    the court.


