
=====================================================
MUSIC EDUCATION- By Bill Linney
=====================================================



NOTE FROM AUTHOR:  Following the walkthru will get you through the game, but you'll miss out on a lot of the (supposedly) amusing things in the game. I hope you have lots of fun playing the game- I know I had a blast writing it.  This is my first and probably last game because it is a whole *#%#!@ lot of work.  Raised on Infocom games since I was knee-high to a grasshopper, I have tried to pattern this game after the classic Infocom games.  If people like it I may, during some future lapse of sanity, write another game. The way I see it, if everybody writes one really good game, then we will never run out of text-adventure games to play!  Oh well, it looked good on paper.  

Feel free to send email.

email address:   linney@clearsail.net


Sincerely, 

Bill Linney



=====================================================
HINTS AND WALKTHRU
=====================================================





WARNING!  SPOILERS BELOW!









WARNING!  SPOILERS BELOW!













WARNING!  SPOILERS BELOW!












=====================================================
HINTS
=====================================================

If you get stuck, but don't want to spoil the entire game, try asking Joseph (the guy on the loading dock) a question.  He is the built-in hint system.







WARNING!  COMPLETE WALKTHRU BELOW!











WARNING!  COMPLETE WALKTHRU BELOW!









WARNING!  COMPLETE WALKTHRU BELOW!





=====================================================
COMPLETE WALKTHRU
=====================================================



w.n. Open door.  In.  Close door.  Turn fan on.  Practice saxophone.  Open door.  Out. s.sw.n. Get paper.  s. Sit on couch.  Look at couch.  Get disk.  Stand up.  e.s.  Open lid.  Open paper tray.  Put paper in paper tray.  Put crumpled dollar in copier.  Close lid.  Close paper tray.  Press button.  Open lid.  Get crumpled dollar.  n.w.ne.n.w.n.n.  Look behind curtain.  Get cymbal. s.e. Put disk in computer.  w.s.w.d.w.nw.w. Order coffee.  Give crumpled dollar to cashier. e.se.e.u.e.e.s.e.s.w.  Get scissors.  Get all.  Cut paper with scissors.  e.n.  Put quarter in meter.  w.n.e.  Put fake dollar in slot.  Press button.  Get Pepsi.  w.s.sw.w.n.  Look at desk.  Give coffee to Tim.  Give Pepsi to Tim.  Get keys.  s.u.  Unlock door with key.  Open door.  e.  Look at thing.  Get thing.  Look at thing.  Wear shirt.  w.d.e.ne.n.e.n.  Push piano south.  Push piano west.  Push piano west.  w.  In.  Get all. Out.  s.s.  Give baton to Copenhagen.  


THE END



=====================================================
SCORED ACTIONS
=====================================================

An star * means that the action is not required to win the game, but it is essential if you want to finish the game with the maximum points.





*Practicing the saxophone in the practice module with the door closed and the fan on, or on the loading dock- 5 pts.

Picking up white piece of paper in secretary's office- 5 pts.

Picking up the floppy disk- 5 pts.

Making copy of crumpled dollar- 5 pts.

Picking up the cymbal hidden in behind the curtain in the recording studio- 5 pts.

*Putting computer disk in computer- 5 pts.

Buying coffee from the cashier at Hardly's- 5 pts.

Surviving the postman's gunshot- 5 pts.

Cutting out the fake dollar- 5 pts.

*Putting the quarter in the parking meter- 5 pts.

Picking up the can of Pepsi after purchasing it from the vending machine- 5 pts.

Giving coffee to Tim- 5 pts.

Giving Pepsi to Tim- 5 pts.

Picking up the keys from Tim's desk- 5 pts.

Wearing the Krappa Krappa Psi t-shirt- 5 pts.

Pushing the piano into the presence of Tony, who needs it for his homework assignment- 5 pts.

Giving (or showing) the baton to Mr. Copenhagen- 5 pts.  



=====================================================
AMUSING STUFF
=====================================================


Have you tried...




Listening in on Krappa Krappa Psi's weekly meeting?

Listening to the music in Hardly's?

Wearing the Krappa Krappa Psi t-shirt?

Taking the football from Matt and Craig?

Attacking Bart Lygon?

Looking at Mr. Copenhagen's medal?

Reading the writing on the different pianos?

Taking the tuba from Tim's office?

Looking behind something besides the curtain?

Playing something besides the saxophone?

Smelling the practice module?

Looking at the car?

Asking Tony about Mahler?

Asking Joseph about different things and people?

Getting in the car?

Watching what the policeman does after the parking meter has been fed?

Reading the writing on the mixing board or tape recorder?

Attacking someone with something?

Saying something to Krappa Krappa Psi?

Watching Bart work on the computer for a few turns?

Watching what the audience does if the concert doesn't start in time?

Checking what your score (rank) is?



